- ADAM HAGGERTY's profile
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 2.81 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 87 cards, 31 distinct
Columns
Sideboard - 74 cards, 51 distinct
Notes
A cross between fast mana and control. Can go a couple ways, super intriguing. Pressing the mana advantage by using adaptive counterspells is sweet, and a T 2 Baral with a mana up with the aid of elves or mix let's us have a force spike up, which is really neat. They can never play into it, as we will always have it. Doing a prolonged game utilizing tower, production, and summonings is sweet. I can use grow from ashes to pull the mana out of my deck, and blessing to recycle and add greater density while still being a one mana cantrip. Jadelight ranger and aethersphere harvester are what I see as being the best T 2 with elves, and harvester let's elf and Baral be relevant later in the game. greenbelt rampager is also interesting, as is heart of Kirin and planes walkers. Also, we can easily include a turbo fog approach, with 8 2 mana fog's (one with Baral) available. Also combo's well with summonings. As Foretold might be another interesting option, although perhaps to low in immediate impact.
I'm basically using cost reduction to double spell as quickly as possible. The one issue is card advantage, but having blue means I have options for how to address it.
I'm currently feeling a Bant approach, as settle the wreckage is a hell of a fog, and fumigate is just great. The we also get the option of approach of the second suns, which we know I love. I've got to try a few builds of this. Turbo fog into infinity just seems like total excellence. Teferi locking people is also just awesome. Like, exile 1-2 cards a turn on face is unbeatable. Censor goes from great in the early game, to an insane 1 mana uncounterable cantrip swords with no drawback. Good god. I love the mode of winning to: crush your sole as I see fit.
I've got the deck in one possible configuration currently. I first want to find the optimized form of the Instant/Sorcery deck. This deck should be everything's eventual, built off of a double spell on T 2 paradigm that slowly snowballs the advantage. In this deck, it takes out the heavy creature/vehicle/planeswalker package and focus's more on the turbo fog approach. Card's like Teferi, dynavolt tower, and mettalurgic summonings build towards that plan while also enabling end games in themselves. Those cards plus search for Azcanta and glimmer of genius is all I ever wanted in turbo fog approach. Grow from the ashes, as foretold, and mox amber allow us to build mana advantage at little investment cost, which let's us play more and bigger spells. We just wrestle our opponent out of the game without ever really exposing ourselves. The key mix of spells that is low to the ground and versatile will be crucial, as establishing a mana advantage and tempo lock out the gate is essential.
The second version, or the sideboard deck switch, will focus on more of the explosive plays available to make an aggressive clock with tempo control.
I'm basically using cost reduction to double spell as quickly as possible. The one issue is card advantage, but having blue means I have options for how to address it.
I'm currently feeling a Bant approach, as settle the wreckage is a hell of a fog, and fumigate is just great. The we also get the option of approach of the second suns, which we know I love. I've got to try a few builds of this. Turbo fog into infinity just seems like total excellence. Teferi locking people is also just awesome. Like, exile 1-2 cards a turn on face is unbeatable. Censor goes from great in the early game, to an insane 1 mana uncounterable cantrip swords with no drawback. Good god. I love the mode of winning to: crush your sole as I see fit.
I've got the deck in one possible configuration currently. I first want to find the optimized form of the Instant/Sorcery deck. This deck should be everything's eventual, built off of a double spell on T 2 paradigm that slowly snowballs the advantage. In this deck, it takes out the heavy creature/vehicle/planeswalker package and focus's more on the turbo fog approach. Card's like Teferi, dynavolt tower, and mettalurgic summonings build towards that plan while also enabling end games in themselves. Those cards plus search for Azcanta and glimmer of genius is all I ever wanted in turbo fog approach. Grow from the ashes, as foretold, and mox amber allow us to build mana advantage at little investment cost, which let's us play more and bigger spells. We just wrestle our opponent out of the game without ever really exposing ourselves. The key mix of spells that is low to the ground and versatile will be crucial, as establishing a mana advantage and tempo lock out the gate is essential.
The second version, or the sideboard deck switch, will focus on more of the explosive plays available to make an aggressive clock with tempo control.
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