Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$480.94
Buy

0 Likes 0 Comments
Avg. CMC 2.86
Card Color Breakdown
Card Type Breakdown

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Main Deck - 80 cards, 39 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Instant (29)
4 Archive Trap
$4.78 Instant - Trap
1 Crypt Incursion
$0.22 Instant
2 Cryptic Command
$7.34 Instant
2 Esper Charm
$0.39 Instant
2 Fatal Push
$1.55 Instant
2 Force of Negation
$42.90 Instant
2 Kaya's Guile
$0.76 Instant
4 Path to Exile
$0.81 Instant
1 Settle the Wreckage
$2.40 Instant
2 Surgical Extraction
$2.63 Instant
3 Thought Scour
$0.26 Instant
4 Visions of Beyond
$6.39 Instant
Sorcery (17)
2 Bond of Insight
$0.13 Sorcery
1 Devastation Tide
$0.74 Sorcery
1 Entreat the Angels
$1.06 Sorcery
2 Glimpse the Unthinkable
$1.60 Sorcery
4 Inquisition of Kozilek
$0.51 Sorcery
4 Scheming Symmetry
$5.77 Sorcery
1 Terminus
$0.87 Sorcery
1 Timely Reinforcements
$0.16 Sorcery
1 Winds of Abandon
$3.22 Sorcery
Artifact (2)
2 Engineered Explosives
$6.79 Artifact
Planeswalker (9)
1 Ashiok, Dream Render
$0.94 Legendary Planeswalker - Ashiok
1 Jace, Memory Adept
$4.73 Legendary Planeswalker - Jace
2 Jace, the Mind Sculptor
$15.51 Legendary Planeswalker - Jace
1 Kaya, Orzhov Usurper
$0.31 Legendary Planeswalker - Kaya
1 Teferi, Hero of Dominaria
$7.34 Legendary Planeswalker - Teferi
3 Teferi, Time Raveler
$3.23 Legendary Planeswalker - Teferi
Land (23)
2 Creeping Tar Pit
$0.79 Land
2 Drowned Catacomb
$1.93 Land
2 Field of Ruin
$0.19 Land
4 Flooded Strand
$10.85 Land
2 Glacial Fortress
$0.71 Land
1 Hallowed Fountain
$8.08 Land - Plains Island
3 Island
$0.13 Basic Land - Island
1 Plains
$0.06 Basic Land - Plains
4 Polluted Delta
$13.42 Land
1 Swamp
$1.94 Basic Land - Swamp
1 Watery Grave
$12.78 Land - Island Swamp
Sideboard - 34 cards, 21 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
1 Monastery Mentor
$3.25 Creature - Human Monk
1 Spell Queller
$0.91 Creature - Spirit
Instant (3)
2 Absorb
$0.33 Instant
1 Dovin's Veto
$3.08 Instant
Sorcery (3)
2 Collective Brutality
$0.83 Sorcery
1 Supreme Verdict
$1.88 Sorcery
Artifact (3)
1 Ensnaring Bridge
$10.78 Artifact
2 Pithing Needle
$0.51 Artifact
Enchantment (14)
1 Authority of the Consuls
$7.79 Enchantment
1 Detention Sphere
$0.37 Enchantment
3 Leyline of Sanctity
$0.63 Enchantment
4 Leyline of the Void
$1.21 Enchantment
1 Rest in Peace
$1.41 Enchantment
1 Rule of Law
$0.34 Enchantment
1 Solemnity
$5.97 Enchantment
2 Stony Silence
$1.88 Enchantment
Planeswalker (1)
1 Ashiok, Nightmare Weaver
$1.31 Legendary Planeswalker - Ashiok
Land (8)
4 Darkslick Shores
$4.77 Land
1 Godless Shrine
$9.59 Land - Plains Swamp
2 Shelldock Isle
$2.91 Land
1 Silent Clearing
$3.26 Land

Notes
 
Faithless banned and Hogaak Banned, Stoneforge unbanned! There's a lot to unpack, but I know what it means for mill, at least initially. A lot less powerful graveyard decks, and a lot more decks trying to finish fairly, combo, tron, or otherwise artifact. Punishing people for searching has never been better, and we are otherwise less punished for filling our opponents graveyard. I think being generally robust against low drop permanents, some ubiquitous answers, and some true inevitability is a great combination.

Initial Disruption Package (13): 4 IoK, 2 EE, 2 Push, 4 Path, 1 Terminus. Iok, EE, Push should all be much better in this meta, pre-boarding against clocking decks neccessary, path is always good, terminus is a fine sweeper to have access to with symetery.

Initial Mill Package (18): 4 Archive Trap, 4 Scheming Symetery, 2 Glimpse, 3 Bonds, 4 Visions of beyond, 1 Entreat. This is the flexible package I've been working with, and I think it is geared to go. The big hand control approach seems real appealing. Bonds + visions is succinct card advantage and engine (also there's less splash graveyard hate), and a 1 of entreat as part of the package will provide a valuable tool I believe.

The rest of the cards are listed as 1 of's in the list that could see maindeck play. Sculpting the reaction package more deciding about if and how many planeswalkers is what needs to be filled out. The base package is actually extremely low curve with a high density at 1 or 0, which should translate to needing less lands. The increase in visisons should help us hit more of our landrops. The maindeck graveyard hate is a big question, as surgical seems lackluster but also critical in the tron matches, and is one of the easiest ways to break symeteries. It seems like there needs be at least two more cards dedicated to the engine to help with this. Crypt incursion has traditionally been a very powerful maindeck one of that pulls out games it otherwise wouldn't, but Kaya's guile seems more robust as a pre-board option in this arena.

One more day through spoiler season, and I've already got a lot on my plate. WOTC continues to push mill until something breaks. Vantress gargoyle seems like another red herring, but we got serious upgrades. Drown in the Loch changes the name of the game as a modal counterspell/terminate is the dense answer package we always wanted. With this card available, we can more readily be a dedicated control deck that employs instant speed countermagic, and increases the desire for Teferi as well as incidental will like crab and thoughtscour. Another card I'm very excited about is Mystic Sanctuary (and the blue castle to a lesser extent). This is somewhat like a tutor with any cantrip and a graveyard, and should enable multiple use of key spells, mill spells, and absolutely best of all, Miracles. Turning any land into a loaded miracle is really strong, and that is exactly what 8 blue fetches and this card does. I now have a means of reseting my mircles in a controlled way. Not brainstorm level, but as controllable, which is what matters. This approach is going take a major reworking of the archetype, but the symeterry work I did earlier seems to coalesce with this new control style.  A base U/B version is also worth exploring again

I was watching Austin Collins play Azorius Control in the Dallas open, and i think his list provides a template for how to graft a mill deck onto modern control. If I sub out the creature packages for the mill packages and mirror his ratios, I should be able to function much the same.
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