Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$100.24

0 Likes 0 Comments
Avg. CMC 3.67
Card Color Breakdown
Card Type Breakdown

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Main Deck - 6 cards, 3 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Hydroid Krasis
$2.64 Creature - Jellyfish Hydra Beast
Enchantment (4)
4 Leyline of Abundance
$0.39 Enchantment
Planeswalker (1)
1 Nissa, Who Shakes the World
$4.57 Legendary Planeswalker - Nissa
Sideboard - 56 cards, 56 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (24)
1 Aggressive Mammoth
$0.39 Creature - Elephant
1 Arboreal Grazer
$0.09 Creature - Beast
1 Biogenic Ooze
$4.06 Creature - Ooze
1 End-Raze Forerunners
$0.43 Creature - Boar
1 Gargos, Vicious Watcher
$0.88 Legendary Creature - Hydra
1 Growth-Chamber Guardian
$0.15 Creature - Elf Crab Warrior
1 Gruul Spellbreaker
$0.24 Creature - Ogre Warrior
1 Gyre Engineer
$0.16 Creature - Vedalken Wizard
1 Impervious Greatwurm
$1.44 Creature - Wurm
1 Incubation Druid
$2.25 Creature - Elf Druid
1 Leafkin Druid
$0.08 Creature - Elemental Druid
1 Leyline Prowler
$0.21 Creature - Nightmare Beast
1 Nullhide Ferox
$0.24 Creature - Beast
1 Omnath, Locus of the Roil
$6.02 Legendary Creature - Elemental
1 Paradise Druid
$0.13 Creature - Elf Druid
1 Prime Speaker Vannifar
$2.03 Legendary Creature - Elf Ooze Wizard
1 Risen Reef
$0.44 Creature - Elemental
1 Roalesk, Apex Hybrid
$0.67 Legendary Creature - Human Mutant
1 Rotting Regisaur
$3.61 Creature - Zombie Dinosaur
1 Saruli Caretaker
$0.09 Creature - Dryad
1 Shifting Ceratops
$0.14 Creature - Dinosaur
1 Thrashing Brontodon
$0.06 Creature - Dinosaur
1 Trostani Discordant
$0.49 Legendary Creature - Dryad
1 Voracious Hydra
$4.31 Creature - Hydra
Instant (10)
1 Assassin's Trophy
$3.31 Instant
1 Awakening of Vitu-Ghazi
$0.15 Instant
1 Collision // Colossus
$0.09 Instant // Instant //
1 Growth Spiral
$0.29 Instant
1 March of the Multitudes
$0.60 Instant
1 Return to Nature
$0.15 Instant
1 Shared Summons
$2.70 Instant
1 Status // Statue
$0.05 Instant // Instant //
1 Thrash // Threat
$0.12 Instant // Sorcery //
1 Veil of Summer
$5.61 Instant
Sorcery (8)
1 Bond of Flourishing
$0.05 Sorcery
1 Casualties of War
$0.66 Sorcery
1 Domri's Ambush
$0.09 Sorcery
1 Finale of Devastation
$26.63 Sorcery
1 Find // Finality
$0.15 Sorcery // Sorcery //
1 Incubation // Incongruity
$0.14 Sorcery // Instant //
1 Neoform
$0.81 Sorcery
1 Planewide Celebration
$0.94 Sorcery
Artifact (1)
1 Vivien's Arkbow
$0.17 Legendary Artifact
Enchantment (3)
1 Cindervines
$0.25 Enchantment
1 Rhythm of the Wild
$2.16 Enchantment
1 Wilderness Reclamation
$1.53 Enchantment
Planeswalker (7)
1 Domri, Anarch of Bolas
$2.00 Legendary Planeswalker - Domri
1 Domri, Chaos Bringer
$0.52 Legendary Planeswalker - Domri
1 Jiang Yanggu
$1.01 Legendary Planeswalker - Yanggu
1 Tamiyo, Collector of Tales
$0.30 Legendary Planeswalker - Tamiyo
1 Vivien, Arkbow Ranger
$1.67 Legendary Planeswalker - Vivien
1 Vivien, Champion of the Wilds
$1.11 Legendary Planeswalker - Vivien
1 Vraska, Golgari Queen
$3.56 Legendary Planeswalker - Vraska
Land (3)
1 Lotus Field
$5.58 Land
1 Temple of Malady
$0.26 Land
1 Temple of Mystery
$0.20 Land

Notes
 
golden goose
questing beast
oko
feasting troll king
once upon a time
oakhame adversary
rosethorn acolyte

This just might be the deck I roll with in standard in the foreseeable future. Nissa is straight banana's which I knew. There's a new birds of paradise variant, which T2 3 drops and many colors. Leyline of abundance is not only mire relevant with the return of devotion imminent, but makes 4 mana on T2 with a mana dork. Green is chock full of aggresive four drops that are going to be game breaking on T2, the best of which is questing beast. T3 Nissa is basically unbeatable (and can T2 if multiple leylines), and after you cast it and attack, your forest now taps for 3 mana! If you untap the next turn with her and have a landrop (T4) you have access to eight mana. Even with no other cards, you can declare attackers, tap 8, and now have 2 4/4's attacking! That's just the baseline of the deck is doing that, and then we get to other stuff with really good accelerated mana (nissa works with shocks as well). We also get a 2 mana cantrip that digs 5 deep for a creature or a land, and the first can be free if it's the first spell we play. That means with 8 mana dorks and those, we are basically guaranteed a mana dork every hand. If there is another 1 mana dork, it's going to be just nutty. Have busted three drops as a back up is such a low bar to reduce fail rate, it's kind of ridiculous.
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