Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$380.25
Buy

0 Likes 0 Comments
Avg. CMC 3.24
Card Color Breakdown
Card Type Breakdown

Tarkir: Dragonstorm
releases on April 11, 2025!

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Tarkir: Dragonstorm
releases on April 11, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 81 cards, 23 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Instant (8)
4 Cryptic Command
$7.52 Instant
4 Mana Leak
$0.16 Instant
Sorcery (7)
4 Idyllic Tutor
$9.38 Sorcery
3 Supreme Verdict
$1.74 Sorcery
Artifact (2)
2 Serum Powder
$1.41 Artifact
Enchantment (40)
4 Banishing Light
$0.05 Enchantment
1 Copy Enchantment
$4.95 Enchantment
4 Font of Fortunes
$0.04 Enchantment
4 Ghostly Prison
$6.13 Enchantment
1 Greater Auramancy
$12.37 Enchantment
4 Leyline of Anticipation
$2.59 Enchantment
4 Leyline of Sanctity
$0.57 Enchantment
4 Monastery Siege
$0.73 Enchantment
4 Oblivion Ring
$0.27 Enchantment
2 Sphere of Safety
$3.45 Enchantment
4 Starfield of Nyx
$14.63 Enchantment
4 Suppression Field
$0.94 Enchantment
Land (24)
4 Flagstones of Trokair
$4.79 Legendary Land
4 Glacial Fortress
$0.82 Land
1 Hallowed Fountain
$8.66 Land - Plains Island
6 Island
$0.14 Basic Land - Island
5 Plains
$0.06 Basic Land - Plains
4 Temple of Enlightenment
$0.12 Land
Sideboard - 41 cards, 15 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (6)
2 Grand Abolisher
$9.69 Creature - Human Cleric
4 Kor Firewalker
$0.13 Creature - Kor Soldier
Instant (4)
4 Dispel
$0.31 Instant
Enchantment (31)
1 Circle of Protection: Artifacts
$0.15 Enchantment
1 Circle of Protection: Red
$0.25 Enchantment
1 Curse of Exhaustion
$0.28 Enchantment - Aura Curse
1 Dovescape
$1.33 Enchantment
4 Font of Vigor
$0.06 Enchantment
4 Greater Auramancy
$12.37 Enchantment
2 Luminarch Ascension
$11.04 Enchantment
4 Nevermore
$0.46 Enchantment
4 Rest in Peace
$1.14 Enchantment
4 Runed Halo
$0.16 Enchantment
4 Stony Silence
$10.08 Enchantment
1 Teferi's Moat
$0.92 Enchantment

Notes
 
So, turns out when you pare the triple win con out and stick a suppression field, you end up cutting red. Once you do that, the deck becomes a slower, less reliable u/w control deck. red/white is still the optimized prison deck, suppression field is just untenable for what the deck aims to do.
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