Type: Deck Idea
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pioPioneer
Approx. Value:
$135.50
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Avg. CMC 2.77
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Card Type Breakdown

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 18 distinct
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:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (12)
1 Baral, Chief of Compliance
$1.69 Legendary Creature - Human Wizard 1 18-Mar-2021 14:04
2 Dualcaster Mage
$2.84 Creature - Human Wizard 2 18-Mar-2021 17:49
4 Fae of Wishes // Granted
$0.14 Creature - Faerie Wizard // Sorcery - Adventure // 1 18-Mar-2021 14:04
1 Kaza, Roil Chaser
$0.26 Legendary Creature - Human Wizard 1 18-Mar-2021 14:05
4 Soul-Scar Mage
$0.72 Creature - Human Wizard 1 18-Mar-2021 14:06
Instant (19)
3 Expansion // Explosion
$0.34 Instant // Instant // 18-Mar-2021 17:42
2 Ionize
$0.25 Instant 18-Mar-2021 14:13
3 Narset's Reversal
$2.20 Instant 18-Mar-2021 17:40
3 Silundi Vision // Silundi Isle
$0.39 Instant // Land 18-Mar-2021 14:25
4 Wizard's Lightning
$0.24 Instant 18-Mar-2021 14:03
4 Wizard's Retort
$0.22 Instant 18-Mar-2021 14:03
Sorcery (4)
4 Chart a Course
$0.19 Sorcery 18-Mar-2021 14:12
Planeswalker (3)
3 Ral, Storm Conduit
$0.84 Legendary Planeswalker - Ral 18-Mar-2021 14:04
Land (22)
4 Island
$0.07 Basic Land - Island 18-Mar-2021 14:02
6 Mountain
$0.08 Basic Land - Mountain 18-Mar-2021 14:01
4 Riverglide Pathway // Lavaglide Pathway
$4.49 Land // Land 18-Mar-2021 14:01
4 Steam Vents
$14.98 Land - Island Mountain 18-Mar-2021 14:01
4 Sulfur Falls
$0.53 Land 18-Mar-2021 14:01
Sideboard - 24 cards, 24 distinct
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:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (1)
1 Brazen Borrower // Petty Theft
$3.23 Creature - Faerie Rogue // Instant - Adventure // 3 18-Mar-2021 14:11
Instant (9)
1 Dispel
$0.29 Instant 18-Mar-2021 14:10
1 Dual Strike
$0.19 Instant 18-Mar-2021 17:50
1 Expansion // Explosion
$0.34 Instant // Instant // 18-Mar-2021 17:42
1 Lightning Strike
$0.08 Instant 18-Mar-2021 14:52
1 Mystical Dispute
$0.27 Instant 18-Mar-2021 14:40
1 Narset's Reversal
$2.20 Instant 18-Mar-2021 17:36
1 Negate
$0.25 Instant 18-Mar-2021 14:14
1 Shock
$0.08 Instant 18-Mar-2021 14:40
1 Sublime Epiphany
$0.28 Instant 18-Mar-2021 14:03
Sorcery (8)
1 Alrund's Epiphany
$3.19 Sorcery 18-Mar-2021 14:40
1 Anger of the Gods
$0.30 Sorcery 18-Mar-2021 14:09
1 Banefire
$0.49 Sorcery 18-Mar-2021 14:07
1 Doublecast
$0.16 Sorcery 18-Mar-2021 14:05
1 Hour of Devastation
$0.53 Sorcery 18-Mar-2021 14:09
1 Lullmage's Domination
$0.07 Sorcery 18-Mar-2021 14:17
1 Ravenform
$0.23 Sorcery 18-Mar-2021 14:23
1 Sweltering Suns
$0.21 Sorcery 18-Mar-2021 14:09
Artifact (1)
1 Perilous Vault
$0.31 Artifact 18-Mar-2021 18:12
Enchantment (2)
1 Double Vision
$0.37 Enchantment 18-Mar-2021 17:17
1 Roiling Vortex
$0.82 Enchantment 18-Mar-2021 14:41
Planeswalker (3)
1 Chandra, Awakened Inferno
$7.68 Legendary Planeswalker - Chandra 18-Mar-2021 14:07
1 Ral, Storm Conduit
$0.84 Legendary Planeswalker - Ral 18-Mar-2021 14:04
1 Ugin, the Spirit Dragon
$6.85 Legendary Planeswalker - Ugin 18-Mar-2021 14:07

Notes
 
So my redo highlights the ways I critiqued your original list. We brought the curve way down to have earlier plays and to double spell more quickly, because at our heart a copy spell deck is a deck that trying to double spell often. Another aspect of that is needing card density so we can double spell. I considered opt, and it could be a fine option, but went with chart a course for higher impact. Chart course is always good. With more creatures in our deck, chart a course will sometimes be just a draw two. When we copy a chart a course, we either get to draw 4, discard 2, or just draw four. This is excatly the kind of splash cool stuff we want to be able to do. Also in this department I cut two lands and added 3 silundi vision, a card that does not get respect. We do want to hit all our land drops, hence the 25 count, but we also want spell density, this card is perfect. Like supreme will, this card digs proactively, but better, and a land is much better than a soft counter. It can't hit wizards or ral, but it's always finding gas, and double is a 12 cards out our library to look for shit.

Our wizard package enables chart a course and early wizard matters spells. Soul scar mage make all that stuff live on T2, does that chip damage (prowess with all these copy spells) that let's us have a good plan B, and upgrades all our red removal. Fae of wishes is just fucking awesome in this deck, and that's the truth. A wizard and a spell, so we can grab it off silundi vision, and it enables all our stuff. A 1/4 flyer protects Ral real good, pushes a little damage, and can survive a small red sweeper. And Granted is fucking bonkers. Search our sideboard for any combo piece or answer we want, and it can be copied to do it twice! I liked the cost reduction of Kefnet, so we have more reliable and synergystic options in Baral and and Kaza. Both reduce a spell by at least 1, Kaza can make an explosion extra big, and we get some free dig off Baral. After testing more of these might be correct, but I think two to test. I ended up cutting dualcaster mage, as epiphany is a trap, and the mage although somewhat perfect is just not as good as another copy spell, or a better wizard. With all these wizards we can max out on the wizard package cards.

To round out the deck two more hard counters that can push damage in ionize, further increasing our plan B. I've got an expanded sideboard for our of Fae of Wishes, all of these cards are worth considering as either answers, combo pieces, or alternative threats. If you include at least 4 cards for aggro decks and 4 for control, your wishboard can also be effective for best of 3 games. Any Fae of Wishboard I think must include an Ugin though, because always having an option to grab that card gives you a shot at games you should lose. A lot of these cards are very useful. Now think about doubling some of them! I don't know about you, but downtiking a Ral and casting alrund's epiphany to double timewalk + make 4 birds is stupid fun, and lullmage's domination in the midgame when my opponent's graveyard is full so I cast and double it for cheap is exactly the kind shit I want to pull out my ass.

Also after thinking about it a little more, I split narset's reversal and Expansion with dual strike. I know reversal is a soft counter, but it's harder to use proactively, and I think dual strike is better. 1 you can foretell it, saving it for later, reducing it's cost, and protecting it from hand disruption. 2 it's better with your proactive plays by a lot. I know it's not as clean for the combo, but it can help get it started by doubling a granted, so I'm down for that. It also means our granted can fetch any of three combo pieces in Ral, Expansion, and Reversal.

And we come full circle, now making room for two different copy spells we can use proactively and combo with, dualcaster mage is the best fit while increasing our wizard count incidentially. It's funny how things turn out!
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