Type: Deck Idea
Format (invalid) modModern
Approx. Value:
$820.60

0 Likes 0 Comments
Avg. CMC 2.25
Card Color Breakdown
Card Type Breakdown

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Main Deck - 74 cards, 27 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (11)
4 Arboreal Grazer
$0.09 Creature - Beast
4 Ice-Fang Coatl
$0.83 Snow Creature - Snake
3 Uro, Titan of Nature's Wrath
$10.27 Legendary Creature - Elder Giant
Instant (15)
4 Archmage's Charm
$4.35 Instant
4 Cryptic Command
$7.44 Instant
3 Force of Negation
$39.06 Instant
4 Remand
$1.11 Instant
Artifact (4)
4 Arcum's Astrolabe
$0.07 Snow Artifact
Enchantment (8)
4 Abundant Growth
$0.30 Enchantment - Aura
4 Spreading Seas
$0.26 Enchantment - Aura
Planeswalker (6)
4 Teferi, Time Raveler
$7.39 Legendary Planeswalker - Teferi
2 Wrenn and Six
$24.64 Legendary Planeswalker - Wrenn
Land (30)
1 Arid Mesa
$16.54 Land
2 Breeding Pool
$16.42 Land - Forest Island
4 Flooded Strand
$24.88 Land
1 Hallowed Fountain
$8.49 Land - Plains Island
1 Ketria Triome
$14.03 Land - Forest Island Mountain
4 Misty Rainforest
$20.45 Land
3 Mystic Sanctuary
$0.92 Land - Island
1 Raugrin Triome
$15.06 Land - Island Mountain Plains
1 Sacred Foundry
$16.93 Land - Mountain Plains
4 Scalding Tarn
$19.83 Land
1 Snow-Covered Forest
$1.21 Basic Snow Land - Forest
4 Snow-Covered Island
$1.71 Basic Snow Land - Island
1 Snow-Covered Mountain
$0.71 Basic Snow Land - Mountain
1 Snow-Covered Plains
$0.87 Basic Snow Land - Plains
1 Steam Vents
$13.66 Land - Island Mountain
Sideboard - 41 cards, 21 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
1 Teferi, Mage of Zhalfir
$2.00 Legendary Creature - Human Wizard
1 Yorion, Sky Nomad
$0.29 Legendary Creature - Bird Serpent
Instant (23)
3 Aether Gust
$0.14 Instant
1 Force of Negation
$39.06 Instant
1 Kaya's Guile
$0.83 Instant
4 Lightning Bolt
$1.05 Instant
4 Lightning Helix
$0.32 Instant
4 Path to Exile
$1.02 Instant
3 Surgical Extraction
$2.57 Instant
2 Veil of Summer
$5.64 Instant
1 Wear // Tear
$2.02 Instant // Instant //
Sorcery (10)
1 Anger of the Gods
$0.30 Sorcery
1 Approach of the Second Sun
$1.95 Sorcery
4 Supreme Verdict
$1.79 Sorcery
3 Timely Reinforcements
$0.15 Sorcery
1 Unmoored Ego
$0.30 Sorcery
Artifact (1)
1 Engineered Explosives
$18.12 Artifact
Enchantment (3)
1 Blood Moon
$5.59 Enchantment
1 Marit Lage's Slumber
$0.29 Legendary Snow Enchantment
1 Oath of Kaya
$0.28 Legendary Enchantment
Planeswalker (2)
2 Teferi, Hero of Dominaria
$18.89 Legendary Planeswalker - Teferi

Notes
 
This is the ballpark of stupid Yorion decks in modern, which are now the defacto best control deck, and the worst thing to ever happen to mill. There is simply no cos to having an 80 card control deck full of cantrips, and now people get that. Between Arcum's astrolabe, Abundant Growth, Spreading seas, Remand, and Icefang Coatl, the twenty "extra cards simply replace themselves, interact, fix my mana, set up profitable Yorion's, and all are castable with green or blue mana. Further my version plays Mox diamond plus Arboreal grazer, which launches ahead with Yorion as I draw a thousand cards. I guess I get to play functional leylines in my Yorion deck, yippee. I actually have so much god damn smoothing that I have the Legacy problem of an over abundance of cantrips and interaction. So you choose your balance, and then stick whatever win con you want. I think baby Teferi is just to good in this world, so let's load up on those, and the compulsory Uro, because why wouldn't you run that card? We can throw approach of the second sun on top.

I love brewing. I love four color or more decks. I would have fun playing this deck. But restrictions breed creativity. This is why Legacy is not my jam. I don't get to build new decks, or try new angles, or have interesting games I influence. I simply play the jukebox of overpowered jank which can do everything equally well in a snowball. And any deck that doesn't function a snowballing swiss army knife just doesn't matter.

I like building decks that turn the game on it's head, and then use my deck building craft and metagame reading ability to exploit that angle. I use my mind to look at a format and figure out how to attack it in a way others are not anticipating. This is not a format, or really deckbuilding in the abstract. It is merely tuning. Tuning is interesting when there are dynamic forces, but Companions are not dynamic. They are fixed, overpowered in their nature, leaving no room for dissent. People will argue that they go in so many different shells. What they actually do is just turn different unique decks into decks that revolve around a companion. Every companion in their very nature begs to be exploited, and every deck that uses a companion is going to exploit them. That means that magic has a new rule, beat your opponents companion, which is more important than any other rule.

This is not magic. Magic is an open template deck building game. I should be able to develop my deckbuilding skill, build a sound deck, and expect to be able to play with effectively. But that simply is not the case with companions now. The game is now pick a companion and then add some cards to it. There are so few decks that can compete against a companion deck and not benefit from playing a companion itself. The decks I have seen are the fringe combo decks or the ultra linear, and they are not crushing the field particularly, can be easily tuned against, and don't have blanket matchups against companion decks.

Even the worst companion as a vanilla body with some text is likely worth including in your deck because having access to 8th free card every game that never goes away is just stupid. What is frustrating is that Hasbro is pushing this paradigm of overpowered cards that don't require any thought to exploit, they come pre-exploited. The game is devolving into YuGiOh and pokemon. I'm not riffing on people for playing those games. That's fine, enjoy them. But I enjoy magic. Checkers is fine, but I am a chess player. I want to play chess. If I wanted to play this game like this I would be slinging Bill and Proffessor Oak in pokemon.

Hopefully Hasbro backs the fuck off, but I doubt it. They have their hands deep in the game design trying to chase the impossible dream of ever expanding growth, believing they know what to do to keep players spending more and more. Some corporate asshole is like, "Yugioh and pokemon and hearthstone are popular, let's make magic appeal more to people who like those games". This game made with integrity could have gone indefinitely. With what they are doing now, they are going to destroy paper magic over time, find that arena has diminishing returns, and then as the profits begin to dry up cut funding to the game more and more until it's a shadow of what it once was. Instead of continually getting income from the game at a slow rate over time without end, they are going to burn out the profits and ruin the franchise. And they won't even see what they did, or why they were wrong for doing it.

That's the Hasbro way. Ride the next fad, nothing lasts.
But Magic does.
At least it would have.
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