Type: Deck Idea
Format (legal 👍)
vinVintage
Approx. Value:
$171.55
Buy

0 Likes 0 Comments
Avg. CMC 3.0
Card Color Breakdown
Card Type Breakdown

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 20 distinct
Sort by:
:
Name  Ed. Price Type Cost T Modified
Rarity Color
Creature (20)
2 Drana, Liberator of Malakir
$0.46 Legendary Creature - Vampire Ally 3 07-Dec-2015 16:03
4 Endless One
$0.39 Creature - Eldrazi 0 20-Oct-2015 15:06
4 Fathom Feeder
$0.23 Creature - Eldrazi Drone 1 20-Oct-2015 15:06
4 Hangarback Walker
$0.31 Artifact Creature - Construct 0 21-Oct-2015 04:33
2 Tasigur, the Golden Fang
$0.24 Legendary Creature - Human Shaman 5 02-Dec-2015 00:38
4 Wasteland Strangler
$0.22 Creature - Eldrazi Processor 2 20-Oct-2015 17:24
Instant (14)
4 Complete Disregard
$0.02 Instant 21-Oct-2015 14:34
1 Dig Through Time
$0.30 Instant 02-Dec-2015 00:38
4 Grave Birthing
$0.04 Instant 21-Oct-2015 14:34
3 Spell Shrivel
$0.03 Instant 22-Oct-2015 16:21
2 Utter End
$0.23 Instant 21-Oct-2015 14:34
Artifact (2)
2 Ghostfire Blade
$0.21 Artifact - Equipment 21-Oct-2015 14:34
Land (24)
1 Blighted Fen
$0.07 Land 21-Oct-2015 13:56
4 Flooded Strand
$13.70 Land 20-Oct-2015 19:17
2 Foundry of the Consuls
$0.18 Land 03-Dec-2015 17:02
3 Island
$0.10 Basic Land - Island 02-Dec-2015 00:39
4 Polluted Delta
$15.70 Land 06-Oct-2015 15:23
1 Prairie Stream
$0.43 Land - Plains Island 20-Oct-2015 19:16
4 Sunken Hollow
$0.37 Land - Island Swamp 06-Oct-2015 15:28
5 Swamp
$0.11 Basic Land - Swamp 02-Dec-2015 00:39
Sideboard - 47 cards, 19 distinct
Sort by:
:
Name  Ed. Price Type Cost T Modified
Rarity Color
Creature (8)
2 Abzan Falconer
$0.21 Creature - Human Soldier 3 10-Dec-2015 19:59
4 Dominator Drone
$0.05 Creature - Eldrazi Drone 2 02-Dec-2015 00:40
2 Ulamog's Nullifier
$0.08 Creature - Eldrazi Processor 3 07-Dec-2015 16:02
Instant (14)
4 Artificer's Epiphany
$0.06 Instant 06-Dec-2015 21:34
2 Kolaghan's Command
$0.53 Instant 10-Dec-2015 20:02
2 Murderous Cut
$0.25 Instant 06-Dec-2015 21:34
4 Surge of Righteousness
$0.14 Instant 02-Dec-2015 00:40
2 Utter End
$0.23 Instant 21-Oct-2015 14:34
Sorcery (16)
2 Duress
$0.14 Sorcery 21-Oct-2015 14:34
2 Infinite Obliteration
$0.23 Sorcery 21-Oct-2015 04:08
4 Languish
$0.24 Sorcery 02-Dec-2015 00:40
4 Touch of the Void
$0.03 Sorcery 06-Dec-2015 21:34
4 Transgress the Mind
$0.05 Sorcery 03-Dec-2015 17:03
Artifact (3)
1 Aligned Hedron Network
$0.22 Artifact 07-Dec-2015 16:00
2 Ghostfire Blade
$0.21 Artifact - Equipment 21-Oct-2015 14:34
Planeswalker (3)
2 Sorin, Solemn Visitor
$0.62 Legendary Planeswalker - Sorin 06-Dec-2015 21:34
1 Ugin, the Spirit Dragon
$8.40 Legendary Planeswalker - Ugin 22-Oct-2015 16:20
Land (3)
2 Bloodstained Mire
$13.48 Land 06-Dec-2015 21:34
1 Smoldering Marsh
$0.39 Land - Swamp Mountain 06-Dec-2015 21:26

Notes
 
Trangress the mind > Grave birthing? Grave birthing is instant speed which allows me to hold up counter/removal/still do something. It cantrips, which makes the deck smaller functionally. It also adds another guy, which is relevant to a critical mass approach, and also jumps the curve, which so far has only mattered when I was screwed on mana. Otherwise I have used the mana to make the spell functionally a 2 mana cantrip that gives me that often needed exile. Indeed, exile and cantrip are the most relevant parts of the card, and in that order.

Trangress the mind does not cantrip: fact. It does exile, and better yet it is proactive, dealing with pesky gideon's, rhino's, deathmist raptors preemptively. This is a great benefit when I'm playing control, as transgress on 2 is great, and on five with removal back up. It also can provide overhead with an aggressive strategy. It also adds the added dimension of hand control and resource exchange, which the deck seems possible to recover from with all the two for ones, and card draw off the 2 drop. If it whiffs though, which it definitely can, that is a severe waste of a card. It also can be very bad late game depending on the matchup. With 2-4 added discard spells from the side though, really adds the grind element.

Should try both, then base on the metagame.

After a little metagame analysis, per usual my strategy seems slow, but still interesting. I'm thinking of going four color and running red to be able add more pressure, like touch of the void and kolaghan's command over complete disregard and grave birthing. I think damage is ultimately more versatile as a control measure and aggressive element. Drana adds some great synergy and impact to the deck. Another question is wild slash main? Is utter end better only in the board? Do I have room for Abzan falconer, foundry of the consuls, and artificer's epiphany? Is alligned hedron network main deckable, or an amazing answer to any strategies going big from the side? How important is instant speed? Can I make harsh sustenance work (consistently 3-3 or 3-4)? What is the optimal manabase, and how many colorless lands do I get?
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