Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$69.26

0 Likes 0 Comments
Avg. CMC 3.17
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (10)
4 Gate Colossus
$0.07 Artifact Creature - Construct
4 Gatebreaker Ram
$0.13 Creature - Sheep
2 Wayward Swordtooth
$1.89 Creature - Dinosaur
Instant (6)
4 Growth Spiral
$0.29 Instant
2 Negate
$0.13 Instant
Sorcery (10)
4 Circuitous Route
$0.69 Sorcery
4 Gates Ablaze
$0.11 Sorcery
2 Thud
$0.22 Sorcery
Enchantment (9)
1 Arguel's Blood Fast // Temple of Aclazotz
$0.34 Legendary Enchantment // Legendary Land
4 Guild Summit
$0.14 Enchantment
2 Rhythm of the Wild
$2.16 Enchantment
2 Sarkhan's Unsealing
$0.50 Enchantment
Land (25)
3 Dimir Guildgate
$0.05 Land - Gate
1 Forest
$0.08 Basic Land - Forest
3 Golgari Guildgate
$0.14 Land - Gate
4 Gruul Guildgate
$0.04 Land - Gate
1 Island
$0.09 Basic Land - Island
4 Izzet Guildgate
$0.11 Land - Gate
4 Plaza of Harmony
$0.58 Land
1 Reliquary Tower
$2.45 Land
4 Simic Guildgate
$0.15 Land - Gate
Sideboard - 44 cards, 24 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (5)
1 Archway Angel
$0.08 Creature - Angel
1 Chamber Sentry
$0.08 Artifact Creature - Construct
1 Dire Fleet Daredevil
$0.60 Creature - Human Pirate
1 Ghalta, Primal Hunger
$3.48 Legendary Creature - Elder Dinosaur
1 Wayward Swordtooth
$1.89 Creature - Dinosaur
Instant (14)
2 Assassin's Trophy
$3.31 Instant
1 Moment of Craving
$0.04 Instant
1 Nexus of Fate
$13.13 Instant
4 Pause for Reflection
$0.05 Instant
4 Root Snare
$0.03 Instant
1 Shock
$0.03 Instant
1 Sinister Sabotage
$0.09 Instant
Sorcery (11)
4 Duress
$0.04 Sorcery
3 Star of Extinction
$1.17 Sorcery
4 Thought Erasure
$0.11 Sorcery
Artifact (4)
1 Fountain of Renewal
$0.40 Artifact
1 Glaive of the Guildpact
$0.13 Artifact - Equipment
1 Sorcerous Spyglass
$0.17 Artifact
1 The Immortal Sun
$11.11 Legendary Artifact
Enchantment (5)
1 Arguel's Blood Fast // Temple of Aclazotz
$0.34 Legendary Enchantment // Legendary Land
4 Cindervines
$0.25 Enchantment
Land (5)
2 Golgari Guildgate
$0.14 Land - Gate
2 Rakdos Guildgate
$0.17 Land - Gate
1 Reliquary Tower
$2.45 Land

Notes
 
It now seems clear that there may be two gate decks. A control heavy version that is a turbo fog variant, and a more combo aggro version focusing on closing the game out unreasonably fast. The latter is a little outside my wheelhouse, but it's power is undeniable.  Giant hasted threats is a good recipe for smashing out of nowhere. Thud is a stupid combo, allowing almost any turn to one shot a player from 20. Swordtooth is another undercosted threat and plays bonkers with gates and guild summit. Turbo fog is definitely viable, but this approach seems busted. The board wipe often leaves our creatures ganging around, so we just play through them their board. Duress and negate necessary for control.

Nexus and ghalta are spicy. Ghalta is just a redundant effect of the axis we're exploiting, so I'm pretty sure it's just correct, unless for some reason it's not reliably GG. We compound advantage, so nexus should just auto win, or be a complete catch up mechanism. Wayward swordtooth needs to be tested. It's either perfect or lackluster. It's going to die to our sweepers, but the extra land drop a turn is sick. Early it was on the on, and will be a divining rod for removal, and hi h is fine, late it's a spare 5/5 which is totally serviceable.
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