Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$245.99

0 Likes 0 Comments
Avg. CMC 3.93
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 19 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (4)
4 Chancellor of the Annex
$1.98 Creature - Phyrexian Angel
Instant (4)
4 Shining Shoal
$3.11 Instant - Arcane
Sorcery (4)
2 Plea for Guidance
$0.45 Sorcery
2 Sunscour
$4.76 Sorcery
Enchantment (25)
4 Blood Moon
$6.73 Enchantment
1 Dovescape
$1.16 Enchantment
4 Ghostly Prison
$4.70 Enchantment
4 Leyline of Sanctity
$0.70 Enchantment
2 Nevermore
$0.47 Enchantment
1 Oblivion Ring
$0.31 Enchantment
3 Rest in Peace
$1.55 Enchantment
2 Runed Halo
$0.20 Enchantment
1 Sphere of Safety
$4.04 Enchantment
3 Suppression Field
$1.23 Enchantment
Land (23)
4 Battlefield Forge
$0.90 Land
2 New Benalia
$0.21 Land
2 Nykthos, Shrine to Nyx
$34.72 Legendary Land
11 Plains
$0.06 Basic Land - Plains
4 Temple of Triumph
$0.18 Land
Sideboard - 15 cards, 8 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
2 Kor Firewalker
$0.09 Creature - Kor Soldier
Artifact (1)
1 Pithing Needle
$0.49 Artifact
Enchantment (12)
2 Circle of Protection: Black
$0.20 Enchantment
3 Greater Auramancy
$10.02 Enchantment
1 Rest in Peace
$1.55 Enchantment
1 Rule of Law
$0.31 Enchantment
2 Starfield of Nyx
$18.88 Enchantment
3 Stony Silence
$1.97 Enchantment

Notes
 
Well, here we go again! I think this time around my vision is a little clearer, but there are some holes to deck development.

The primary game plan here is to deploy enchantments that change the nature of the game to lockout my opponent, then win somehow. Enchantments are very hard to deal with, the cumulative effect of many enchantments is interesting. Leyline of sanctity is a 4 of main. This leads to the ole' whitewash package of Chancellor of the Annex, Sunscour, Shining Shoal, and Nykthos. Suppression Field, Blood Moon, and Chalice all make it hard for decks to function. Prophry nodes, Ghostly prison, and Sphere of safety shuts creature strategies and combat down. Runed Halo and Nevermore are impressive lock pieces. Idyllic Tutor as demonic tutor for a lock piece. Dovescape is an awesome hoser, and great with ghostly prison. Splash red for moon, or blue for more interaction + selection? Sideboard the best enchantment hosers, and have access to greater auramancy/starfield of Nyx combo. It hoses the sided in removal, provides recursion, and another win con.

The deck is here, and I think it has so much general versatility that almost any deck will struggle to navigate to a win against it. The problems it presents.

0.) Am I a bad sun and moon? It's a question I will need to continually re-visit, but I think the answer is no. I get to go lower to the ground than sun and moon, and am functionally different if I accept the whitewash tactic. Sun and moon relies much more on spot removal and board wipes + lock pieces rather than a complete lock out. For this reason, it can be attacked fairly effectively. If I end up needing this to function, then sun and moon is likely better. The same for Skred and lantern control.

1.) The core of the deck is Mono-white. A splash is possible, and advantageous, but what for? Blood Moon seems the most powerful.

2.) How do you assemble the lock pieces? Way more than we need, so a strategic selection is necessary. More towards creatures, or spells? How many oblivion rings?

3.) Everything is sorcery speed and "proactively reactive". Traditionally, this glacial speed is a great way to lose a bunch of games, but I believe each individual piece in modern is disruptive enough to destroy tempo based opponents. Still, how to build to circumvent this as much as possible? Leyline of Anticipation to break the rule entirely? Mix in more reactivity that can be deployed alongside the enchantments, like shining shoal? Mass drop or recursion? Simian spirit guide to get it ahead of schedule?

4.) Luck of the draw cheerios style? How important is card flow and selection? Is faithless looting a must have? I think the tutor piece is critical to ensure having the right piece available.

5.) What do you do with redundant copies? Nykthos goes a long way to "paying off" for deploying enchantments, and sunscour/shining shoal do some work to mitigate the extra dead cards, like additional leylines.

6.) Winning? No inherent win con, limited card space and selection, my deck makes it hard to win in general, and some decks can still go over the top of me. How do I  get around suppression field with enchantments, or not play into removal? If I play one piece and it is removed or disrupted, I still lose! What about opposing planeswalkers? Karn and ugin eat me alive. Planeswalkers seem inherently the way to go, but aren't protected by ghostly prison, and are hosed by suppression field.

If I can solve these questions, I think I will have an extremely versatile prison that is very hard to attack and basically renders my opponent helpless from turn 0. I can re-arrange the lock for each meta as I decide without losing the integrity of the deck. It would be so difficult to play around all the ways this deck operates, and then I shut off decks further out the sideboard. Circle of Protection is nuts when you have the time and the mana, and everything has shroud or hexproof on my side.

I know I'm way over the top in # of cards, but perhaps Emrakul/ Nahiri with Chancellor and dovescape are good enough as win conditions. Render my opponents creatures and spells useless, then get in there with a 5/6 flyer and ultimating Emrakul or casting with Nyx! Suppression field is the issue though. Dovescape is super good though with chancellor. Unless they have reclamation sage or qasali pridemage, there's no real great way to get it off the table once resolves. And I have a ton of "expensive" nocreature spells, so I'm likely to make more birdies anyway. Maybe a spear of heliod or intangible virtue to break the symmetry?
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