Type: Deck Idea
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staStandard
Approx. Value:
$629.08
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Avg. CMC 2.69
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Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 105 cards, 49 distinct
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:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (1)
1 Snapcaster Mage
$12.16 Creature - Human Wizard 2 13-Dec-2020 04:49
Instant (49)
1 Abrupt Decay
$0.67 Instant 23-Dec-2020 18:30
4 Anticognition
$0.07 Instant 13-Dec-2020 02:23
4 Archive Trap
$0.66 Instant - Trap 13-Dec-2020 02:23
2 Archmage's Charm
$0.60 Instant 23-Dec-2020 18:29
4 Assassin's Trophy
$2.16 Instant 23-Dec-2020 17:12
1 Cling to Dust
$0.32 Instant 13-Dec-2020 04:44
4 Cryptic Command
$2.55 Instant 13-Dec-2020 02:23
1 Deprive
$0.40 Instant 23-Dec-2020 18:35
4 Drown in the Loch
$0.78 Instant 13-Dec-2020 02:23
3 Esper Charm
$0.38 Instant 23-Dec-2020 18:29
2 Fatal Push
$0.79 Instant 23-Dec-2020 18:31
4 Into the Story
$0.20 Instant 23-Dec-2020 16:43
3 Kaya's Guile
$0.82 Instant 23-Dec-2020 18:29
3 Mystical Dispute
$0.27 Instant 23-Dec-2020 18:31
4 Path to Exile
$1.22 Instant 23-Dec-2020 17:13
1 Shadow of Doubt
$2.09 Instant 23-Dec-2020 18:31
1 Silundi Vision // Silundi Isle
$0.42 Instant // Land 13-Dec-2020 04:44
1 Surgical Extraction
$0.88 Instant 13-Dec-2020 04:44
1 Thought Scour
$0.39 Instant 13-Dec-2020 04:46
1 Visions of Beyond
$5.89 Instant 13-Dec-2020 04:46
Sorcery (8)
1 Bloodchief's Thirst
$0.13 Sorcery 23-Dec-2020 18:31
1 Ondu Inversion // Ondu Skyruins
$0.59 Sorcery // Land 13-Dec-2020 04:47
4 Scheming Symmetry
$5.54 Sorcery 13-Dec-2020 02:43
1 Supreme Verdict
$1.67 Sorcery 23-Dec-2020 18:31
1 Winds of Abandon
$7.18 Sorcery 13-Dec-2020 04:44
Enchantment (11)
4 Abundant Growth
$0.14 Enchantment - Aura 13-Dec-2020 02:43
1 Ashiok's Erasure
$0.13 Enchantment 23-Dec-2020 18:32
4 Confounding Conundrum
$0.19 Enchantment 13-Dec-2020 02:37
2 Shark Typhoon
$0.91 Enchantment 23-Dec-2020 18:32
Planeswalker (2)
1 Ashiok, Dream Render
$1.00 Legendary Planeswalker - Ashiok 23-Dec-2020 18:32
1 Teferi, Time Raveler
$2.59 Legendary Planeswalker - Teferi 13-Dec-2020 04:48
Land (34)
1 Breeding Pool
$7.36 Land - Forest Island 13-Dec-2020 02:23
1 Drowned Catacomb
$1.61 Land 13-Dec-2020 02:23
4 Field of Ruin
$0.13 Land 13-Dec-2020 02:42
4 Flooded Strand
$13.15 Land 13-Dec-2020 02:23
1 Glacial Fortress
$0.48 Land 13-Dec-2020 02:23
1 Hallowed Fountain
$10.00 Land - Plains Island 13-Dec-2020 02:23
2 Indatha Triome
$16.71 Land - Plains Swamp Forest 13-Dec-2020 04:32
4 Misty Rainforest
$25.37 Land 13-Dec-2020 02:37
3 Mystic Sanctuary
$1.37 Land - Island 13-Dec-2020 02:23
4 Polluted Delta
$16.15 Land 13-Dec-2020 02:23
1 Shelldock Isle
$2.68 Land 13-Dec-2020 02:45
1 Snow-Covered Forest
$0.70 Basic Snow Land - Forest 13-Dec-2020 02:43
2 Snow-Covered Island
$0.62 Basic Snow Land - Island 13-Dec-2020 02:23
1 Snow-Covered Plains
$0.30 Basic Snow Land - Plains 13-Dec-2020 02:23
1 Snow-Covered Swamp
$0.48 Basic Snow Land - Swamp 13-Dec-2020 02:23
1 Watery Grave
$7.56 Land - Island Swamp 13-Dec-2020 02:23
2 Zagoth Triome
$20.04 Land - Swamp Forest Island 13-Dec-2020 04:32
Sideboard - 80 cards, 68 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (17)
1 Aven Mindcensor
$0.58 Creature - Bird Wizard 2 13-Dec-2020 04:44
1 Fae of Wishes // Granted
$0.14 Creature - Faerie Wizard // Sorcery - Adventure // 1 13-Dec-2020 04:44
1 Gaddock Teeg
$0.57 Legendary Creature - Kithkin Advisor 2 13-Dec-2020 04:03
1 Kaheera, the Orphanguard
$0.41 Legendary Creature - Cat Beast 3 13-Dec-2020 02:23
1 Kambal, Consul of Allocation
$6.86 Legendary Creature - Human Advisor 2 13-Dec-2020 02:23
1 Kor Firewalker
$0.17 Creature - Kor Soldier 2 13-Dec-2020 03:57
1 Kunoros, Hound of Athreos
$0.28 Legendary Creature - Dog 3 13-Dec-2020 02:23
1 Linvala, Keeper of Silence
$18.41 Legendary Creature - Angel 3 13-Dec-2020 04:02
1 Notion Thief
$0.77 Creature - Human Rogue 3 13-Dec-2020 02:23
1 Scavenging Ooze
$0.23 Creature - Ooze 2 13-Dec-2020 03:42
4 Thieves' Guild Enforcer
$0.23 Creature - Human Rogue 1 13-Dec-2020 03:21
2 Torrential Gearhulk
$0.26 Artifact Creature - Construct 5 13-Dec-2020 03:21
1 Yorion, Sky Nomad
$0.42 Legendary Creature - Bird Serpent 4 13-Dec-2020 02:34
Instant (29)
1 Aether Gust
$0.14 Instant 23-Dec-2020 16:43
1 Blue Sun's Zenith
$1.21 Instant 13-Dec-2020 04:44
1 Censor
$0.19 Instant 13-Dec-2020 04:44
1 Crypt Incursion
$0.43 Instant 13-Dec-2020 04:44
1 Cyclonic Rift
$29.60 Instant 13-Dec-2020 02:23
1 Didn't Say Please
$0.28 Instant 13-Dec-2020 04:44
3 Dispel
$0.30 Instant 13-Dec-2020 02:23
2 Dovin's Veto
$0.90 Instant 13-Dec-2020 02:23
1 Force of Negation
$49.84 Instant 23-Dec-2020 16:43
1 Growth Spiral
$0.21 Instant 13-Dec-2020 02:39
1 Jwari Disruption // Jwari Ruins
$0.47 Instant // Land 13-Dec-2020 04:44
1 Mission Briefing
$0.28 Instant 13-Dec-2020 04:44
1 Mystical Teachings
$0.12 Instant 13-Dec-2020 04:44
1 Mythos of Nethroi
$0.21 Instant 13-Dec-2020 02:23
1 Neutralize
$0.11 Instant 13-Dec-2020 02:23
1 Settle the Wreckage
$2.61 Instant 23-Dec-2020 18:30
1 Silumgar's Command
$0.19 Instant 13-Dec-2020 02:23
1 Soul Shatter
$2.51 Instant 13-Dec-2020 02:23
1 Thought Collapse
$0.18 Instant 13-Dec-2020 04:44
1 Utter End
$0.26 Instant 13-Dec-2020 02:23
4 Veil of Summer
$5.00 Instant 23-Dec-2020 18:31
2 White Sun's Zenith
$0.27 Instant 13-Dec-2020 02:39
Sorcery (16)
1 Casualties of War
$0.34 Sorcery 13-Dec-2020 02:23
1 Crime // Punishment
$0.55 Sorcery // Sorcery // 13-Dec-2020 02:23
1 Emeria's Call // Emeria, Shattered Skyclave
$1.72 Sorcery // Land 13-Dec-2020 04:44
1 Glimpse the Unthinkable
$3.00 Sorcery 13-Dec-2020 04:44
1 Lullmage's Domination
$0.07 Sorcery 23-Dec-2020 16:43
1 Maelstrom Pulse
$0.26 Sorcery 13-Dec-2020 02:23
1 Mass Manipulation
$0.85 Sorcery 13-Dec-2020 03:58
1 Mastermind's Acquisition
$1.01 Sorcery 13-Dec-2020 04:44
1 Memory Leak
$0.03 Sorcery 13-Dec-2020 02:23
1 Necromentia
$0.23 Sorcery 13-Dec-2020 02:23
1 Planar Cleansing
$0.26 Sorcery 13-Dec-2020 02:23
1 Shadows' Verdict
$0.11 Sorcery 13-Dec-2020 02:23
1 Supreme Verdict
$1.67 Sorcery 23-Dec-2020 18:31
1 Temporal Mastery
$3.44 Sorcery 13-Dec-2020 04:44
1 Terminus
$0.25 Sorcery 13-Dec-2020 04:44
1 Unmoored Ego
$0.26 Sorcery 13-Dec-2020 02:23
Artifact (7)
1 Damping Matrix
$0.92 Artifact 13-Dec-2020 03:54
1 Engineered Explosives
$1.09 Artifact 13-Dec-2020 03:57
1 Grafdigger's Cage
$2.03 Artifact 13-Dec-2020 03:55
1 Orbs of Warding
$0.53 Artifact 13-Dec-2020 03:57
1 Pithing Needle
$0.35 Artifact 13-Dec-2020 02:23
1 Soul-Guide Lantern
$0.19 Artifact 13-Dec-2020 02:23
1 The Immortal Sun
$11.43 Legendary Artifact 13-Dec-2020 03:53
Enchantment (6)
1 Oath of Kaya
$0.22 Legendary Enchantment 13-Dec-2020 03:58
1 Overwhelming Splendor
$4.99 Enchantment - Aura Curse 13-Dec-2020 03:53
2 Porphyry Nodes
$0.31 Enchantment 13-Dec-2020 02:23
1 Runed Halo
$0.15 Enchantment 13-Dec-2020 04:44
1 Wilderness Reclamation
$0.57 Enchantment 13-Dec-2020 04:44
Planeswalker (3)
1 Kaya, Orzhov Usurper
$0.42 Legendary Planeswalker - Kaya 13-Dec-2020 04:44
1 Narset Transcendent
$4.47 Legendary Planeswalker - Narset 13-Dec-2020 04:44
1 Teferi, Hero of Dominaria
$2.54 Legendary Planeswalker - Teferi 13-Dec-2020 04:44
Land (2)
1 Blast Zone
$0.26 Land 13-Dec-2020 04:44
1 Boseiju, Who Shelters All
$13.11 Legendary Land 13-Dec-2020 03:31

Notes
 
It just occurred to me to combine a bunch of passion projects and embrace something I've shied away from. My deck is bursting at the seems with mill control options already. I've so many cantrips and incidential scry that I can basically play whatever deck size I want. Going up to a scheming symetery package gives me another four copies of archive trap as well, and I can be a 4 visions of beyond maindeck no problem. I've justified and solidified my grip on 4 color, have no reason to turn back. I've dedicated myself a no tap out deck and it pays dividends, both in game flow and personal playstyle. If I eased up on that restriction a little, perhaps by low investment/ oppurtunity cost options, I could easily justify being a yorion deck without much consideration for it. I hate the bant snow variant of midange control, the anemic enchantments, and the planeswalkers route. We could include cards like Abundant Growth, Confounding Conundrum, Thieve's Guild Enforcer, and Snapcaster mage alongside Teferi, Time Raveler.

Confounding Conundrum/ Ashiok, Dream Renderer provide a taxes aspect to the mill deck. This idea is very intriguing. I'm already highly incentivized and paid off for playing Path, Trophy, and Field of Ruin as is, but confounding conundrum, along with hosing some decks like prime time and 4c omnath, means these spells might get a free boomerang on land. Multiple copies can reset a whole board of mana with every landfall, offering another lock angle to the deck. This is all on top of making Yorion excellent for no real investment. I've also realized to further down this angle I can play Aven Mindcensor, which often happens to be great in the meta, and fits into my strategy like a glove. Shaow of doubt is the same. A real denial plan is super viable off this. A Conundrum/Shadow of doubt cantrip package adds the mana denial aspect to the deck at basically no opportunity cost for it's sake and also mitigating Yorion's. The fact that neither is dead in a bad matchup is fascinating, as not only can we blink/bounce conundrums for value, but shadow can be paired with exile effects to turn off the advantage temporarily when otherwise it might payoff. I could build a version that completely rips the downside off these subset of cards as I desire. I can build limited resources. My opponent trying to find a time to search their library should be a nightmare. Most decks search their library, now more than ever.

I can play more spell DFC's to increase the land count without watering my deckdown. Their might even be a mill one. I'm very excited about silundi vision ensuring land drops and further increasing the spells hitting on time. These and abundant growth give us outs to boil, blood moon, choke and the like. Silundi with a high enough density of DFC spells will also be able to make land drops a good amount of time. Sharknado is another I want to rock but it's so mainstream, but I'm over that. Pays me off for my style of deck, and offers another resource outside of mill to win, as resolving one behind a wall of reaction is insane.

This deck will allow for a larger silver bullet package main, as it will be less likely that I will draw singleton's naturally. Some number of miracles may even be correct finally. It also really allows the sideboard to also be a silver bullet package and more efficent answers. What if the sideboard was 4 veil of summer and a boseiju, Yorion, and 9 Bullets that each hit Multiple decks and overlap and give a really ridiculous Plan Alpha Prime in many matchups. This deck would need to be finely tuned where it hummed as a control engine main and answered broadly everything, nothing being outside the scope main. Shit, I might even be able to include fae of wishes/mastermind's Aquistion to have these to at all times. Fae of wishes has some utility. I could also consider the Wilderness Rec/Mystical teachings/Blue Sun's Zenith angle at this point. This deck would always be the alpha counterspell deck, I would just always have more copies. I'm actually quite close to a shell with so many options per card and redundancy in effect that I might be able to Just answer everything with anything card quality wise. I can still have a wrong halfs issue for sure, but the density of cantrips, scry, and DFC spells that are desirable to play can really mitigate this downside fairly quickly and as proactively as I play naturally. I think this will lead to very few hands where I can not navigate my self to a position where I can pivot. I should have very few fail rate hands, and with the london mulligan all but extinct. The nature of my deck is that my answers line up different ways in different matchups, but do something in all matchups. As long as I don't have a glaring hole in a metagame that requires a specific density of specific cards to compete that can be compensated for by a silver bullet, this deck should be able to perform as the alpha control list.

As true Control.

I really need to ensure that not only can I win Midrange, Combo, and Control matchups with my higher card quality, but my anti aggro package needs to be robust enough maindeck where I feel confident in these matchups. I think a high amount of 1 mana interaction, kaya's guile, cling to dust, and the silver bullets of crypt incursion/ Kaya main should be enough if i can justify them.

I need to break down my pyramid as I did for my intial spell with my expanded numbers. 35 lands seems fine, + or - DFC's, 45 spells at 5 layers. I can already tell I have a bottle neck at 2.
5+ drops=7
4 drops=8
3 drops=9
2 drops=10
1 drops= 11

Of course this just a rough cut. Everything needs to be explored and finessed. But even though I was north of 66 when the deck was first cut, how quickly a little expansion has me considering a 200 card deck. That's how much versatility and options there are. I probably have enough cantrips alone to make the whole deck go. It's a real Legacy style issue, and I'm super intrigued to explore it further. I think a big core of the deck is 4 Archive trap, 4 Cryptic Command, 4 Archmage charm, 4 Esper Charm, 4 Drown in the Loch, 4 Anticognition, 4 Confounding Conundrum,
4 Scheming Symetery, 4 Abundant Growth. This puts 2 over at the outset on 2's, and leaves us with 9 flex spots for everything else. A rough form to start from. I've included this package, a rough cut of the lands I want + or - DFC's as I said, all the cantrips I would consider, all the cards that make Yorion worth it, and all of the "search" cards that will make the cut. I should make a deck that is all of this, test out it's weakness's, and then shore up with cutting cards that underperform in quantity to replace with hyper-efficent hard answers and silver bullets. I think the bar for Yorion is at least 1 cantrip, or one spell off a snapcaster mage to be viable as 2-1. That's at least 8 cards. At 12 I will have some # of time where it will be 3-1, and that's when it will really become appealing.

I should be able to drain my opponent's of cards, then land a Yorion and pull ahead. I need a high density of 1 mana cantrips as well to ensure immediacy with scheming symetery, to enable the first archive trap. The first one matters a lot, to turn off if you will most of my deck.
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