Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$102.80
Buy

0 Likes 0 Comments
Avg. CMC 3.29
Card Color Breakdown
Card Type Breakdown

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 103 cards, 47 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (7)
1 Archangel Avacyn // Avacyn, the Purifier
$1.44 Legendary Creature - Angel // Legendary Creature - Angel 4 30-Jul-2016 16:33
2 Bedlam Reveler
$0.20 Creature - Devil Horror 3 29-Jul-2016 21:46
1 Dragonlord Kolaghan
$6.24 Legendary Creature - Elder Dragon 6 29-Jul-2016 16:34
1 Linvala, the Preserver
$0.77 Legendary Creature - Angel 5 30-Jul-2016 16:38
1 Lone Rider // It That Rides as One
$0.23 Creature - Human Knight // Creature - Eldrazi Horror 1 30-Jul-2016 16:38
1 Thing in the Ice // Awoken Horror
$0.55 Creature - Horror // Creature - Kraken Horror 0 30-Jul-2016 16:38
Instant (34)
1 Blessed Alliance
$0.13 Instant 30-Jul-2016 16:30
2 Dispel
$0.35 Instant 29-Jul-2016 16:17
4 Engulf the Shore
$0.56 Instant 29-Jul-2016 16:17
4 Fiery Temper
$0.15 Instant 29-Jul-2016 16:22
4 Horribly Awry
$0.04 Instant 29-Jul-2016 16:20
1 Immolating Glare
$0.07 Instant 30-Jul-2016 16:30
4 Lightning Axe
$0.14 Instant 29-Jul-2016 16:24
1 Ojutai's Command
$0.31 Instant 30-Jul-2016 16:36
1 Secure the Wastes
$1.05 Instant 30-Jul-2016 16:30
4 Send to Sleep
$0.05 Instant 29-Jul-2016 21:37
4 Unsubstantiate
$0.12 Instant 29-Jul-2016 21:36
4 Void Shatter
$0.20 Instant 29-Jul-2016 21:40
Sorcery (11)
2 Collective Defiance
$0.17 Sorcery 29-Jul-2016 21:55
3 Day's Undoing
$0.93 Sorcery 29-Jul-2016 21:48
1 Declaration in Stone
$0.26 Sorcery 30-Jul-2016 16:32
1 Deploy the Gatewatch
$0.32 Sorcery 30-Jul-2016 21:02
1 Descend upon the Sinful
$0.27 Sorcery 30-Jul-2016 16:31
2 Nahiri's Wrath
$0.27 Sorcery 29-Jul-2016 16:25
1 Planar Outburst
$0.14 Sorcery 30-Jul-2016 16:34
Artifact (3)
3 Cryptolith Fragment // Aurora of Emrakul
$0.22 Artifact // Creature - Eldrazi Reflection 1 29-Jul-2016 21:36
Enchantment (13)
2 Call the Bloodline
$0.15 Enchantment 30-Jul-2016 04:58
4 Fevered Visions
$1.00 Enchantment 29-Jul-2016 16:22
2 Molten Vortex
$0.24 Enchantment 30-Jul-2016 04:57
1 Oath of Chandra
$0.18 Legendary Enchantment 30-Jul-2016 21:01
1 Oath of Gideon
$0.23 Legendary Enchantment 30-Jul-2016 21:02
1 Oath of Jace
$0.16 Legendary Enchantment 30-Jul-2016 21:01
1 Peace of Mind
$0.05 Enchantment 30-Jul-2016 16:30
1 Stasis Snare
$0.13 Enchantment 30-Jul-2016 16:40
Planeswalker (4)
1 Chandra, Flamecaller
$0.39 Legendary Planeswalker - Chandra 30-Jul-2016 17:42
1 Jace, Unraveler of Secrets
$1.31 Legendary Planeswalker - Jace 30-Jul-2016 17:42
1 Nahiri, the Harbinger
$0.40 Legendary Planeswalker - Nahiri 30-Jul-2016 21:01
1 Narset Transcendent
$4.24 Legendary Planeswalker - Narset 30-Jul-2016 16:34
Land (31)
2 Drownyard Temple
$0.29 Land 30-Jul-2016 17:39
1 Geier Reach Sanitarium
$0.69 Legendary Land 30-Jul-2016 04:59
8 Island
$0.10 Basic Land - Island 29-Jul-2016 16:19
4 Mountain
$0.08 Basic Land - Mountain 29-Jul-2016 16:17
4 Prairie Stream
$0.43 Land - Plains Island 30-Jul-2016 17:40
4 Shivan Reef
$0.45 Land 29-Jul-2016 16:17
4 Sunken Hollow
$0.37 Land - Island Swamp 29-Jul-2016 16:17
2 Wandering Fumarole
$0.25 Land 29-Jul-2016 16:27
2 Westvale Abbey // Ormendahl, Profane Prince
$0.88 Land // Legendary Creature - Demon 9 30-Jul-2016 17:39
Sideboard - 87 cards, 32 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (20)
1 Bruna, the Fading Light
$1.39 Legendary Creature - Angel Horror 5 30-Jul-2016 17:38
4 Eldrazi Obligator
$0.22 Creature - Eldrazi 3 29-Jul-2016 16:17
1 Emrakul, the Promised End
$14.96 Legendary Creature - Eldrazi 13 29-Jul-2016 16:17
1 Gisela, the Broken Blade
$14.06 Legendary Creature - Angel Horror 4 30-Jul-2016 17:38
4 Insolent Neonate
$0.15 Creature - Vampire 1 29-Jul-2016 17:04
2 Jace, Vryn's Prodigy // Jace, Telepath Unbound
$4.59 Legendary Creature - Human Wizard // Legendary Planeswalker - Jace 0 29-Jul-2016 21:37
4 Reality Smasher
$0.71 Creature - Eldrazi 5 29-Jul-2016 16:37
3 Thing in the Ice // Awoken Horror
$0.55 Creature - Horror // Creature - Kraken Horror 0 30-Jul-2016 16:43
Instant (41)
1 Brutal Expulsion
$0.12 Instant 29-Jul-2016 21:42
4 Clash of Wills
$0.17 Instant 29-Jul-2016 21:43
2 Dispel
$0.35 Instant 29-Jul-2016 16:17
2 Fortune's Favor
$0.12 Instant 29-Jul-2016 16:17
4 Galvanic Bombardment
$0.02 Instant 29-Jul-2016 21:41
4 Hydrolash
$0.07 Instant 29-Jul-2016 21:37
4 Just the Wind
$0.07 Instant 29-Jul-2016 21:42
2 Kolaghan's Command
$0.54 Instant 29-Jul-2016 16:20
4 Rending Volley
$0.28 Instant 29-Jul-2016 16:17
2 Scour the Laboratory
$0.07 Instant 29-Jul-2016 16:17
2 Silumgar's Command
$0.22 Instant 29-Jul-2016 16:17
2 Spell Shrivel
$0.04 Instant 29-Jul-2016 21:43
4 Tears of Valakut
$0.08 Instant 29-Jul-2016 16:17
4 To the Slaughter
$0.21 Instant 29-Jul-2016 16:17
Sorcery (23)
2 Avacyn's Judgment
$0.24 Sorcery 29-Jul-2016 17:04
4 Collective Brutality
$0.30 Sorcery 29-Jul-2016 17:04
4 Exquisite Firecraft
$0.43 Sorcery 29-Jul-2016 16:17
3 Languish
$0.24 Sorcery 29-Jul-2016 16:36
1 Painful Truths
$0.32 Sorcery 29-Jul-2016 16:17
1 Radiant Flames
$0.09 Sorcery 29-Jul-2016 16:17
4 Self-Inflicted Wound
$0.05 Sorcery 29-Jul-2016 21:36
4 Take Inventory
$0.09 Sorcery 29-Jul-2016 21:36
Artifact (1)
1 Cryptolith Fragment // Aurora of Emrakul
$0.22 Artifact // Creature - Eldrazi Reflection 1 29-Jul-2016 21:36
Planeswalker (2)
2 Gideon, Ally of Zendikar
$0.88 Legendary Planeswalker - Gideon 30-Jul-2016 18:05

Notes
 
I've been toying with the Grixis shell for standard as an answer to Bant company and spirits. It has the ability to play in between turns as well, to win in alternative ways, and has some of the best trump cards in self-inflicted wound, Rending Volley, and Dispel.

It's tricky to set up a deck that can play in between turns and not stumble. That's what needs to happen to beat Bant company consistently. Make them play your game, turn spell queller into a liability, and make reflector mage suck. Then it's play around indestructibility. I like bounce over plague. Less permanent, but more instant speed. If mass bounce can be landed at the right time, collevtive defiance can do some real damage with the forced winds of change. I wonder if Dragonlord Kolaghan is too cute or just perfect. It's almost like a six mana fire ball, passes the spell queller, has haste so semi resistant to reflector mage, and generally it's ability will be similar to mergeing Brisela. If you untap with it makes Bedlam reveler quite the beatstick giving it haste and cards to play. It mmight be over extending though, and just irrelevant too much of the time.

I want to be deep on basics to help with not stumbling, be immune to Thalia, and power engulf the shores which is hella gas. It's hard though because a light splash of black gives the deck robustness. I feel like collective brutality is an all star, to the slaughter is a great tool, self inflicted wound is one of the best cards in the deck, access to languish is intrigueing, as kolaghan's command and kolaghan.

I really want drownyard temple. It opens up eldrazi options, can act as an instant speed mana rock from the graveyard, and is great pitching material. Perhaps the key is to think of it as a mana rock you can play as a land drop. Slot it in as such.

I think the core of the deck is Fevered Visions, cryptolith fragment, Bedlam Reveler, and take inventory. The visions and fragment act as continous burn that have important secondary effects of card draw and color ramp/fixing as well as a accelerated clock in the end game. The other too provide even more card draw. If I fill the rest of my deck with control elements like counters, bounce, removal, and board wipes then I should be able to passive aggresively win the game. Pretty much spend my whole time interfering with my opponent's game plan, and then just close the game out from reach. In this way dedicated burn isn't absolutely neccessary. The burn spells that are best then are good removal first at instant speed, with the options of domeing or better yet incidental burn. Sorcery speed exceptions may be possible given some power level. I wonder if black is a red herring, pulling me away from what the deck really wants. This could also be the case of trying to build in the madness/discard subtheme. If the synergies add to the whole that is fine, but it should not distract from the primary need to just stall the opponent. Things like alms of the vein insolent neonate slide in ok, but don't add to the control plan. 8 slots is very valuable. It's more important to keep drawing control elements and prolonging the game from an instant speed position if possible.
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