- ADAM HAGGERTY's profile
-
- MTG COLLECTION
- Inventory
- Tradelist
- Wishlist
- MTG DECKS (1071)
-
-
Alfredo
-
Historic
-
Arclight Pheonix/Holllow One
- pio Adam's Rework
- sta Aggro Historic Cycling
- sta Collected Conjuring
- sta Control Cycling historic
- pio Fredo's First Take
-
Izzet Combo
- pio Adam's rework
- pio Fredo's First Take
-
Naya Pump
-
Walker Control
- pio Adam's rework
- pio Adam's Snow rework
- pio Fredo's First Take
-
-
-
Brawl!
- sta Esika
- sta Esika 2
- sta Gideon
- mod Kambal
- mod Legendary
- mod Muldrotha
- mod Nicol bolas
- mod Nissa, Steward Of Elements
- mod Saheeli Rai
- mod Samut, Voice of Dissent
- mod Temmet
- mod The Scarab God
- sta Toski
- sta Toski 2
-
Brewer's Paradise
- sta A Curiosity
- sta A Curiosity 2
- sta A Curiosity 3
-
Buying lists
-
Speculations
- sta Duals
- com Missing pieces
- com Proxies 4/13/2023
- sta Proxy wants
- sta Recent wants
- mod Spec Cards Modern
- leg Summer 2019 Acquire list
-
-
Collection
-
Format
-
EDH
-
Unused Staples
- sta Volrath
-
-
Legacy
- sta Reanimator
-
Modern
- sta Mill
-
Pioneer
-
-
MISC
-
Sets
- sta Companion
- sta Cycling
- sta Incarnations
- sta Full Collection
-
-
Cubes
-
Companion Cube
- sta $ Companion Cube
- com Companion Cube
-
Constructed challenge
- vin Preliminary
-
Cube Sale
-
Constructs based on Pulling
- sta CMC 1 or less
- sta CMC 3 or Greater
- sta Combat Cube
- sta Creature-less Cube
- sta ETB
- sta Graveyard
- sta Innistrad Cube
- sta Legendary Cube
- sta Makes a token
- sta Oops, all bears Cube
- sta Pure Gold
- sta Ravnica Cube
- sta Sacrifice
- sta The Machine
- sta The Tribe
- sta Zendikar Cube
-
Intricate Design
-
About Face
- sta GRE Cube
- sta Legion
- sta Nube Cube
- sta Slow-Mo
- sta The Curve Cube
- sta The Stack
- sta War of the spark/ +1/+1Counters
-
-
-
MISC
- leg Build-a-cube
- sta Combo cube
- sta cycling
- sta Cycling and Scrying
- sta GoT
- sta Graveyard
- sta Legion
-
The Stack
- sta The Stack
- sta The Stack (Black)
- sta The Stack (Blue)
- sta The Stack (Colorless)
- sta The Stack (Green)
- sta The Stack (Land)
- sta The Stack (Multi)
- sta The Stack (Red)
- sta The Stack (White)
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Walker Cube
-
Wasteland
-
Wasteland V1
- vin Wasteland
- vin Wasteland Artifacts
- vin Wasteland Creatures
- vin Wasteland Land
- vin Wasteland Spells
-
Wasteland V2
- sta D&D Additions
-
- sta Wasteland additions post D&D
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-
EDH
-
ARC
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ARC 1
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ARC 2
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Others
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Syr Gwynn
-
-
ARC 4
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ARC 6
-
ARC Future Generals
-
Metalpocalypse
-
-
EDH
-
Companion/Partners
- sta /keruga
- com Ayli Lurrus
- com Breya Zirda
- com Gyruda partners
- com Gyruda Yidris
- com Wrexial Gyruda
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Gandalf the Grey
-
Garth
-
Light Paws
- sta Light-paws
-
Misc
- vin Arcum Daggson
- com Darigaaz Obosh
- sta Doom cannon
- vin EDH cycling
- vin Gaddock Teeg
- com Godo, Bandit Warlord
- vin Golos
- vin Gravetide
- leg Ink-Treader Nephilim
- com Isu, The Abominable
- sta Legendary Kobold!
- sta Ludvec
- sta Nevinyrral
- com Sidar Jibari
- vin T2
- vin Tasigur, the Golden Bananna
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Path of the Djinn
-
R/G
-
Rielle the Wheel
-
The Gunslinger
-
Instants
- com Instants 1 cmc
- com Instants 2 cmc
- com Instants 3/4 cmc
- com Instants 5+ cmc
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Sorceries
- com Sorceries
- com Sorceries 1 cmc
- com Sorceries 2 cmc
- com Sorceries 3/4 cmc
- com Sorceries 5+ cmc
- com Arcane
- com Final cuts
- com Instants and sorcery
- com Lands/ramp
- com Permanents
- com The Gunslinger
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-
The Panthenon
- com Gods
- com Gods main crew
- com The Panthenon
-
Valki
-
WALL-E
-
-
Pod
-
Pod Series 1
- sta Chainer, Nightmare Adept
- sta Copy 1 of Final Rayami, the First of the Fallen
- com Creatures of Final Rayami, the First of the Fallen
- com Final Rayami, the First of the Fallen
- vin Merciless rage
- vin morph edh
- vin morph experiment
- vin Mystic intellect
- vin Primal Genesis
- sta Rayami, the First of the Fallen
-
Pod Series 2
-
Pod Series 3
- sta Adrix and Nev
- sta Breena
- sta Willowdusk
- sta Zaffai
-
-
-
Fight Night
-
Ep 1
- sta Lawful Good
-
Ep 2
- his Grapeshot
-
-
Gauntlet
- leg Alpha Legacy/EDH
- mod Alpha Modern
- pio Alpha Pioneer
- sta Alpha Standard
- sta Gauntlet Alpha
- sta Gauntlet want list
-
Gift and Gamble
-
Aggro
-
Combo
-
Control
-
Midrange
-
-
Historic
-
Metagame as of:
-
5/6/2021
- sta Boros Midrange
- sta Dimir tainted pact
- sta Grixis Tainted Pact
- sta Gruul Aggro
- sta Izzet creativity
- sta Mono black control
- sta Mono-U Spirits
- sta Selesnya Company
- sta Simic Aggro
- sta Temur Neoform
- sta Temur Prowess
- sta Temur Super friends
-
-
Mine
- his Azorius Control
- sta Copy of Maze's End
- pio Copy of WU Sigarda's Aid 3
- sta Jeskai Control
- his Lorehold learn
- sta Spring thaw
- sta UW Approach Turbo
-
Others
- sta Azorius Control
- sta Goblins
- sta Gruul Aggro
- sta Jund Sacrifice
- sta Simic Paradox engine
- sta Sultai Midrange
- sta Sultai Ramp (Yorion)
-
-
Holiday challenge
-
Legacy
-
Misc
- vin Abzan Cataclysm
- leg Burn
- vin Jund Depths
- leg Legacy Welder Reanimator
- vin Sultai Delver
-
Nic Fit
-
Reanimator
- leg B/R reanimator
- sta BR Reanimator 2
- sta MTGO B/R reanimator
- sta Reanimator
- sta UB Reanimator
-
-
Modern
-
Adam's Tools
-
Full Throtle Death's Shadow
- mod Big Bads
- sta Delirium rack
- mod Esper death's shadow
- mod GDS Dexta
- leg Knights of Dredge
- mod Mardu
- sta Modern Hammer
- sta Smallpox
-
Mill
-
Archive
- sta Altar of Orb
- mod Artifact mill
- mod Azorius Stoneblade
- mod Bonds Combo
- mod Combo Esper Control
- mod Copy of Esper Mill Build
- mod Death mill V1
- mod Death mill V2
- mod Esper Creature mill
- mod Esper Mill
- mod Esper Mill Aether Revolt
- mod Esper Mill Ixalan
- leg Esper Mystic Mill
- sta Esper Mystic Mill NRG 01/11/19
- leg Esper Mystic Mill regionals 10/19
- sta Fractured Sanity
- mod Greedy 4c mill
- mod Grixis Creature mill
- mod Ikoria Mill
- sta Kaheera Mill
- mod Kaya Full Stop
- leg mystic
- mod Stoneage mill V1
- leg Stoneage mill V3
- mod Sultai Mill Creature balance
- mod Sultai Mill V1
- mod Sultai Mill V2
- leg Sultai Mystic Mill
- sta Sultai Mystical Teachings
- mod Super Lean Mill
- mod U/B Mill Field
- sta Uro mill
- mod Walker mill
- sta Yorion Mystic Mill
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Current projects
-
MTGO
- sta Lurrus Mill MTGO
- sta MTGO Mill 1
- sta Mystic Mill for MTGO
- sta Collected conjuring mill
- sta LD mill
- sta Texas Mill
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-
-
Stack based Combo
- leg Adam's Electro-end
- mod Creature Wheel
- leg Dreadhorde Arcanist
- mod Dreadhorde Foretold
- mod Electro-end
- mod Electro-End Cryptic
- leg Esper Control
- leg Gifts Ungiven Control
- mod Griselbrand
- mod Living End Traditional
- leg Mystic Morph
- leg The True lock
- mod The Wheel
-
-
Fredo
- mod Azorius Control
- mod Humans
- mod Infect
- leg Izzet Pheonix
- mod Jund
-
Lists
-
Brews
-
0 Cost
- leg Griselbrand
- sta Grishoalbrand
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Assault Loam
- leg Hollow Loam
- leg Jund Pyromancer Loam
-
Hollow one reborn
- sta Burning Boats
- sta Hollow end
- sta Hollow hogaack
- sta Hollow One most current (9 months)
- sta Hollow One traditional 2
- sta Hollow Orthodox
- sta Hollowone traditional
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Jeskai Xscendancy
-
Lutri
- pio Lutri Ascendancy
- mod Lutri reanimator
- mod Reverse Lutri
- mod Temur Lutri
-
Misc
- mod 4c combo!
- mod 8 frog
- sta Angels?
- mod Awake the dragon
- leg Bedlam revaler
- mod Big CMC's
- mod Collective defiance
- mod creature counters
- pio Cycling breach
- mod Day's Undoing
- mod Equipment
- leg Flyers
- mod Free army
- mod Gain draw
- mod Goblins
- sta Grave Mages
- mod Heavy tax
- mod ironworks reborn
- leg Lands
- vin Lifegain Lands
- leg Locket of yesterday's
- leg Lots of grave creatures
- sta Lotus Cobra
- leg Mardu choices
- mod Maze's End Modern?
- mod Miracles
- sta Modern aid
- mod Modern zombies
- mod New pod
- mod No Amulet, No Bloom
- mod Psycho Surgery
- mod Reanimation line
- leg Reanimator
- sta Restore Balance
- sta Sent fire
- mod Slabs
- sta Snow
- vin Temporal Mastery
- mod Temur immortal
- sta The witcher
- mod U/W Control
- leg Wizards
- mod WR Sigarda's Aid Modern
-
Mono Blue Aggro Revisited
-
Nyx
-
Pox
- mod B/W Pox Merriam
- mod B/W Smallpox
- mod B/W Smallpox Lax
- mod Pox Esper
- mod Pox Mardu
- mod Pox Mono B Devo
- mod Pox Rakdos
-
Prison
- mod Can't lose
- mod Restore ahoy!
- mod Restore/Tax
- leg The Lock!
- leg The lock! III
- leg The Lock! Reborn
- mod Turbo Fog
- mod Turbo Fog 11/1/2016
-
Summer Series
-
BW Devotion
- mod BW Devotion
- mod Out last
- mod Out run
- mod Tokens 4 u
- mod Trap!
-
-
The Belcher project
- sta 0 Land belcher
- sta Belcher bullshit
- sta Legacy Belcher
- sta LSV Belcher
- sta Modern Belcher (Banned)
- sta Modern Belcher 1
- sta Modern belcher 2
- sta Modern Belcher 3
- sta Modern Charbelcher V1
- sta Modern Charbelcher V2
- mod Modern Charbelcher?
-
Whitewash
- mod Martyr
- mod Orshov Devotion
- mod Orshov Martyr
- mod Sun and Moon?
- mod Whitewash
-
Wild Rec
- mod Sultai white Wild Rec
- mod Sultai Wild Rec
- leg Temur Wild Rec
- sta Wild Grisel
- mod Wild Rec
- sta UW control
-
-
Combo
- mod Bant Chord
- vin Jeskai Ascendancy Combo
-
Control
- mod Esper Control
-
Eldrazi
- leg Eldrazi Aggro
-
Esper
-
Control
- mod Gift Control
- vin Gift Tempo
- leg Platinum Tron
- mod The Maze Runner
- mod U/B Tezzeret
- mod U/W Flicker
- mod Esper Gideons
- mod Esper Tokens
- mod Esper Walkers
- mod Transcendant Esper
-
-
Linear
- mod Copy of Dimir Mill
- mod Humans
- sta Slivers
-
Skred Red
-
Research
- leg Skred multicolor
- mod Sun and Moon
- mod Sun and Moon 9.17
- mod Skred Red
- mod Skred Red V2
-
-
Sultai
- mod Life's Legacy
- mod Sultai Death's shadow
- mod Sultai Delver
- mod Sultai in Modern
-
Tempo
- vin Charm Delver
- vin Grixis Delver
- mod Pyro Prowess
- leg Tasigur Twin
-
Value
- mod AH G/W Hatebears
- mod G/W Hatebears
-
-
Metagames
-
COVID Meta
- sta 4 color control
- sta 4 color copy cat
- sta 4 Color Time Warp
- sta 4 color Uro
- sta Abzan Company
- sta Ad Nauseum
- sta Amulet Titan
- sta Azorius Belcher
- mod Bant Reclaimer
- sta Bant Snow
- sta Belcher bullshit the 2nd
- sta Boros Heliod
- sta Boros LD
- sta Dimir Rogues Duke
- sta Dimir Rogues LSV
- sta Dredge
- sta Eldrazi tron
- sta Esper Control
- sta Hu-mans
- sta Jengatha Nactyl
- sta Jeskai Lotus Field
- sta Jund
- sta Mardu Death's Shadow
- sta Mon-red prowess
- sta oops all spells
- sta Selesnya Company
- sta Selesnya Reclaimer
- sta UR Prowess
-
Metagame 06/02/2018
- mod Affinity
- mod Boggles
- mod Burn
- mod Control
- leg Hollow One
- mod Humans
- leg Mardu Pyromancer
- mod Titan Shift
-
Metagame 1/11/19
-
Control
-
Graveyard Control
- leg Affinity
- leg Bant Snowblade
- mod Burn
- mod Eldrazi Tron
- leg Humans
- leg Selesnya Eldrazi
-
-
Operable
-
Advanced Procedures
- leg Death's Shadow
- sta Rock Combo
-
Oko/Urza
- leg Emry Ascendancy
- leg Paradoxical urza
- sta Simic Whirza
- sta Sultai Urza
- sta Urza Control
- leg Whirza
-
Titan
- sta Simic Field
- leg Titan
- sta Titanshift
- leg Bogles
- leg Devoted devastation
- sta Infect
- leg Storm
- leg Urza Tron
-
- leg Azorius control
- sta Jund
-
-
Metagame 3/27/15
- mod Affinity
- leg Assault Loam
- leg Bloom Titan
- mod Burn
- vin Infect
- mod Junk
- vin Twin Exarch
- mod Urzatron
-
Metagame 8/17/15
- mod Affinity
- leg Amulet Bloom
- mod Blue Tron
- mod G/R Breach
- leg G/R Tron
- leg G/R Tron 2
- leg Goryo's Vengeance
- mod Grixis Control
- vin Grixis Delver
- leg Grixis Twin
- mod Jund
- mod Merfolk
- mod Naya Burn
- mod Scapeshift
- leg Temur Twin
- leg Urzatron
-
Post Companion COVID
- sta Blue Moon
- sta Sultai Snow
-
-
Misc
-
PT Atlanta and Regionals
-
Titans
- sta Temur Turns
- mod Tezzerac
-
-
Pioneer
-
Adam's super secret tech
-
Approach
- sta Approach
- pio Bant Approach
- sta Bant Approach Super Turbo
- sta Esper Approach
- sta Jeskai Approach
- pio UW Approach Switch
- sta UW Approach Turbo
-
Big Booty
- pio Arcades, The Strategist
- sta Tough Guys
-
Call Collect
- sta Call Collect
- sta Copy of Jund Call Collect
- sta Jund Call Collect
-
Control
- pio Dimir control
- sta Esper Control 60 test
- sta UW control test 60
-
Dargons
- pio Dargons
- sta GR dargons
-
G/W Avacyn
- pio G/W Avacyn
- sta G/W Avacyn 2
- pio Graveyard Green
- sta Leap/Avacyn
- sta selesnya devotion
-
Jeskai Ascendancy
-
Maze's End
- pio Maze's End
- sta Maze's End New School
- pio Maze's End TF
- pio Pioneer Maze's End
-
Midrange Kroxa
- sta Kroxa 4 Color
- sta Kroxa Artfifacts
- sta Kroxa BR
- sta Kroxa Dragons
- sta Kroxa Grixis
- sta Kroxa Jund
- sta Kroxa Prime
-
Misc
- sta Affinity
- sta Black Devotion
- pio Collective defiance
- sta Control
- sta Copy of Temur immortal
- sta Diciple of deceit
- pio Emergent Ultimatum
- sta Gonti's machinations
- pio GW heliod
- sta Harvest season
- sta Lurrus/Professor of symbology
- pio Mill?
- sta Mono Red
- pio Oath of Nissa
- pio Real Big
- pio Riddle of lightning
- sta Slivers
- sta Stoke the flames
- pio The Lock: Pioneer edition
- mod Thunderkin
- pio Tokens?
- pio UG Heroic
- sta Vampires
- pio Wizards
- mod Yorion BS
-
Rack?
- sta OG 8
- sta Pioneer Liliana Rack
- pio Pioneer Rack
- sta Pioneer Rack RB
- sta Pioneer Rack UB
- sta Ross's last 8
-
Sigarda's Aid
- pio Jeskai Sigarda's Aid
- sta Sigarda's Aid
- sta WB Sigarda's Aid
- sta WG Sigarda's Aid
- pio WU Sigarda's Aid 1
- pio WU Sigarda's Aid 2
- pio WU Sigarda's Aid 3
- sta WU Sigarda's Aid 4
-
Temur Immortal
- pio R/g arcanist 1
- pio R/g arcanist 2 GY
- pio R/g arcanist 3 Satyrs!
- pio Temur immortal
-
UW Obsession
-
Elephants 1.15.20
- pio 1-3 Uro/Omnath
- sta Azorius auras update potential
- sta MTGO Affinity/Aura
- pio UW Obsession
- sta UW Obsession 2
- pio UW Obsession 3
-
-
Yidaro
- pio Jeskai Black Yidaro
- sta Jeskai Yidaro
-
-
Card pool
- leg Pioneer Artifacts and Colorless
- sta Pioneer Ban List
- sta Pioneer Black
- sta Pioneer Blue
- vin Pioneer Green
- pio Pioneer Lands
- vin Pioneer Multicolor
- sta Pioneer Red
- sta Pioneer White
-
Others Decks
-
Decks
-
Approach
- sta Approach Field
- sta Esper Approach
- sta Gideon Approach
-
Arcanist/Prowess
- sta Atarka Red
- sta Grixis Arcanist
- sta Mono-red aggro
- sta Naya Heroic
- sta RW Heroic
-
Bogles
-
Control
- sta Azorius Control
- sta Dragons
- sta Esper Control
- sta UB Control
-
Copycat
- sta 4 Color Copy Cat
- sta Bant Copy cat
- sta Copy Cat
- sta Felidar Fires
-
Counters
- sta Green Counters
- sta Hardened Scales
- sta Hardened Scales 2
-
Devotion
- sta Mono black aggro
- sta Mono Black Devotion
- sta Mono Black Devotion 2
- sta Mono Blue Devotion
- sta Simic Devotion
-
Ensoul
- sta Affinity
- sta Izzet Ensoul
- sta Jeskai Ensoul
-
Jeskai Ascendancy
-
Marvel
- sta Boar Marvel
- sta Karn Marvel
- sta Sultai Marvel
-
Misc
- sta Bant Company
- sta Esper Mentor
- sta Gruul Aggro
- sta Gruul Raze-Boar
- sta Humans
- sta Izzet Emerge
- sta Izzet Pheonix
- sta Izzet Wizards
- sta Jund
- sta Kethis Combo
- sta Maze's End
- sta Mono Blue God-pharoh's gift
- sta Orzhov vampires
- sta Rabble red
- sta Rally
- sta Spirits
- sta Sultai Delerium
- sta Sultai Dredge
- sta Sultai Good Stuff
- sta The Rock
- sta UW Flash
- sta Vehicles
-
Reclamation
- sta Simic nexus
- sta Temur reclamation
-
Super Freinds
- sta Super Friends
- sta Super Friends 2
-
-
Metas
-
COVID Meta
-
Lotus Field
- sta Lotus Field 2
- sta New Lotus Field
-
Oops all spells
- sta oops all spells
- sta Oops Black
- sta Oops Blue
- sta Oops lite
- sta Azorius Spirits
- sta Boros Auras
- sta Boros Burn
- sta Boros Winnota
- sta Boros Wizards
- sta Chonky Gruul
- sta Chonky red
- sta Citadel Sacrifice
- sta Enter the Infinite
- sta Esper Yorion
- sta Four-color ramp
- sta Grixis Control
- sta Gruul Aggro
- sta Gruul Possibility Storm
- sta Inverter 1
- pio Jeskai Fires
- sta Jund Citadel
- sta Lurrus pyromancer
- sta Mono-Green Devotion
- sta Niv-Mizzet reborn
- sta Orzhov Humans
- sta Rakdos Arcanist (Lurrus)
- sta Simic Spirits
- pio Sultai Control
- sta Sultai Dredge
- sta Sultai Rec
- sta Temur Rec
- sta Wafo-Tapa Dimir Control
- sta Winnota
-
-
Meta 14+22+29
- sta Bant Spirits
- sta Dimir Inverter
- sta Lotus Breach
- sta Mon-green ramp
- sta Mono Black Aggro
- sta Mono Black Aggro Vamp
- sta Mono White Devotion
- sta Mono-red Aggro
- sta Orzhov Aura's
- sta Swedish Sultai
- sta UW Control
-
Pioneer 9/1/22
- sta Boros Heroic
- sta Esper Control
- sta Greasefang Parhelion
- sta Izzet Arclight
- sta Lotus Field Combo
- sta Mono Green Devotion
- sta Rakdos Aggro
- sta Red Deck Wins
- sta Spirit Aggro
- sta UW Control
- sta Yorion Control
-
Player Tour 1
- sta Bant Spirits
- sta Inverter
- sta Inverter 2
- sta Inverter Prime
- sta Izzet Wizards
- sta Sram Auras
- sta Sultai Delerium
-
-
-
-
Standard
-
Bloomburrow
- sta Turbo fog
-
Core 2021
-
COVID
- sta Orzhov auras
-
Eldrane
- sta Abzan
- sta Adventure Time
- sta Cat Food
- sta Chris Fires
- sta Esper Dance
- sta Esper Hero
- sta Fires 1
- leg Green Stompy
- sta Gruul Aggro
- sta Mono-Green Ramp
- sta Selesnya Adventures
- sta Simic Flash
- mod Spectral Sailor
-
Ikoria
- sta Combo
- sta Dominaria drakes
- sta Jengartha
- sta Mono blue combo
- sta pteramander
-
Kladheim
-
Giants
- sta Grixis Giants
- sta Grixis Snow Giants
- sta Jeskai Giants
-
Mono Black
- sta Mono B Attrition
- sta Mono B Devotion
-
Other's Decks
- sta Boros Aggro
- sta Cycling
- sta Dimir Rogues
- sta Gruul Adventures
- sta Izzet Midrange
- sta Jeskai Yorion
- sta Mono G Food
- sta Mono-blue aggro snow
- sta Mono-white aggro
- sta Naya Adventures
- sta Rakdos Midrange
- sta Rakdos Midrange Lurrus
- sta Sultai Ramp (Yorion)
- sta Temur Midrange (Yorion)
- sta Temur Ramp
-
Snow Patrol
- sta Blue Snow
- sta Dead Snow
- sta Izzet Snow
- sta Mono B Snow
- sta Plain Snow
- sta Spring thaw
- mod Collected conjuring
- sta Cycling
- sta Cycling 2
- sta Foretold
- sta Oracle
-
-
Old Standard
-
2020
- sta Lich's Mastery
-
Aether Revolt
- mod 5-Color Cascade
- mod Bg cheap stuff
- mod Combo Equip
- mod Fevered Visoions
- mod Four-Color Saheeli Aetherworks
- mod Fun Police!
- mod Rakdos Midrange
- mod temur ish works
-
Amonkhet
-
Meta 4/25/2017
- mod 4 Color Saheeli
- mod 4 Color Saheeli 1st
- mod 4 Color Saheeli KJ
- mod G/B Constrictor
- mod Grixis Zombies
- mod Jund Energy
- mod Mardu vehicles
- mod Mardu Vehicles 1st
- mod U/R Emerge
-
Turbo Fog
- mod Landsell U/G Ramp
- mod Majors Fog
- mod Turbo fog!
- mod U/W Suns
- mod 4 color Delerium
- leg Durdle Town
- mod Gaea's Revenge!
- mod Izzet Machine Gun
- mod Jeskai Control
- mod Mill/Dynavolt Tower
- leg Molten Nursery
- mod Tempo/ Lockout
- mod U/W flash
-
-
Battle
- mod 3/5
- vin 5 Color Control
- mod Aristocrats?
- vin Devoid
- vin Esper Awaken
- mod G/W Lifegain
- vin Languish
- vin Planeswalkers
- vin Sphinx II: Electric Boogaloo
- vin Villian
-
Dominaria
-
Control
- mod 8 Spike
- mod Bant Approach
- mod Copy of Approach
- mod Esper Control
- mod Esper Control Ernest
- mod Esper Control Guilliame
- mod Teferi Control
- sta Box-for-a-Box
- mod Counter burn
- leg Foil set
- mod Graveyard
- mod GW Value town
- leg Paradox
- mod R/G Ramp
- mod Raff Capashen
-
-
Dragons of Tarkhir
- mod Abzan Aggro
- mod Butt Assault
- mod DT Watchlist
- vin Esper Dragons
- mod G/R Aggro AL
- mod G/R Aggro CVM
- mod G/R Dargons
- mod G/W Devotion
- vin Jeskai Aggro
- vin Jeskai Ascendancy
- vin Jeskai Heroic
- vin Jeskai Tokens
- mod Mon-red aggro
- vin U/G Devotion
- mod U/R Dargon Control
- mod U/W Control
- vin Waste Not
-
Eldritch Moon
-
Opening Weekend
- mod B/W Angel Control
- mod Bant Company
- mod G/B Delerium
- mod G/R Dragons
- mod G/R Goggles
- mod Sultai Control
- mod Sultai Emerge
- mod U/R Eldrazi
- mod U/R merge
- mod U/R Prowess
- mod U/W Spirits
- mod Apex Predators
- mod Controlled Burn
- mod Equipment
- mod Hella Mad
- mod U/G Crush
- mod U/W Enchantment
-
-
Fate Reforged
-
Manifest
- vin Ferocity
- mod G/R Manifest
- mod Temur Aggro
-
Sultai
- vin Aintrazi Sultai
- vin GF Sultai Control
- vin Sultai Control
- mod Alesha Jund
- mod B/W ConsteDevo
- mod FR Watchlist
- vin Grixis Control
- vin Robots?
- mod Selesnya Devotion
- mod Ugi-Tron
-
-
Gatewatch
- vin 5c Darga Walkers
- mod Big Red Control
- mod BR control
- mod Devoid
- mod Grixis Aggro
- vin Hedron Allignment
- vin Hedron yard
- mod Izzet Red?
- mod Just saying
- vin Not red Awaken
- vin Sphinx III: The final act
-
Guilds of Ravnica
-
After PTGR
-
Adam's Options
- sta Bant Turbo fog
- sta Esper Control
- sta Jeskai Control
- sta Bant Turbo fog
- sta Cards to consider
- sta Dimir Control MTGO
- sta Esper Control MTGO
- sta JC Wilson Mok
- sta Jeskai Control MTGO
-
-
Control
- sta Copy of Izzet_LD
- sta Grixis
- sta Jeskai Control
- sta Sultai control
- sta Turbo Mill
- mod U/W nexus
-
Favorable Winds
- mod Favorable Winds
- sta Favorable Winds Red
- sta Turbo Surveil
-
G/B/X
- sta Abzan
- sta Abzan 2
- sta Abzan Blue
- sta Abzan Red
- sta Abzan Vig
- sta G/B go under
- sta G/W tokens
- mod Mending of Dominaria
- mod Militia Bugler
- sta Naya
- sta Sultai Graveyard
- mod Untamed Kavu
-
Izzet Burn?
- sta Counter burn
- sta Field
- sta Goblins
- sta Wizards
- sta X2
-
Other
- mod Apex of Power
- sta Arcades, The Strategist
- sta Boros
- sta Copy of Standard best card pool
- sta equip/aura
- sta Gravefire
- sta Green Stompy
- mod Maze's End
- sta Mono-red
- sta The Weatherlight
-
-
Hours of Devastation
-
Control
- mod 4 color control
- mod Grixis Control
- mod Jeskai Control
- mod Temur Control
- mod Hellbent
- mod Standard dredge
- mod U/G Tempo Ramp
-
-
Ixalan
-
Itlimoc
- leg Bant Itlimoc
- leg Sultai Itlimoc
- leg Temur Itlimoc
- mod Improvise
- mod Mono black
- mod New Perspectives
- mod primal amulet
- mod Showdown
- mod U/G/X Tempo Ramp
-
-
Kaladesh
-
Prototypes
- leg Aether Storm
- mod all color
- mod Dredge Light
- mod Emerge anew
- mod Tokens
- mod Emerge Again!
- mod Fog Machine
- mod Grixis Visions
- mod standard standouts
-
-
M19
- mod Armageddon
- mod Guillermo Wafo-Tapa
- mod Mono red flame
- mod Revenge of the Nerds
- mod Teshar combo
- mod Turbo Approach
-
Origins
-
Control
- mod AS Turbo Fog
- mod Fog Walkers
- vin Sultai Control
- vin Turbo Fog
- vin U/B Thopter Control
- vin U/R Tutelage Mill
- vin U/W control
-
Other
- mod 5 Color Rally
- mod Abzan CoCo
- vin All enchantment Jeskai Ascendancy
- vin Jeskai Ascendancy
- vin Magma Delve
- mod W/B Humans?
-
-
Pre Fate Reforged
- mod Abzan
- mod Abzan Graveyard
- mod Devotion to Green
- vin Doom UR
- vin Esper Control
- vin Jeskai Combo
- vin Jeskai Tokens
- mod Mono Red Aggro
- mod Neapolitan
- mod New Standard Tops
- vin Pre FR Watchlist
- vin Sphinx's Riddle
- mod Sultai
- vin Vill Wealth
-
Ravnica Allegiance
- sta Aggro Gate
- sta Copy of The Weatherlight
- sta Copy of Turbo Surveil
- leg Fog Gate
- sta Grixis fuck your couch
- sta Izzet Calvacade
- mod Mill
- sta Skeleton/zombies
-
Rivals of Ixalan
- mod Approach
- mod Colllossus
-
Shadows over Innistrad
-
Seasons past
- mod Abzan Season
- mod Jund Season
- mod Seasoned Control
- mod Big Red Control
- mod Brain in a Jar
- mod Esper Control
- mod Hedron Allignment
- mod R/G Ramp
- mod Shoggoths
- mod Storm
-
-
War of the Spark
- mod Copy of Aggro Gate
- sta Copy of Arcades, The Strategist
- sta Skeleton/zombies 2
- sta Standard 8 rack
- sta Tamiyo
- sta Wizad aggro
- mod Maze's End
- vin Maze's End 30$
-
-
Strixhaven
- sta Green Prowess
-
Theros Beyond Death
- sta Lazav
-
Zendikar Rising
-
Gyruda
- sta Gyruda
- sta UB Gyurda control
- sta UB Reanimator
- sta Counter Aggro
-
-
-
Vintage
- vin Jund Death's Shadow
- sta UBRG
- sta Underworld Breach
- vin V1 Jund Death's Shadow
-
Avg. CMC 2.67 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 60 cards, 16 distinct
Columns
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (18) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Arclight Phoenix | $3.10 | Creature - Phoenix | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Baral, Chief of Compliance | $1.63 | Legendary Creature - Human Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Flameblade Adept | $0.22 | Creature - Jackal Warrior | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Goblin Electromancer | $0.08 | Creature - Goblin Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Hollow One | $2.70 | Artifact Creature - Golem | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (26) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Beacon Bolt | $0.18 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Cathartic Reunion | $0.14 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Chart a Course | $0.22 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Collected Conjuring | $0.12 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Doublecast | $0.14 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Pelakka Predation // Pelakka Caverns | $0.14 | Sorcery // Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Tormenting Voice | $0.08 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (16) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Blood Crypt | $15.40 | Land - Swamp Mountain | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Riverglide Pathway // Lavaglide Pathway | $5.94 | Land // Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Spirebluff Canal | $2.95 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Steam Vents | $13.87 | Land - Island Mountain |
Sideboard - 34 cards, 30 distinct
Notes
I can't believe it, I fucking cracked it! Sometimes it just has to marinate in my head for awhile, but after taking a nap drinking a coffee stout, I was tossing and turning in bed thinking about this deck.
The problem with these builds is the tension between needing to discard cards profusely and triple spell reliably while doing it in a timeframe that matters. Because at the end of the day, we creating some number (hopefully a high one) of 4/4 vanilla creatures and 3/2 creatures with haste. This is a winning combination, but only if we can dump into play quickly, as they will be outclassed in the midgame. Flameblade adept is the perfect litmus test for this. If we play that on one, is swinging for a good amount damage on T2 and T3? If the answer is no, our engine doesn't perform at the right level.
So I started turning over the idea that collected conjuring is the best way to meet this need. It triples spells all it's own, and presumably is casting a lot of discard based cantrips. Most of the discard enablers are sorceries (12 for sure), and collected conjuring requires a minimum of 22 sorceries to be effective (a little more of third of our deck). With the pheonix's and hollow ones as well as flameblade adept, this gave us a little room to operate. With the core of the deck being discard draw spells we are casting consistently, we can lower our land count. I also realized that our sorcery count is a premium, so putting in DFC's of the best sorceries would be a must include to bridge that gap. I decided 16 untapped land sources +4 DFC sorceries would be a good manabase. We only had two options in bala ged recovery and pelakka predation. Black by far has better sorcery options, and having maindeck hand disruption is literately perfect. A collected conjuring into cathartic reunion predation can clear a sweeper or removal out of the hand before I commit more creatures to the board or combat. At the end of this I had 12 more spots to fill, with at least 6 needing to be sorceries (more would be better of course).
Then the hits started really coming. Thinking about it, my list of spells so far all had a generic mana requirement, which means they can be effectively cost reduced. The curve was already fairly low, so cost reduction would have big dividends reducing the twelve core spelss to a single mana and collected conjuring to 3 mana, deploying it a turn sooner. Cost reducers then speed up the whole deck and allow for alternate triple spelling on T3 with any 3 enablers which all happen to be able dig for each while looking for payoffs. Fucking nutz. And the best cost reducers in goblin electromancer and baral are legal. We hit pay dirt.
We want at least 6 given that they make the whole deck go whir, and we might want the whole 8. We can discard un needed copies so it's hard not to, but our sorcery requirements pinch this unless we cut two land, which might be alright but I won't know without testing. What's the split then? I don't really know, a lot of testing needs to be done. Baral is easier to cast, survives shocks, can do some chump blocking or swinging without concern. Goblin electromancer can be played in multiples. I think Baral is probably better, because we only really need one in play to go off, but I could be wrong. Electromancer we can deploy two so that if they kill one we can still go off. I just don't know yet, but I'm skewed towards Baral if we are running less than 8 to start.
That leaves the last 6 sorceries. It occured to me because of the Izzet combo deck that doublecast is insane. Double any of these spells is nuts, a spell with an additional cost when copied doesn't need to be paid, so we can draw six after discarding 2 with our cathartic reunion. Double conjuring is bananas. So it adds another fail rate, basically like collected conjuring 5-8. The copy doesn't count for arclight, and another non-bo is that this is not a real sorcery for conjuring to hit. I mean it can, but it won't trigger a copy for the other conjuring spell (everything is already cast when this spell is resolving). So you have to have a mana or two up post conjuring to get the value off it, which is feasible, but creates tension when we can conjuring on 3 and might "miss", effectively negating our busted early start. So as it good as it is, it's probably a two of if anything.
The strongest baseline considerations are honor the god-pharoh, seize the spoils, memory leak, invade the city, quasiduplicate, and beacon bolt. The first two offer the next discard draw spells, increasing our consistencey, but they cost 3, so we will be clunky some amount of the time. They might just be a necessary evil, but I think I want to try a version without them first to see if I need the deck to be more consistent in this way or if I can get away with not including them. Memory leak is basically perfect, offering additional hand disruption and a one mana cantrip, it's only downside that it doesn't trigger arclight when cycled but a small concession. Invade the city and quasi duplicate offer additional threats to hit off conjuring, and these also might be a necessary evil to make the deck really do what it's designed to do in overwhelming our opponents. Invade the city can make some huge ass zombies, and there a few amass cards I might include in the sideboard if I went this route. Quasiduplicate has jump-start, a really good mechainic for this deck, but needs some timing so is probably to risky. Then there's beacon bolt. Our deck has no removal at present, so we very much want it, it has jump-start, it will basically always be murder even after graveyard hate. I went with a playset main, as a primary way to remove blockers, but these 6 slots will have to be tested and refined.
Noticeable omissions are ox of agonas and rielle. These cards are trully excellent, but I would have to cut flameblade adept or a cost reducer to put them in, neither which seem correct, and as it is I think I want the last two cost reducers anyway. These are not coming in over sorceries or land in this version, so I'm passing.
The sideboard offers some interesting options. First, we sidestep graveyard hate in this version simply by replacing arclight pheonix with 4 other threats and playing a tad more slowly. That's pretty awesome, and it keeps our core engine intact. The best I can come up with so far is a simple switch crackling drake, ominous seas, or dreadhorde invasion (although amass is just short of good enough, invade the city is not good if we are expecting graveyard hate). I like Ominous seas a lot as slightly slower pheonix's that are hard to answer. Crackling drake is one creature, but robust and an easy switch. Another potential angle is thassa's oracle, but I need to know how easy it is to deck ourselves first.
After that we have those flex spots in our sorcery package and maybe flameblade adepts, although probably not on those. We get to be more controlling against aggressive decks by bringing in more sorcery speed removal and sweltering suns (which our post board threats live through, I would cut flameblade adept for these). This deck can wield a bontu's last reckoning pretty well too, and a particular good blowout card against aggro is kari zev's expertise, which put the screws on our opponent while double spelling. Hitting it off a collected conjuring is going to be like Christmas. Lullmage's domination off a conjuring against an aggressive opponent seems sick, but the triple blue probably makes this a non starter.
Against control and combo we go disruptive with thoughtseize effects and mind rots. Inscription of Ruin seems really versatile across matchups. We also have reach in skewer the critics, sovereign's bite, and stealth mission, if that ends being prefferable. We have quite a fe modal answers in black, so our sideboard is surprisingly deep for having to be sorceries cmc 3 or less. If we expect a lot of grafdigger's cage, ravenform and angrath's rampage can help with that.
I can't fucking wait to take this for a spin. T3 and T4 we are going off, hard, and I can't wait to see what it looks like!
The problem with these builds is the tension between needing to discard cards profusely and triple spell reliably while doing it in a timeframe that matters. Because at the end of the day, we creating some number (hopefully a high one) of 4/4 vanilla creatures and 3/2 creatures with haste. This is a winning combination, but only if we can dump into play quickly, as they will be outclassed in the midgame. Flameblade adept is the perfect litmus test for this. If we play that on one, is swinging for a good amount damage on T2 and T3? If the answer is no, our engine doesn't perform at the right level.
So I started turning over the idea that collected conjuring is the best way to meet this need. It triples spells all it's own, and presumably is casting a lot of discard based cantrips. Most of the discard enablers are sorceries (12 for sure), and collected conjuring requires a minimum of 22 sorceries to be effective (a little more of third of our deck). With the pheonix's and hollow ones as well as flameblade adept, this gave us a little room to operate. With the core of the deck being discard draw spells we are casting consistently, we can lower our land count. I also realized that our sorcery count is a premium, so putting in DFC's of the best sorceries would be a must include to bridge that gap. I decided 16 untapped land sources +4 DFC sorceries would be a good manabase. We only had two options in bala ged recovery and pelakka predation. Black by far has better sorcery options, and having maindeck hand disruption is literately perfect. A collected conjuring into cathartic reunion predation can clear a sweeper or removal out of the hand before I commit more creatures to the board or combat. At the end of this I had 12 more spots to fill, with at least 6 needing to be sorceries (more would be better of course).
Then the hits started really coming. Thinking about it, my list of spells so far all had a generic mana requirement, which means they can be effectively cost reduced. The curve was already fairly low, so cost reduction would have big dividends reducing the twelve core spelss to a single mana and collected conjuring to 3 mana, deploying it a turn sooner. Cost reducers then speed up the whole deck and allow for alternate triple spelling on T3 with any 3 enablers which all happen to be able dig for each while looking for payoffs. Fucking nutz. And the best cost reducers in goblin electromancer and baral are legal. We hit pay dirt.
We want at least 6 given that they make the whole deck go whir, and we might want the whole 8. We can discard un needed copies so it's hard not to, but our sorcery requirements pinch this unless we cut two land, which might be alright but I won't know without testing. What's the split then? I don't really know, a lot of testing needs to be done. Baral is easier to cast, survives shocks, can do some chump blocking or swinging without concern. Goblin electromancer can be played in multiples. I think Baral is probably better, because we only really need one in play to go off, but I could be wrong. Electromancer we can deploy two so that if they kill one we can still go off. I just don't know yet, but I'm skewed towards Baral if we are running less than 8 to start.
That leaves the last 6 sorceries. It occured to me because of the Izzet combo deck that doublecast is insane. Double any of these spells is nuts, a spell with an additional cost when copied doesn't need to be paid, so we can draw six after discarding 2 with our cathartic reunion. Double conjuring is bananas. So it adds another fail rate, basically like collected conjuring 5-8. The copy doesn't count for arclight, and another non-bo is that this is not a real sorcery for conjuring to hit. I mean it can, but it won't trigger a copy for the other conjuring spell (everything is already cast when this spell is resolving). So you have to have a mana or two up post conjuring to get the value off it, which is feasible, but creates tension when we can conjuring on 3 and might "miss", effectively negating our busted early start. So as it good as it is, it's probably a two of if anything.
The strongest baseline considerations are honor the god-pharoh, seize the spoils, memory leak, invade the city, quasiduplicate, and beacon bolt. The first two offer the next discard draw spells, increasing our consistencey, but they cost 3, so we will be clunky some amount of the time. They might just be a necessary evil, but I think I want to try a version without them first to see if I need the deck to be more consistent in this way or if I can get away with not including them. Memory leak is basically perfect, offering additional hand disruption and a one mana cantrip, it's only downside that it doesn't trigger arclight when cycled but a small concession. Invade the city and quasi duplicate offer additional threats to hit off conjuring, and these also might be a necessary evil to make the deck really do what it's designed to do in overwhelming our opponents. Invade the city can make some huge ass zombies, and there a few amass cards I might include in the sideboard if I went this route. Quasiduplicate has jump-start, a really good mechainic for this deck, but needs some timing so is probably to risky. Then there's beacon bolt. Our deck has no removal at present, so we very much want it, it has jump-start, it will basically always be murder even after graveyard hate. I went with a playset main, as a primary way to remove blockers, but these 6 slots will have to be tested and refined.
Noticeable omissions are ox of agonas and rielle. These cards are trully excellent, but I would have to cut flameblade adept or a cost reducer to put them in, neither which seem correct, and as it is I think I want the last two cost reducers anyway. These are not coming in over sorceries or land in this version, so I'm passing.
The sideboard offers some interesting options. First, we sidestep graveyard hate in this version simply by replacing arclight pheonix with 4 other threats and playing a tad more slowly. That's pretty awesome, and it keeps our core engine intact. The best I can come up with so far is a simple switch crackling drake, ominous seas, or dreadhorde invasion (although amass is just short of good enough, invade the city is not good if we are expecting graveyard hate). I like Ominous seas a lot as slightly slower pheonix's that are hard to answer. Crackling drake is one creature, but robust and an easy switch. Another potential angle is thassa's oracle, but I need to know how easy it is to deck ourselves first.
After that we have those flex spots in our sorcery package and maybe flameblade adepts, although probably not on those. We get to be more controlling against aggressive decks by bringing in more sorcery speed removal and sweltering suns (which our post board threats live through, I would cut flameblade adept for these). This deck can wield a bontu's last reckoning pretty well too, and a particular good blowout card against aggro is kari zev's expertise, which put the screws on our opponent while double spelling. Hitting it off a collected conjuring is going to be like Christmas. Lullmage's domination off a conjuring against an aggressive opponent seems sick, but the triple blue probably makes this a non starter.
Against control and combo we go disruptive with thoughtseize effects and mind rots. Inscription of Ruin seems really versatile across matchups. We also have reach in skewer the critics, sovereign's bite, and stealth mission, if that ends being prefferable. We have quite a fe modal answers in black, so our sideboard is surprisingly deep for having to be sorceries cmc 3 or less. If we expect a lot of grafdigger's cage, ravenform and angrath's rampage can help with that.
I can't fucking wait to take this for a spin. T3 and T4 we are going off, hard, and I can't wait to see what it looks like!
Comments
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