
:
![]() |
Name ![]() |
Ed. | Price | Type | Cost | P | Modified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (16) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Hedron Crab | $2.59 | Creature - Crab | 0 | 18-Jun-2020 16:50 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Jace's Phantasm | $0.25 | Creature - Illusion | 1 | 18-Jun-2020 19:35 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Thieves' Guild Enforcer | $0.23 | Creature - Human Rogue | 1 | 23-Jul-2020 18:49 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Vantress Gargoyle | $0.22 | Artifact Creature - Gargoyle | 5 | 23-Jul-2020 20:39 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (18) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Archive Trap | $0.66 | Instant - Trap | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Drown in the Loch | $0.78 | Instant | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Surgical Extraction | $0.87 | Instant | 18-Jun-2020 19:42 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Thought Scour | $0.38 | Instant | 18-Jun-2020 19:36 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Visions of Beyond | $5.92 | Instant | 18-Jun-2020 19:42 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (8) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Glimpse the Unthinkable | $3.00 | Sorcery | 18-Jun-2020 19:39 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Scheming Symmetry | $5.60 | Sorcery | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (18) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Breeding Pool | $8.22 | Land - Forest Island | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Darkslick Shores | $1.63 | Land | 19-Jun-2020 12:54 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Misty Rainforest | $25.37 | Land | 19-Jun-2020 12:44 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Polluted Delta | $16.15 | Land | 19-Jun-2020 12:44 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Snow-Covered Island | $0.62 | Basic Snow Land - Island | 23-Jul-2020 19:31 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Snow-Covered Swamp | $0.51 | Basic Snow Land - Swamp | 23-Jul-2020 19:32 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Watery Grave | $8.25 | Land - Island Swamp | 18-Jun-2020 16:50 |
Sideboard - 123 cards, 86 distinct
:
![]() |
Name ![]() |
Ed. | Price | Type | Cost | P | Modified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (25) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Brazen Borrower // Petty Theft | $3.23 | Creature - Faerie Rogue // Instant - Adventure | // | 3 | 18-Jun-2020 20:28 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Death's Shadow | $0.68 | Creature - Avatar | 13 | 18-Jun-2020 17:26 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Glint-Sleeve Siphoner | $0.20 | Creature - Human Rogue | 2 | 23-Jul-2020 20:39 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Hexdrinker | $4.37 | Creature - Snake | 2 | 24-Jul-2020 20:24 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Kalitas, Traitor of Ghet | $4.70 | Legendary Creature - Vampire Warrior | 3 | 18-Jun-2020 17:26 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Kami of False Hope | $0.78 | Creature - Spirit | 1 | 24-Jul-2020 14:28 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Lurrus of the Dream-Den | $0.88 | Legendary Creature - Cat Nightmare | 3 | 23-Jul-2020 19:25 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Nighthawk Scavenger | $0.31 | Creature - Vampire Rogue | 1+* | 10-Dec-2020 21:44 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Nimble Mongoose | $0.53 | Creature - Mongoose | 1 | 18-Jun-2020 19:39 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Plague Engineer | $0.39 | Creature - Phyrexian Carrier | 2 | 18-Jun-2020 16:50 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Ruin Crab | $1.31 | Creature - Crab | 0 | 10-Dec-2020 21:46 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Scavenging Ooze | $0.25 | Creature - Ooze | 2 | 23-Jul-2020 19:30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Skaab Ruinator | $0.40 | Creature - Zombie Horror | 5 | 18-Jun-2020 17:26 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Snapcaster Mage | $12.16 | Creature - Human Wizard | 2 | 18-Jun-2020 19:37 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Soaring Thought-Thief | $0.10 | Creature - Human Rogue | 1 | 10-Dec-2020 21:50 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Spore Frog | $0.50 | Creature - Frog | 1 | 24-Jul-2020 14:28 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Street Wraith | $0.53 | Creature - Wraith | 3 | 18-Jun-2020 17:26 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Thief of Sanity | $0.38 | Creature - Specter | 2 | 18-Jun-2020 17:26 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Zulaport Duelist | $0.05 | Creature - Human Rogue | 1 | 10-Dec-2020 21:48 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (44) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Abrupt Decay | $0.67 | Instant | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Anticognition | $0.07 | Instant | 10-Dec-2020 21:47 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Assassin's Trophy | $2.28 | Instant | 23-Jul-2020 19:30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Become Immense | $0.21 | Instant | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Blossoming Defense | $0.50 | Instant | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Ceremonious Rejection | $0.10 | Instant | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Cling to Dust | $0.30 | Instant | 10-Dec-2020 21:44 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Commandeer | $0.61 | Instant | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Crypt Incursion | $0.43 | Instant | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Cryptic Command | $2.54 | Instant | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Dark Betrayal | $0.10 | Instant | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Eliminate | $0.05 | Instant | 23-Jul-2020 19:30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Fact or Fiction | $0.17 | Instant | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Fatal Push | $0.59 | Instant | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Force of Despair | $2.20 | Instant | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Force of Negation | $49.72 | Instant | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Go for the Throat | $0.56 | Instant | 18-Jun-2020 17:26 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Infernal Reckoning | $0.20 | Instant | 24-Jul-2020 14:32 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Mission Briefing | $0.28 | Instant | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Mutagenic Growth | $2.30 | Instant | 18-Jun-2020 17:26 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Nature's Claim | $0.49 | Instant | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Noxious Revival | $3.59 | Instant | 18-Jun-2020 17:26 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Pulse of Murasa | $0.11 | Instant | 18-Jun-2020 17:26 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Spell Pierce | $0.20 | Instant | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Stubborn Denial | $3.47 | Instant | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Suffer the Past | $0.20 | Instant | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Veil of Summer | $5.06 | Instant | 24-Jul-2020 14:15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (19) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Agadeem's Awakening // Agadeem, the Undercrypt | $25.36 | Sorcery // Land | 10-Dec-2020 21:44 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Blessings of Nature | $0.10 | Sorcery | 18-Jun-2020 17:27 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Bloodchief's Thirst | $0.13 | Sorcery | 10-Dec-2020 21:46 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Bond of Insight | $0.17 | Sorcery | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Collective Brutality | $0.36 | Sorcery | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Creeping Corrosion | $1.35 | Sorcery | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Damnation | $22.43 | Sorcery | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Devastation Tide | $0.51 | Sorcery | 24-Jul-2020 14:27 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Inquisition of Kozilek | $0.46 | Sorcery | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Liliana's Defeat | $0.10 | Sorcery | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Mind Funeral | $1.08 | Sorcery | 24-Jul-2020 14:17 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Revenge of the Hunted | $0.31 | Sorcery | 18-Jun-2020 17:27 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Temporal Mastery | $3.57 | Sorcery | 24-Jul-2020 14:25 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Thoughtseize | $5.77 | Sorcery | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (11) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Altar of Dementia | $11.41 | Artifact | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Altar of the Brood | $10.16 | Artifact | 24-Jul-2020 14:12 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Engineered Explosives | $1.11 | Artifact | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Ensnaring Bridge | $5.29 | Artifact | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Mind Carver | $0.04 | Artifact - Equipment | 10-Dec-2020 21:45 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Pithing Needle | $0.34 | Artifact | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Sword of Body and Mind | $14.79 | Artifact - Equipment | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (11) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Bitterblossom | $18.92 | Tribal Enchantment - Faerie | 24-Jul-2020 14:44 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Bloodchief Ascension | $17.17 | Enchantment | 24-Jul-2020 14:22 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Curious Obsession | $0.33 | Enchantment - Aura | 10-Dec-2020 21:48 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Gonti's Machinations | $0.15 | Enchantment | 23-Jul-2020 19:24 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Leyline of the Void | $0.34 | Enchantment | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Search for Azcanta // Azcanta, the Sunken Ruin | $1.63 | Legendary Enchantment // Legendary Land | 18-Jun-2020 17:27 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Vampiric Link | $1.02 | Enchantment - Aura | 18-Jun-2020 17:05 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Ashiok, Dream Render | $1.02 | Legendary Planeswalker - Ashiok | 18-Jun-2020 16:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Ashiok, Nightmare Weaver | $1.23 | Legendary Planeswalker - Ashiok | 18-Jun-2020 19:37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (11) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Clearwater Pathway // Murkwater Pathway | $3.61 | Land // Land | 10-Dec-2020 21:50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Creeping Tar Pit | $0.30 | Land | 19-Jun-2020 12:54 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Field of Ruin | $0.13 | Land | 19-Jun-2020 12:54 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Flooded Grove | $0.34 | Land | 23-Jul-2020 19:31 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Mystic Sanctuary | $1.34 | Land - Island | 19-Jun-2020 12:53 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Nurturing Peatland | $5.40 | Land | 19-Jun-2020 12:44 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Snow-Covered Forest | $0.70 | Basic Snow Land - Forest | 23-Jul-2020 19:31 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Sunken Ruins | $2.47 | Land | 19-Jun-2020 12:44 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Twilight Mire | $0.34 | Land | 19-Jun-2020 12:44 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Waterlogged Grove | $0.48 | Land | 19-Jun-2020 12:44 |
Notes
So this is the preliminary pull of an updated creature list. With the coming of Thieves' Guild Enforcer we now have the 1 drop that gives us a bridge and critical mass to make this deck possible. It has been on the verge, and this being our own fully loaded one drop that mills and is a threat. In modern mill this card reads as mill 2 3/2 deathtouch flash in every phase of the game for 1 mana. That's A LOT. It also triggers again from other copies of itself. It's a mill spell, a peace of aggro, and a removal spell. It enables the graveyard matters cards ahead of schedule. I think it is entirely possible to build a minimalist mill shell that can get the job done easily and also pack some heavy hitters for low mana. It's actually crowded with options! My pressure on both aspects should be direct, I can use proactive surgicals, and it should be just too much to cover from anyone deck. A world in which I have trophy, command, drown, ooze activations, and visions up while also applying dual pressure is a great world. Altar of dementia is another card that bridges these worlds, especially as a 1 of with a symetery package. turns all my creatures into mill spells, which can be an immediate KO. Lines up great against spot removal decks. Suffer the past plays a good counterbalance in the opposite direction, turning milled cards into damage and another graveyard hate card. Mana inefficient but versatile and offers reach that is in theme and color.
My first rough shaping of the list is tight and low. I really need to throw it together to see how it feels. The mana is completely eyeballed and just mostly a representation of the options. The numbers are no where near locked, it's just a rough shape of what this deck looks like. I think I'm going to really consistently build up my opponents graveyard from 2 to more and land 1 mana threats. My interaction is powerful, and the blitz version might look like trophy/drown on my top end, which ain't bad. It doesn't seem too much of a stretch to inculde mystic sanctuary which gives my deck more long game than a typical aggro deck. Maybe that's the angle, a aggro deck with controlled inevitability. Like I jam as hard as I can into damage and if they can get past that finish them out by looping mill spells, which I shouldn't be to far behind on doing. The increased spread of creatures means hedron crab lives longer, and we know what happens when that card is allowed to run loose. Drown in the loch, trophy, ooze, and mystic sanctuary allow us to adopt a really strong midrange stance against aggro decks, and I feel like I want full boat oozes and like a flooded grove dual. In my current configuration (and hopefully the final) I mostly incidentally and consistently hit 20 cards in my opponents yard in the first few turns, which turns on all my cards. I then leave up interaction to force through or play protect the queen. I'm not sure if glimpse the unthinkable is the best direction to go, trap is perfect of course, and scheming symmetry with all the cantrips and incidental mill cards is pretty enticing.
07/24/20-I've been doing some work on this shell, it really is excellent. The cards have a really natural synergy now, the smooth parts are roughed over. I really wish tabletop magic was a thing, this is one of the cleanest mill decks I've made. I need to get a tighter handle on the graveyard, a silver bullet or two with symetery seems worthwhile (I'm looking at you crypt incursion). Also, this version is much more reliant on my opponent having a graveyard. In fact nothing in my maindeck even references my own graveyard aside from visions of beyond, and all fail state effects. If I use Lurrus (why wouldn't I?) it would be the one reference. My opponent specifically need to graveyard hate themselves, which should be counter intuitive. Therefore all of my graveyard hate should not blow out their whole yard. I'm loath to cut ooze, but it was good, vantress gargoyle is actually just completely fine. Think of it as a better Tarmogoyf with a fail state mill option. With our other effects it actually forms enough of a cadre of threats that have to be dealt with. Any one can take up the charge, and the package is small enough to work with the condensed mill package and leave a few flex spots. Assasin's trophy may be an easy enough splash. Post board I need to pivot some to be able to deal with my opponent having used graveyard hate on themselves. If I assume they will have the ability to eliminate their graveyard, what does that mean for me, and do I want to hedge against it. Like an early phantasm if they don't have their hate is still a must answer threat. Can I swap some amount of creatures to reinforce the mill plan or other side angle? Can I add some kind of Aura, Equipment, or creature to side step the hate issue. For example, curious obsession out the side turns our defunct creatures into cantrips. This my not be the best example, but it is something I want to look at. Death's Shadow/Thoughtseize is another consideration. Perhaps Mind Funeral is just the cleanest consideration. I also really want to get some amount of assasin's trophy/Field of Ruin back into the deck. The add to much value and disruption to the build with synergy to be missed, and a tutorable vindicate is important. My tron and big mana matches may suffer if I don't.
I just figured out that I almost could pull off bloodchief ascension! Wild. I also just realized Bitterblossum and Thieves' Guild Enforcer work together. I don't know what i do with all those 1/1 flyers, but that is intriguing.
A Lurrus Symetery deck has some really cheeky single inclusions that can completely warp the game. For example, a single spore frog against a creature deck with limited graveyard hate is insane. I can lock a deck like that out of their combat step for 1 a turn. That's a lot of time to buy. Also, a single f(r)og can win races. Another interesting factor is revisting miracles. My initial symetery list did not like them, as having them in your opener or drawing at in opportune times blanked the draw, which was often extremely detrimental. That is still the case, but I am tempted to be able to take a time walk at will more now, given that I have beefy attackers that can make good use of the turn. Similarly, the green miracles will often act like a time walk, as they will progress my clock by a full turn usually. Blessing leaves around power and can be divided, which is awesome (my crab attacks!), but hunt can be such an excellent alpha swing for lethal, and is absolutely insane with an active thieve's guild enforcer. A 9/8 Trample Deathtouch Lured creature. I fail to see how that is not winning games if undisrupted. revenge of Hunted even has good flavor for, taking the aggression to modern after playing defensive for years.
Excerpt from original version:
"So scheming symetery really throws deck construction for a loop. The presence of four 1 mana tutors in the build should reduce variance quite a bit, and act as functional copies of all cards in this deck. This both means trimming redundant effects and diversifying "silver bullets" as they will be generally more accessible. I think this also makes the deck better than previous versions for the London mulligan world as I should be playing more functional silver bullets maindeck and have access to them with frequent regularity. Cantrips are also more incentivised by the scheming symetery paradigm, and have a low oppurtunity cost. Thoughtscour get's very desirable on all fronts, and visions of beyond also seems more worth it if we are actually firing archive traps more often. Mission briefing really compliments this package as well, and also plays well with the force cycle, which pairs well with the increased velocity we are working with.
The ratio's get tricky with how many mill and control spells we want, or how much velocity before we cease functioning as intended. It both encourages a greater spread and less room for a spread, the pressure seems at odds and is a little hard to balance. Can we function as a pseudo-manaless control strategy?
I have to play around with this list. I think I can run 18-20 lands, I want at least 6 cantrips, but I think this is a good base version. Playing 20 land is basically free as I have waterlogged __, field of ruin, and shelldock aisle as really useful utility land options. I remember getting stranded on mana at 18, but I also think my build was clunkier then. With everything being at basically 2 or less I function much lower, so 19-18 might be feasible. Still, that third mana turns on the whole deck and allows me to double spell, which is crucial. I should also look at some legacy bug builds to look at their fetch land ratio's, as I think my build is going to skew that way, but still needs plenty of fetch's for the crab. I really like my removal suite currently, it's like just enough interaction to really stymie some decks.
Sideboard I want some options of silver bullets as well as a full playset of leyline of the void. I also wonder if I can shift into a protect the queen strategy, swapping glimpse for action? Worth investigating, I certainly would be more willing to play counterspells in this version. I feel like I can side into a selective control deck that's light on mana requirements but needs more resources. I also need to look at the play of crab into fetch azcanta targeting myself both times to flip on T3 immediately. I'm really curious how much weight the visions can carry, as like when i played with the trap tutor, the games where my opponent has twenty plus cards in their graveyards immediately will be more often.
My testing with Fredo was fantastic! I feel like I had full access to my whole hand immediately, and with good results. Like, two CMC looked like a lot! I think I might cut search from the main in replacement for two thoughtscours, 1 scour and 1 visions as visions got much better. My takeaway's thus far are that having a more velocity based version really increased consistency. Scheming symetery does a number of things for the deck. I feel like I have more mill spells in a way, making the mind funeral's redundant. It was very typical to archive trap 2-3 times a game, which brings us back to the 5 spells should do it paradigm. It felt like milling was easier, and that I could race more often. It also gave us greater access to our answers, albeit a little slow. The most time I spent deciding was how to navigate my symmetry lines, as I had a lot of ways to utilize it for searching, negate the drawback, and maximize other cards in the hand. It also increased the desire for horizon lands as a way to have a "cantrip on tap". It was also a bit slow at times, as the higher CMC something was the more difficult to symetery/cantrip/cast. This then incentives more alternate cost options. Devastation tide and fog seem like they garner some interest as more fast ways to affect these states. I think I also would like a Jace, Vryn's Prodigy or two for the build, has the same problem as search but casting cards from the GY is really enticing and a looter effect on tap is great. Some other form of passive card draw would be cool to pair with scheming symetery."
My first rough shaping of the list is tight and low. I really need to throw it together to see how it feels. The mana is completely eyeballed and just mostly a representation of the options. The numbers are no where near locked, it's just a rough shape of what this deck looks like. I think I'm going to really consistently build up my opponents graveyard from 2 to more and land 1 mana threats. My interaction is powerful, and the blitz version might look like trophy/drown on my top end, which ain't bad. It doesn't seem too much of a stretch to inculde mystic sanctuary which gives my deck more long game than a typical aggro deck. Maybe that's the angle, a aggro deck with controlled inevitability. Like I jam as hard as I can into damage and if they can get past that finish them out by looping mill spells, which I shouldn't be to far behind on doing. The increased spread of creatures means hedron crab lives longer, and we know what happens when that card is allowed to run loose. Drown in the loch, trophy, ooze, and mystic sanctuary allow us to adopt a really strong midrange stance against aggro decks, and I feel like I want full boat oozes and like a flooded grove dual. In my current configuration (and hopefully the final) I mostly incidentally and consistently hit 20 cards in my opponents yard in the first few turns, which turns on all my cards. I then leave up interaction to force through or play protect the queen. I'm not sure if glimpse the unthinkable is the best direction to go, trap is perfect of course, and scheming symmetry with all the cantrips and incidental mill cards is pretty enticing.
07/24/20-I've been doing some work on this shell, it really is excellent. The cards have a really natural synergy now, the smooth parts are roughed over. I really wish tabletop magic was a thing, this is one of the cleanest mill decks I've made. I need to get a tighter handle on the graveyard, a silver bullet or two with symetery seems worthwhile (I'm looking at you crypt incursion). Also, this version is much more reliant on my opponent having a graveyard. In fact nothing in my maindeck even references my own graveyard aside from visions of beyond, and all fail state effects. If I use Lurrus (why wouldn't I?) it would be the one reference. My opponent specifically need to graveyard hate themselves, which should be counter intuitive. Therefore all of my graveyard hate should not blow out their whole yard. I'm loath to cut ooze, but it was good, vantress gargoyle is actually just completely fine. Think of it as a better Tarmogoyf with a fail state mill option. With our other effects it actually forms enough of a cadre of threats that have to be dealt with. Any one can take up the charge, and the package is small enough to work with the condensed mill package and leave a few flex spots. Assasin's trophy may be an easy enough splash. Post board I need to pivot some to be able to deal with my opponent having used graveyard hate on themselves. If I assume they will have the ability to eliminate their graveyard, what does that mean for me, and do I want to hedge against it. Like an early phantasm if they don't have their hate is still a must answer threat. Can I swap some amount of creatures to reinforce the mill plan or other side angle? Can I add some kind of Aura, Equipment, or creature to side step the hate issue. For example, curious obsession out the side turns our defunct creatures into cantrips. This my not be the best example, but it is something I want to look at. Death's Shadow/Thoughtseize is another consideration. Perhaps Mind Funeral is just the cleanest consideration. I also really want to get some amount of assasin's trophy/Field of Ruin back into the deck. The add to much value and disruption to the build with synergy to be missed, and a tutorable vindicate is important. My tron and big mana matches may suffer if I don't.
I just figured out that I almost could pull off bloodchief ascension! Wild. I also just realized Bitterblossum and Thieves' Guild Enforcer work together. I don't know what i do with all those 1/1 flyers, but that is intriguing.
A Lurrus Symetery deck has some really cheeky single inclusions that can completely warp the game. For example, a single spore frog against a creature deck with limited graveyard hate is insane. I can lock a deck like that out of their combat step for 1 a turn. That's a lot of time to buy. Also, a single f(r)og can win races. Another interesting factor is revisting miracles. My initial symetery list did not like them, as having them in your opener or drawing at in opportune times blanked the draw, which was often extremely detrimental. That is still the case, but I am tempted to be able to take a time walk at will more now, given that I have beefy attackers that can make good use of the turn. Similarly, the green miracles will often act like a time walk, as they will progress my clock by a full turn usually. Blessing leaves around power and can be divided, which is awesome (my crab attacks!), but hunt can be such an excellent alpha swing for lethal, and is absolutely insane with an active thieve's guild enforcer. A 9/8 Trample Deathtouch Lured creature. I fail to see how that is not winning games if undisrupted. revenge of Hunted even has good flavor for, taking the aggression to modern after playing defensive for years.
Excerpt from original version:
"So scheming symetery really throws deck construction for a loop. The presence of four 1 mana tutors in the build should reduce variance quite a bit, and act as functional copies of all cards in this deck. This both means trimming redundant effects and diversifying "silver bullets" as they will be generally more accessible. I think this also makes the deck better than previous versions for the London mulligan world as I should be playing more functional silver bullets maindeck and have access to them with frequent regularity. Cantrips are also more incentivised by the scheming symetery paradigm, and have a low oppurtunity cost. Thoughtscour get's very desirable on all fronts, and visions of beyond also seems more worth it if we are actually firing archive traps more often. Mission briefing really compliments this package as well, and also plays well with the force cycle, which pairs well with the increased velocity we are working with.
The ratio's get tricky with how many mill and control spells we want, or how much velocity before we cease functioning as intended. It both encourages a greater spread and less room for a spread, the pressure seems at odds and is a little hard to balance. Can we function as a pseudo-manaless control strategy?
I have to play around with this list. I think I can run 18-20 lands, I want at least 6 cantrips, but I think this is a good base version. Playing 20 land is basically free as I have waterlogged __, field of ruin, and shelldock aisle as really useful utility land options. I remember getting stranded on mana at 18, but I also think my build was clunkier then. With everything being at basically 2 or less I function much lower, so 19-18 might be feasible. Still, that third mana turns on the whole deck and allows me to double spell, which is crucial. I should also look at some legacy bug builds to look at their fetch land ratio's, as I think my build is going to skew that way, but still needs plenty of fetch's for the crab. I really like my removal suite currently, it's like just enough interaction to really stymie some decks.
Sideboard I want some options of silver bullets as well as a full playset of leyline of the void. I also wonder if I can shift into a protect the queen strategy, swapping glimpse for action? Worth investigating, I certainly would be more willing to play counterspells in this version. I feel like I can side into a selective control deck that's light on mana requirements but needs more resources. I also need to look at the play of crab into fetch azcanta targeting myself both times to flip on T3 immediately. I'm really curious how much weight the visions can carry, as like when i played with the trap tutor, the games where my opponent has twenty plus cards in their graveyards immediately will be more often.
My testing with Fredo was fantastic! I feel like I had full access to my whole hand immediately, and with good results. Like, two CMC looked like a lot! I think I might cut search from the main in replacement for two thoughtscours, 1 scour and 1 visions as visions got much better. My takeaway's thus far are that having a more velocity based version really increased consistency. Scheming symetery does a number of things for the deck. I feel like I have more mill spells in a way, making the mind funeral's redundant. It was very typical to archive trap 2-3 times a game, which brings us back to the 5 spells should do it paradigm. It felt like milling was easier, and that I could race more often. It also gave us greater access to our answers, albeit a little slow. The most time I spent deciding was how to navigate my symmetry lines, as I had a lot of ways to utilize it for searching, negate the drawback, and maximize other cards in the hand. It also increased the desire for horizon lands as a way to have a "cantrip on tap". It was also a bit slow at times, as the higher CMC something was the more difficult to symetery/cantrip/cast. This then incentives more alternate cost options. Devastation tide and fog seem like they garner some interest as more fast ways to affect these states. I think I also would like a Jace, Vryn's Prodigy or two for the build, has the same problem as search but casting cards from the GY is really enticing and a looter effect on tap is great. Some other form of passive card draw would be cool to pair with scheming symetery."
Comments
No comments yet.