Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$209.09

0 Likes 0 Comments
Avg. CMC 2.81
Card Color Breakdown
Card Type Breakdown

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Main Deck - 87 cards, 31 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (12)
4 Baral, Chief of Compliance
$1.83 Legendary Creature - Human Wizard
4 Jadelight Ranger
$0.46 Creature - Merfolk Scout Ranger
4 Llanowar Elves
$0.40 Creature - Elf Druid
Instant (24)
4 Censor
$0.15 Instant
2 Disallow
$3.88 Instant
4 Glimmer of Genius
$0.09 Instant
4 Haze of Pollen
$0.08 Instant
2 Pull from Tomorrow
$0.39 Instant
4 Settle the Wreckage
$2.95 Instant
4 Syncopate
$0.06 Instant
Sorcery (10)
2 Confiscation Coup
$0.22 Sorcery
2 Fumigate
$0.46 Sorcery
2 Gaea's Blessing
$0.28 Sorcery
4 Grow from the Ashes
$0.17 Sorcery
Artifact (10)
4 Dynavolt Tower
$0.22 Artifact
4 Heart of Kiran
$0.34 Legendary Artifact - Vehicle
2 Mox Amber
$39.33 Legendary Artifact
Enchantment (5)
2 As Foretold
$0.93 Enchantment
1 Metallurgic Summonings
$1.15 Enchantment
2 Search for Azcanta // Azcanta, the Sunken Ruin
$2.21 Legendary Enchantment // Legendary Land
Planeswalker (2)
2 Teferi, Hero of Dominaria
$9.15 Legendary Planeswalker - Teferi
Land (24)
4 Aether Hub
$0.38 Land
1 Arch of Orazca
$0.24 Land
4 Botanical Sanctum
$2.17 Land
6 Forest
$0.08 Basic Land - Forest
1 Glacial Fortress
$0.72 Land
3 Hinterland Harbor
$0.86 Land
1 Irrigated Farmland
$0.18 Land - Plains Island
2 Island
$0.12 Basic Land - Island
1 Scattered Groves
$0.27 Land - Forest Plains
1 Sunpetal Grove
$2.23 Land
Sideboard - 74 cards, 51 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (15)
1 Bristling Hydra
$0.15 Creature - Hydra
1 Ghalta, Primal Hunger
$2.38 Legendary Creature - Elder Dinosaur
4 Greenbelt Rampager
$0.38 Creature - Elephant
1 Kefnet the Mindful
$0.84 Legendary Creature - God
1 Rhonas the Indomitable
$3.04 Legendary Creature - God
1 Shalai, Voice of Plenty
$1.97 Legendary Creature - Angel
1 Shielded Aether Thief
$0.10 Creature - Vedalken Rogue
3 Torrential Gearhulk
$1.01 Artifact Creature - Construct
1 Verdurous Gearhulk
$0.27 Artifact Creature - Construct
1 Wayward Swordtooth
$3.78 Creature - Dinosaur
Instant (30)
1 Ambuscade
$0.02 Instant
4 Blink of an Eye
$0.11 Instant
1 Blossoming Defense
$0.63 Instant
4 Commencement of Festivities
$0.04 Instant
2 Commit // Memory
$0.48 Instant // Sorcery //
1 Countervailing Winds
$0.09 Instant
1 Dispel
$0.22 Instant
1 Dissenter's Deliverance
$0.02 Instant
3 Hieroglyphic Illumination
$0.07 Instant
1 Imaginary Threats
$0.04 Instant
1 Invoke the Divine
$0.02 Instant
1 Negate
$0.13 Instant
1 Opt
$0.10 Instant
1 Release to the Wind
$0.58 Instant
1 Spell Pierce
$0.15 Instant
2 Supreme Will
$0.05 Instant
1 Unsummon
$0.05 Instant
1 Unwind
$0.46 Instant
2 Vraska's Contempt
$0.35 Instant
Sorcery (11)
1 Approach of the Second Sun
$5.62 Sorcery
1 Baral's Expertise
$0.31 Sorcery
1 Chart a Course
$0.18 Sorcery
1 Entrancing Melody
$0.20 Sorcery
2 Gaea's Blessing
$0.28 Sorcery
1 Nature's Way
$0.13 Sorcery
1 Reason // Believe
$0.17 Sorcery // Sorcery //
2 River's Rebuke
$0.69 Sorcery
1 Wildest Dreams
$0.24 Sorcery
Artifact (8)
1 Abandoned Sarcophagus
$0.08 Artifact
4 Aethersphere Harvester
$0.27 Artifact - Vehicle
1 Silent Gravestone
$0.41 Artifact
1 Sorcerer's Wand
$0.10 Artifact - Equipment
1 Sorcerous Spyglass
$0.19 Artifact
Enchantment (3)
1 Hadana's Climb // Winged Temple of Orazca
$3.05 Legendary Enchantment // Legendary Land
1 Mechanized Production
$0.79 Enchantment - Aura
1 Shapers' Sanctuary
$0.85 Enchantment
Planeswalker (3)
2 Nissa, Steward of Elements
$0.38 Legendary Planeswalker - Nissa
1 Nissa, Vital Force
$3.20 Legendary Planeswalker - Nissa
Land (4)
1 Blooming Marsh
$4.28 Land
2 Swamp
$1.71 Basic Land - Swamp
1 Woodland Cemetery
$0.94 Land

Notes
 
A cross between fast mana and control. Can go a couple ways, super intriguing. Pressing the mana advantage by using adaptive counterspells is sweet, and a T 2 Baral with a mana up with the aid of elves or mix let's us have a force spike up, which is really neat. They can never play into it, as we will always have it. Doing a prolonged game utilizing tower, production, and summonings is sweet. I can use grow from ashes to pull the mana out of my deck, and blessing to recycle and add greater density while still being a one mana cantrip. Jadelight ranger and aethersphere harvester are what I see as being the best T 2 with elves, and harvester let's elf and Baral be relevant later in the game. greenbelt rampager is also interesting, as is heart of Kirin and planes walkers. Also, we can easily include a turbo fog approach, with 8 2 mana fog's (one with Baral) available. Also combo's well with summonings. As Foretold might be another interesting option, although perhaps to low in immediate impact.

I'm basically using cost reduction to double spell as quickly as possible. The one issue is card advantage, but having blue means I have options for how to address it.

I'm currently feeling a Bant approach, as settle the wreckage is a hell of a fog, and fumigate is just great. The we also get the option of approach of the second suns, which we know I love. I've got to try a few builds of this. Turbo fog into infinity just seems like total excellence. Teferi locking people is also just awesome. Like, exile 1-2 cards a turn on face is unbeatable. Censor goes from great in the early game, to an insane 1 mana uncounterable cantrip swords with no drawback. Good god. I love the mode of winning to: crush your sole as I see fit.

I've got the deck in one possible configuration currently. I first want to find the optimized form of the Instant/Sorcery deck. This deck should be everything's eventual, built off of a double spell on T 2 paradigm that slowly snowballs the advantage. In this deck, it takes out the heavy creature/vehicle/planeswalker package and focus's more on the turbo fog approach. Card's like Teferi, dynavolt tower, and mettalurgic summonings build towards that plan while also enabling end games in themselves. Those cards plus search for Azcanta and glimmer of genius is all I ever wanted in turbo fog approach. Grow from the ashes, as foretold, and mox amber allow us to build mana advantage at little investment cost, which let's us play more and bigger spells. We just wrestle our opponent out of the game without ever really exposing ourselves. The key mix of spells that is low to the ground and versatile will be crucial, as establishing a mana advantage and tempo lock out the gate is essential.

The second version, or the sideboard deck switch, will focus on more of the explosive plays available to make an aggressive clock with tempo control.
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