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ADAM HAGGERTY's profile
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- MTG COLLECTION
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Inventory
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Tradelist
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Wishlist
- MTG DECKS (1076)
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Alfredo
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Historic
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Arclight Pheonix/Holllow One
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Izzet Combo
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Naya Pump
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Walker Control
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Brawl!
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Brewer's Paradise
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Buying lists
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Choose
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Collection
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Format
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EDH
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Unused Staples
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Volrath
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Legacy
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Modern
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Pioneer
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MISC
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Sets
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Full Collection
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Cubes
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Companion Cube
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Constructed challenge
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Cube Sale
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Constructs based on Pulling
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Intricate Design
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MISC
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The Stack
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Walker Cube
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Wasteland
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Wasteland additions post D&D
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EDH
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ARC
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ARC 1
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ARC 2
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Others
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Syr Gwynn
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ARC 4
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ARC 6
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ARC 7
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ARC Future Generals
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Metalpocalypse
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EDH
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Companion/Partners
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Gandalf the Grey
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Garth
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Light Paws
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Misc
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Path of the Djinn
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R/G
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Rielle the Wheel
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The Gunslinger
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The Panthenon
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Valki
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WALL-E
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Pod
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Pod Series 1
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Pod Series 2
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Pod Series 3
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Fight Night
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Ep 1
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Ep 2
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Gauntlet
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Gift and Gamble
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Aggro
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Combo
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Control
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Midrange
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Historic
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Metagame as of:
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Mine
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Others
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Holiday challenge
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Legacy
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Modern
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Adam's Tools
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Full Throtle Death's Shadow
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Mill
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Archive
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Altar of Orb
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Artifact mill
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Azorius Stoneblade
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Bonds Combo
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Combo Esper Control
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Copy of Esper Mill Build
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Death mill V1
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Death mill V2
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Esper Creature mill
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Esper Mill
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Esper Mill Aether Revolt
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Esper Mill Ixalan
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Esper Mystic Mill
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Esper Mystic Mill NRG 01/11/19
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Esper Mystic Mill regionals 10/19
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Fractured Sanity
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Greedy 4c mill
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Grixis Creature mill
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Ikoria Mill
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Kaheera Mill
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Kaya Full Stop
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mystic
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Stoneage mill V1
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Stoneage mill V3
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Sultai Mill Creature balance
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Sultai Mill V1
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Sultai Mill V2
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Sultai Mystic Mill
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Sultai Mystical Teachings
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Super Lean Mill
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U/B Mill Field
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Uro mill
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Walker mill
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Yorion Mystic Mill
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Current projects
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Stack based Combo
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Fredo
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Lists
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Brews
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0 Cost
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Assault Loam
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Hollow one reborn
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Jeskai Xscendancy
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Lutri
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Misc
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4c combo!
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8 frog
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Angels?
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Awake the dragon
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Bedlam revaler
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Big CMC's
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Collective defiance
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creature counters
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Cycling breach
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Day's Undoing
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Equipment
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Flyers
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Free army
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Gain draw
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Goblins
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Grave Mages
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Heavy tax
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ironworks reborn
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Lands
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Lifegain Lands
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Locket of yesterday's
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Lots of grave creatures
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Lotus Cobra
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Mardu choices
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Maze's End Modern?
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Miracles
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Modern aid
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Modern zombies
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New pod
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No Amulet, No Bloom
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Psycho Surgery
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Reanimation line
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Reanimator
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Restore Balance
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Sent fire
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Slabs
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Snow
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Temporal Mastery
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Temur immortal
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The witcher
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U/W Control
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Wizards
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WR Sigarda's Aid Modern
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Mono Blue Aggro Revisited
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Nyx
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Pox
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Prison
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Summer Series
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BW Devotion
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Tokens 4 u
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Trap!
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The Belcher project
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Whitewash
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Wild Rec
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UW control
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Combo
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Control
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Eldrazi
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Esper
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Linear
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Skred Red
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Sultai
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Tempo
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Value
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Metagames
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COVID Meta
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4 color control
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4 color copy cat
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4 Color Time Warp
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4 color Uro
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Abzan Company
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Ad Nauseum
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Amulet Titan
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Azorius Belcher
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Bant Reclaimer
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Bant Snow
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Belcher bullshit the 2nd
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Boros Heliod
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Boros LD
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Dimir Rogues Duke
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Dimir Rogues LSV
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Dredge
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Eldrazi tron
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Esper Control
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Hu-mans
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Jengatha Nactyl
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Jeskai Lotus Field
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Jund
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Mardu Death's Shadow
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Mon-red prowess
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oops all spells
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Selesnya Company
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Selesnya Reclaimer
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UR Prowess
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Metagame 06/02/2018
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Metagame 1/11/19
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Control
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Graveyard Control
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Affinity
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Bant Snowblade
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Burn
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Eldrazi Tron
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Humans
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Selesnya Eldrazi
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Operable
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Advanced Procedures
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Oko/Urza
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Titan
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Bogles
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Devoted devastation
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Infect
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Storm
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Urza Tron
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Azorius control
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Jund
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Metagame 3/27/15
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Metagame 8/17/15
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Post Companion COVID
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Misc
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PT Atlanta and Regionals
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Titans
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Pioneer
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Adam's super secret tech
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Approach
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Big Booty
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Call Collect
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Control
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Dargons
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G/W Avacyn
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Jeskai Ascendancy
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Maze's End
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Midrange Kroxa
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Misc
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Affinity
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Black Devotion
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Collective defiance
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Control
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Copy of Temur immortal
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Diciple of deceit
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Emergent Ultimatum
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Gonti's machinations
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GW heliod
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Harvest season
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Lurrus/Professor of symbology
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Mill?
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Mono Red
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Oath of Nissa
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Real Big
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Riddle of lightning
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Slivers
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Stoke the flames
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The Lock: Pioneer edition
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Thunderkin
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Tokens?
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UG Heroic
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Vampires
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Wizards
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Yorion BS
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Rack?
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Sigarda's Aid
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Temur Immortal
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UW Obsession
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Yidaro
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Card pool
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Others Decks
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Decks
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Approach
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Arcanist/Prowess
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Bogles
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Control
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Copycat
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Counters
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Devotion
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Ensoul
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Jeskai Ascendancy
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Marvel
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Misc
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Reclamation
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Super Freinds
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Metas
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COVID Meta
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Lotus Field
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Oops all spells
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Azorius Spirits
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Boros Auras
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Boros Burn
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Boros Winnota
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Boros Wizards
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Chonky Gruul
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Chonky red
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Citadel Sacrifice
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Enter the Infinite
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Esper Yorion
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Four-color ramp
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Grixis Control
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Gruul Aggro
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Gruul Possibility Storm
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Inverter 1
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Jeskai Fires
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Jund Citadel
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Lurrus pyromancer
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Mono-Green Devotion
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Niv-Mizzet reborn
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Orzhov Humans
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Rakdos Arcanist (Lurrus)
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Simic Spirits
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Sultai Control
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Sultai Dredge
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Sultai Rec
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Temur Rec
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Wafo-Tapa Dimir Control
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Winnota
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Meta 14+22+29
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Pioneer 9/1/22
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Player Tour 1
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Standard
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Bloomburrow
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Core 2021
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COVID
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Eldrane
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Ikoria
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Kladheim
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Giants
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Mono Black
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Other's Decks
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Snow Patrol
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Collected conjuring
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Cycling
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Cycling 2
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Foretold
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Oracle
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Old Standard
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2020
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Aether Revolt
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Amonkhet
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Meta 4/25/2017
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Turbo Fog
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4 color Delerium
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Durdle Town
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Gaea's Revenge!
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Izzet Machine Gun
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Jeskai Control
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Mill/Dynavolt Tower
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Molten Nursery
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Tempo/ Lockout
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U/W flash
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Battle
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Dominaria
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Dragons of Tarkhir
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Eldritch Moon
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Fate Reforged
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Gatewatch
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Guilds of Ravnica
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After PTGR
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Control
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Favorable Winds
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G/B/X
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Izzet Burn?
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Other
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Hours of Devastation
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Ixalan
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Kaladesh
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M19
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Origins
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Pre Fate Reforged
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Ravnica Allegiance
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Rivals of Ixalan
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Shadows over Innistrad
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War of the Spark
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Maze's End
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Maze's End 30$
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Strixhaven
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Theros Beyond Death
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Zendikar Rising
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Vintage
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Kotis first cut
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Kotis workshop
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Avg. CMC 2.08 |
Card Color Breakdown |
Card Type Breakdown |

Columns
Sideboard - 38 cards, 18 distinct
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Name ![]() |
Edition | $ | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Consuming Aberration
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$0.17 | Creature - Horror | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Jace's Phantasm
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$0.28 | Creature - Illusion | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (7) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Crypt Incursion
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$0.17 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Mission Briefing
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$0.30 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 |
Ravenous Trap
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$0.29 | Instant - Trap | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 |
Visions of Beyond
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$5.92 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (7) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 |
Collective Brutality
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$0.35 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Creeping Corrosion
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$1.46 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 |
Damnation
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$21.86 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (10) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 |
Damping Matrix
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$1.04 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 |
Engineered Explosives
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$1.83 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 |
Pithing Needle
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$0.38 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 |
Profane Memento
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$0.85 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 |
Leyline of the Void
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$0.47 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 |
Ashiok, Nightmare Weaver
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$1.28 | Legendary Planeswalker - Ashiok | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (6) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 |
Flooded Strand
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$11.57 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Ghost Quarter
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$0.59 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Sunken Ruins
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$23.10 | Land |
Scratchpad - 0 cards, 0 distinct

No cards here. :(
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Notes
Assasin's Trophy. Yes, this card will change everything. But it also really changes the options with Mill! To flop the deck from Esper to Sultai isn't drastic. The sideboard options needed all have viable redundancy in U/B/Colorless. Rest in peace turns into leyline of the void. Stony Silence turns into Dampening Matrix (a little slower, but just as effective, and splash hate). No need of detention sphere anymore, and we get A trophy! AT is such a big pickup, leyline is not effective anymore. It hit's all those problem permanents, I might even get to trim an EE. I have to further explore the green offerings more, but one I'm very excited for is Scavenging Ooze. Surgial Extraction is amaze balls, but this is the creature based equivalent gaining life and developing battlefield presence. It's going to be a huge player. Other thoughts are now this gives me a real clock incidentally, which makes the Jace's phantasm/ Tarmogoyf/ Ashiok plan more viable. Developing the list will be very interesting. Another big pickup is mission debriefing. MD is a spell based snapcaster with some built in selection. UU isn't trivial, but the deck is skewed that way anyway. It fits better in the Esper shell without a doubt, and if the article I read today is correct, allows the alternate mana cost to be cast, which means free archive traps flashbacked! DAMMMMNNNNNNNNNNNNNNNN! The caveat is that if we are slanting back to a dual goal deck with creatures, Snapcaster is very valuable to that incidental plan. It's probably just to good though. How many turn's are going to be Assasin's Trophy on your end step, then cast Archive Trap, Then Mission Debriefing to fix my draw, and cast another Archive Trap. That's probably to good to pass up.
This version is designed to be more all in on our mill plan And anti permanent. I have to re-calculate my average clock, but I believe the addition of mission debriefing (and the double archive trap play) will lead to an average of 2x Archive trap +10 mill start by T3, which is 45-46 cards on average. This means on average if I am able to mill 14-15 via a mind funeral or another trap + incidental draw I have a reliable T4 deck. If another free archive trap happens, I'm easily a T3 deck, and I still have the miracle starts. Archive trap double play with mission debriefing is totally broken, as well as the surgical option. This deck wants to see a trap in every 10, so i added 2 trapmaker's snare. With the extra mill 13 and the double play available,visions of beyond should turn on faster, making it easir to execute my gameplan. That package allows a 2 mana mill 13 as well as interesting sideborad considerations which provide budegt room in the board. More on that to come. MD also is a great pair with AT and Visions. Between 4 MD and 4 visions, my deck should be highly consistent, and to a degree smaller. MD +visions is UUU, surveil 2, draw a card, scry 2. I added a 22 land as hitting my mana becomes better and I'll have the optin to surveil away extras. I believe sunken ruins is a great pick me up that saves some life, adds a little natural fixing, and plays as a great 22nd. Because of the consistency, I also believe I can shave my 3's to 2's and hit them at the same rate, particularly damnation and Mind funeral. Mind funeral in particular is also replaced by the +2 snare. I have cut IOK to try it out. IOK Helps aggressive starts, is generally good, and helps against noncreature match ups. It is a poor top deck, and a just ok use of MD (although has some high ceiling). I also think there will be a rise in B/G midrange decks that cant be controled as well. In this meta, in a world of hand disruption, consistency and more real action is how you build your deck to navigate through. Also, adding more copies of fatal push still helps in the early game against the variety of creature decks that will try to go under this meta and fills a similar role as IOK, while still bea decent top deck, and target for MD. However, but weakens the noncreature matchup, so if there is a rise noncreature uninteractive combo, I need to be able to sufficently sideboard or anticipate in the build outside of the 2 surgical.
Sideboard right now: Scavenging ooze, Ravenous Trap, Mindbreak trap, profane momento, another damnation, EE, Collective Brutality, Dampening Matrix, Pithing needle, Ashiok
Also, if the format has a ton of gridy games where this would be more benefit than liability, similar to archive, MD allows you play crush of tentacles for it's surge cost, which then triggers it. The 8/8 might be enough to force some interesting games. I can also cast it with surgical extract or trap on T5, and any of the one drops on T6.
I've been running sultai mill for a string of tournaments now, and nailing the build really. My current list eschews visions of beyond for search for azcanta, which has been awesome. have just missed top 8 by some narrow margins, I'm getting close! Anyway, just occured to me that consuming aberration, a card I've written off in my initial mill deep dive, is actually the perfect alternate win con in long grindy games. Any format where I want Ashiok, abberattion is that much better. It's a HUGE body on anygame I think I can cast a five drop, they have sided out removal, it's probably a one hit kill. It's also a pssive non-targeting win con. Tarmogoyf might still be better suited, but this also allows me to topdek nonsense through a reinforced witchbane orb, and is fairly difficult for them to deal with. And if they sided out bridges, they have one turn to figure it out before I smash them to hell. Even in the slowest games, is a 2 turn clock. Definitely going to snaga couple copies and keep it on my radar. If people can play Lyra and baneslayer in their control builds, I can play this.
This version is designed to be more all in on our mill plan And anti permanent. I have to re-calculate my average clock, but I believe the addition of mission debriefing (and the double archive trap play) will lead to an average of 2x Archive trap +10 mill start by T3, which is 45-46 cards on average. This means on average if I am able to mill 14-15 via a mind funeral or another trap + incidental draw I have a reliable T4 deck. If another free archive trap happens, I'm easily a T3 deck, and I still have the miracle starts. Archive trap double play with mission debriefing is totally broken, as well as the surgical option. This deck wants to see a trap in every 10, so i added 2 trapmaker's snare. With the extra mill 13 and the double play available,visions of beyond should turn on faster, making it easir to execute my gameplan. That package allows a 2 mana mill 13 as well as interesting sideborad considerations which provide budegt room in the board. More on that to come. MD also is a great pair with AT and Visions. Between 4 MD and 4 visions, my deck should be highly consistent, and to a degree smaller. MD +visions is UUU, surveil 2, draw a card, scry 2. I added a 22 land as hitting my mana becomes better and I'll have the optin to surveil away extras. I believe sunken ruins is a great pick me up that saves some life, adds a little natural fixing, and plays as a great 22nd. Because of the consistency, I also believe I can shave my 3's to 2's and hit them at the same rate, particularly damnation and Mind funeral. Mind funeral in particular is also replaced by the +2 snare. I have cut IOK to try it out. IOK Helps aggressive starts, is generally good, and helps against noncreature match ups. It is a poor top deck, and a just ok use of MD (although has some high ceiling). I also think there will be a rise in B/G midrange decks that cant be controled as well. In this meta, in a world of hand disruption, consistency and more real action is how you build your deck to navigate through. Also, adding more copies of fatal push still helps in the early game against the variety of creature decks that will try to go under this meta and fills a similar role as IOK, while still bea decent top deck, and target for MD. However, but weakens the noncreature matchup, so if there is a rise noncreature uninteractive combo, I need to be able to sufficently sideboard or anticipate in the build outside of the 2 surgical.
Sideboard right now: Scavenging ooze, Ravenous Trap, Mindbreak trap, profane momento, another damnation, EE, Collective Brutality, Dampening Matrix, Pithing needle, Ashiok
Also, if the format has a ton of gridy games where this would be more benefit than liability, similar to archive, MD allows you play crush of tentacles for it's surge cost, which then triggers it. The 8/8 might be enough to force some interesting games. I can also cast it with surgical extract or trap on T5, and any of the one drops on T6.
I've been running sultai mill for a string of tournaments now, and nailing the build really. My current list eschews visions of beyond for search for azcanta, which has been awesome. have just missed top 8 by some narrow margins, I'm getting close! Anyway, just occured to me that consuming aberration, a card I've written off in my initial mill deep dive, is actually the perfect alternate win con in long grindy games. Any format where I want Ashiok, abberattion is that much better. It's a HUGE body on anygame I think I can cast a five drop, they have sided out removal, it's probably a one hit kill. It's also a pssive non-targeting win con. Tarmogoyf might still be better suited, but this also allows me to topdek nonsense through a reinforced witchbane orb, and is fairly difficult for them to deal with. And if they sided out bridges, they have one turn to figure it out before I smash them to hell. Even in the slowest games, is a 2 turn clock. Definitely going to snaga couple copies and keep it on my radar. If people can play Lyra and baneslayer in their control builds, I can play this.
Comments
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