Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$157.02

0 Likes 0 Comments
Avg. CMC 3.45
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 19 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Instant (17)
4 Blink of an Eye
$0.09 Instant
2 Disallow
$3.25 Instant
4 Revitalize
$0.02 Instant
4 Ritual of Rejuvenation
$0.04 Instant
3 Settle the Wreckage
$4.06 Instant
Sorcery (8)
4 Approach of the Second Sun
$1.92 Sorcery
4 Fumigate
$0.32 Sorcery
Artifact (2)
2 Thaumatic Compass // Spires of Orazca
$2.14 Artifact // Land
Enchantment (6)
4 Desert's Hold
$0.06 Enchantment - Aura
2 Search for Azcanta // Azcanta, the Sunken Ruin
$3.26 Legendary Enchantment // Legendary Land
Planeswalker (2)
2 Teferi, Hero of Dominaria
$18.71 Legendary Planeswalker - Teferi
Land (25)
2 Arch of Orazca
$0.38 Land
1 Field of Ruin
$0.18 Land
4 Glacial Fortress
$1.39 Land
4 Ipnu Rivulet
$0.24 Land - Desert
4 Irrigated Farmland
$0.17 Land - Plains Island
2 Island
$0.09 Basic Land - Island
6 Plains
$0.09 Basic Land - Plains
2 Scavenger Grounds
$1.24 Land - Desert
Sideboard - 15 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
3 Baral, Chief of Compliance
$1.58 Legendary Creature - Human Wizard
Instant (4)
4 Negate
$0.13 Instant
Artifact (1)
1 Sorcerous Spyglass
$0.17 Artifact
Enchantment (7)
3 Authority of the Consuls
$11.01 Enchantment
4 Psychic Corrosion
$7.63 Enchantment

Notes
 
I'm wondering if I include enough lifegain cantrips if I can just forgoe dedicated card draw spells all together. I have search for azcanta, thaumatic compass, and arch of orazca that can develop card advantage on their own, all I really need to do is cycle through to the important cards. Blink of an eye might be a better renewed faith, as it gains life early, and fills a similar roll later on top of being more versatile. I would like to get above eight dedicated lifegain cantrips, but I don't think I can not play disallow, which is the weakest link. Thaumatic compass is next on the chopping block, but it's effect is unique, and the four flip lands also provide a secret form of ramp. It also let's me leverage my wraths more effectively, as well as desert's hold.

The above ratio makes a third of the deck cantrip, with the additional 6 pieces of card advantage.

Where does anticipate come in? It's natural slide in for turbo approach, but it doesn't gain life, and I can play up to 12 lifegain cantrips. How many slots can I trim because of the increased consistency? Also reliquary tower, uncomfortable chill!

For tonight's FNM 7/13, I've decided to go the full revitalize blink package and see if I can out grind my opponents. There's more of a midrange meta, and I think I can hold my own against the aggresive decks. Another thing I hope goes my may is that there are a lot of discard effects in the black sideboards. I think that the fact that a third of my deck cantrips, and I have 8 sources of permanent based card advantage will naturally negate the effective ness of targeted discard. it only will be particularly effective if they use to protect and early clock, but the lifegain might let me squeeze out of this as well. I've also added slots to the side by getting the full 4 blink main, soconsidering my sideboarding strategies I'm trying out psychic corrosion as my alternate win strategy. My experience with it in draft is that a single one with cantrips can get the job done. A package of 4 in this shell might even be better than approach. It's similar to my train of thought on mettalurgic summonings, but two mana cheaper, which is crucial. Nexus of fate completely hoses this plan, but I don't expect many people to play the card, and if they do c'est levie. They probably will miss the trigger anyway.
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