Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$332.68

0 Likes 0 Comments
Avg. CMC 2.6
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 28 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (3)
3 Snapcaster Mage
$19.42 Creature - Human Wizard
Instant (8)
2 Esper Charm
$0.38 Instant
3 Fatal Push
$1.86 Instant
3 Path to Exile
$0.89 Instant
Sorcery (16)
3 Inquisition of Kozilek
$0.46 Sorcery
4 Lingering Souls
$0.30 Sorcery
4 Serum Visions
$0.67 Sorcery
2 Supreme Verdict
$1.97 Sorcery
3 Thoughtseize
$8.57 Sorcery
Planeswalker (9)
1 Ashiok, Nightmare Weaver
$1.12 Legendary Planeswalker - Ashiok
1 Gideon Jura
$0.39 Legendary Planeswalker - Gideon
2 Gideon of the Trials
$1.56 Legendary Planeswalker - Gideon
2 Gideon, Ally of Zendikar
$1.27 Legendary Planeswalker - Gideon
2 Liliana of the Veil
$20.06 Legendary Planeswalker - Liliana
1 Narset Transcendent
$5.62 Legendary Planeswalker - Narset
Land (24)
2 Concealed Courtyard
$0.98 Land
1 Creeping Tar Pit
$0.79 Land
1 Darkslick Shores
$5.82 Land
4 Flooded Strand
$10.38 Land
1 Ghost Quarter
$0.61 Land
1 Godless Shrine
$10.71 Land - Plains Swamp
1 Hallowed Fountain
$8.65 Land - Plains Island
1 Island
$0.10 Basic Land - Island
2 Plains
$0.06 Basic Land - Plains
4 Polluted Delta
$13.21 Land
3 Shambling Vent
$0.29 Land
2 Swamp
$2.15 Basic Land - Swamp
1 Watery Grave
$13.65 Land - Island Swamp
Sideboard - 24 cards, 17 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (5)
3 Geist of Saint Traft
$0.71 Legendary Creature - Spirit Cleric
1 Kor Firewalker
$0.09 Creature - Kor Soldier
1 Vendilion Clique
$3.08 Legendary Creature - Faerie Wizard
Instant (10)
1 Anguished Unmaking
$2.52 Instant
2 Blessed Alliance
$0.13 Instant
2 Countersquall
$2.45 Instant
1 Disdainful Stroke
$0.12 Instant
1 Disenchant
$0.07 Instant
1 Flashfreeze
$0.06 Instant
2 Surgical Extraction
$2.65 Instant
Sorcery (4)
2 Collective Brutality
$0.90 Sorcery
2 Supreme Verdict
$1.97 Sorcery
Artifact (2)
1 Engineered Explosives
$6.78 Artifact
1 Pithing Needle
$0.49 Artifact
Enchantment (3)
1 Rest in Peace
$1.55 Enchantment
1 Stony Silence
$1.97 Enchantment
1 Story Circle
$0.59 Enchantment

Notes
 
This is my version that I am testing. The original package resolved around using narset to rebound supreme verdict, lingering souls, esper charm, and serum visions. This shell was recently modified on MTGO to play gideon tribal. Besides the emblem, the strength of having multiple gideons in play after a sweeper is devastating. I'm playing the mashup.

The strength core of the deck is the hyper efficient esper disruption package with snapcaster to get to parity, and then having planeswalkers in a neutral field. Each planeswalker compounds the battlefield, and when there are no resources to work with they are exceedingly difficult to navigate. The Gideon's are solid board control, and then turn sideways for so much damage. This ability to turn the corner is also reinforced with manlands, and lingering souls which kind of embody this whole aspect. Esper charm is also a solid way to get your opponent out of resources, or pull ahead from no resources, and is extra fun with snapcaster and narset. It also has the fringe benefit of blowing up pesky enchantments, like blood moon. I've pretty much just optimized the best elements currently of two lists I've seen, with a slight innovation of adding Ashiok. i've always been fan of the vastly misunderstood and underated planeswalker, and I remember how much it overperformed in Fredo's list, and when I cast it in modern. If it is currently lack luster, then it is likes Narset number two.

Positioning in the meta is interesting, as creature based and attrition decks suffer against it, and it has a surprisingly robust plan to close the game quickly against the big mana strategies. It also has good game against the combo decks, it the disruptive tools. It's a fine deck, with much versatility in tools, and a solid mid range game plan. It's no auto win, and does not have game against some combo's, but it very easy to sidestep into any game.

Also, Ari Lax is an idiot. Jaded, pessimisstic, and rigid. He did not test the deck with an open mindset, and tried to play it like a grixis death shadow or control deck, which it isn't. it doesn't do those things particularly well. It shreds your opponents current plan and then utilizes the window to snowball threats and advantage. Esper mid range is it's own style of deck, and most folks misplay it, wishing it to be an archetype they are more familiar with. It does a little but of everything, and is more controlling than Jund midrange, but much closer to Sultai than Jund.
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