Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$170.05

0 Likes 0 Comments
Avg. CMC 4.47
Card Color Breakdown
Card Type Breakdown

Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Remove ads
Main Deck - 74 cards, 24 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (15)
4 Elder Deep-Fiend
$0.32 Creature - Eldrazi Octopus
1 Emrakul, the Promised End
$40.21 Legendary Creature - Eldrazi
2 Ishkanah, Grafwidow
$2.77 Legendary Creature - Spider
4 Servant of the Conduit
$0.10 Creature - Elf Druid
2 Torrential Gearhulk
$0.54 Artifact Creature - Construct
2 Ulamog, the Ceaseless Hunger
$25.55 Legendary Creature - Eldrazi
Instant (14)
4 Grapple with the Past
$0.18 Instant
4 Harnessed Lightning
$0.10 Instant
4 Kozilek's Return
$0.46 Instant
2 Summary Dismissal
$0.31 Instant
Sorcery (4)
4 Traverse the Ulvenwald
$0.87 Sorcery
Artifact (8)
4 Aetherworks Marvel
$5.67 Legendary Artifact
4 Glassblower's Puzzleknot
$0.05 Artifact
Enchantment (4)
4 Vessel of Nascency
$0.12 Enchantment
Planeswalker (5)
2 Chandra, Torch of Defiance
$1.91 Legendary Planeswalker - Chandra
2 Kiora, Master of the Depths
$2.09 Legendary Planeswalker - Kiora
1 Nissa, Vital Force
$3.05 Legendary Planeswalker - Nissa
Land (24)
4 Aether Hub
$0.19 Land
4 Evolving Wilds
$0.16 Land
6 Forest
$0.08 Basic Land - Forest
3 Island
$0.09 Basic Land - Island
2 Mountain
$0.11 Basic Land - Mountain
4 Sanctum of Ugin
$1.61 Land
1 Westvale Abbey // Ormendahl, Profane Prince
$7.12 Land // Legendary Creature - Demon
Sideboard - 38 cards, 14 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (22)
2 Aethersquall Ancient
$0.32 Creature - Leviathan
2 Dragonmaster Outcast
$0.90 Creature - Human Shaman
4 Gnarlwood Dryad
$0.24 Creature - Dryad Horror
4 Lathnu Hellion
$0.09 Creature - Hellion
4 Tireless Tracker
$1.07 Creature - Human Scout
2 World Breaker
$0.83 Creature - Eldrazi
4 Wretched Gryff
$0.10 Creature - Eldrazi Hippogriff
Instant (9)
3 Ceremonious Rejection
$0.07 Instant
3 Commencement of Festivities
$0.02 Instant
2 Negate
$0.13 Instant
1 Tears of Valakut
$0.14 Instant
Sorcery (5)
3 Collective Defiance
$0.51 Sorcery
2 Confiscation Coup
$0.22 Sorcery
Artifact (2)
2 Deadlock Trap
$0.15 Artifact

Notes
 
This just kind of came to me. I played Temur emerge at the regionals it debuted, and I think it is currently up for a resurgence. It's engine plays well with aetherworks marvel packages, but likely at the cost of delerium. Tireless tracker clues and the marvel are bests, and planes walkers are sweet mana rocks and marvel targets. Chandra and Kiora can pop a clue on the turn after you cast a tracker which is good value. Turn two servant is awesome for everything. It functions as a three drop for the turn 4 fiend, energy for the marvel, and early ramp is always sweet. Koz return is secretly amazing right now, and anything that dies on your side feeds the marvel. Ishkanah provides an army in can that feed the marvel and does it's own thing. It might too greedy. Especially thinking about using west vale and the spider to feed the marvel and flip. 5/6 is a good spot to be in between flash and delirium. Elder chains still win games. Torrential might be the best value on the hulks, and I think I want a few for delirium and more marvel wins. Verdous might be good two, perhaps out of the side. Speaking of the side, hello Lathnu Hellion on the play! So much value! T2 Servant, T3 Hellion, T4 Verdous! Nissa and Kiora do a good Lilianna impression two, and their ultimates are sweet. Ultimating all three would mean all spells are two spells, all creatures are three spells, and land drops are divination. Aetherworks seems better when it's not all or nothing as well. Still have a chance at the spicyist targets, but you will always hit value, and the deck is likely going to use it more often. It's not try to win on the first activation, it's maybe win, but then do it every other turn or so for the rest of the game. I want to put rashmi in here, as it is sick, but it might be to fragile and too much win more. Everything else is more functional as it wins more. Rashmi is like a planes walker that nets no value the turn you cast it, which is what makes the planes walkers playable.
Comments
Log in to comment