Type: Deck Idea
Format (legal 👍)
vinVintage
Approx. Value:
$178.01
Buy

0 Likes 0 Comments
Avg. CMC 2.93
Card Color Breakdown
Card Type Breakdown

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 91 cards, 28 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (34)
4 Bedlam Reveler
$0.20 Creature - Devil Horror 3 22-Aug-2016 15:07
4 Deceiver Exarch
$0.35 Creature - Phyrexian Cleric 1 22-Aug-2016 15:07
4 Elder Deep-Fiend
$0.25 Creature - Eldrazi Octopus 5 22-Aug-2016 15:07
4 Insolent Neonate
$0.16 Creature - Vampire 1 22-Aug-2016 15:07
2 Kiki-Jiki, Mirror Breaker
$8.40 Legendary Creature - Goblin Shaman 2 22-Aug-2016 15:07
4 Monastery Swiftspear
$0.19 Creature - Human Monk 1 22-Aug-2016 15:07
4 Simian Spirit Guide
$1.94 Creature - Ape Spirit 2 22-Aug-2016 15:07
4 Snapcaster Mage
$12.06 Creature - Human Wizard 2 22-Aug-2016 14:47
4 Street Wraith
$0.44 Creature - Wraith 3 22-Aug-2016 15:07
Instant (27)
3 Cryptic Command
$3.43 Instant 22-Aug-2016 15:07
4 Kozilek's Return
$1.28 Instant 22-Aug-2016 15:07
4 Lightning Bolt
$1.34 Instant 22-Aug-2016 15:06
1 Manamorphose
$3.19 Instant 22-Aug-2016 14:57
4 Noxious Revival
$3.30 Instant 22-Aug-2016 15:06
4 Remand
$0.24 Instant 22-Aug-2016 15:06
3 Riddle of Lightning
$0.07 Instant 22-Aug-2016 15:06
4 Thunderous Wrath
$0.13 Instant 22-Aug-2016 15:05
Sorcery (22)
2 Bonfire of the Damned
$1.98 Sorcery 22-Aug-2016 15:05
4 Contingency Plan
$0.12 Sorcery 22-Aug-2016 15:04
1 Faithless Looting
$0.43 Sorcery 22-Aug-2016 15:01
1 Gitaxian Probe
$3.81 Sorcery 22-Aug-2016 14:50
1 Nahiri's Wrath
$0.27 Sorcery 22-Aug-2016 14:49
4 Serum Visions
$0.69 Sorcery 22-Aug-2016 15:05
4 Taigam's Scheming
$0.15 Sorcery 22-Aug-2016 15:04
4 Temporal Mastery
$3.55 Sorcery 22-Aug-2016 15:05
1 Traverse the Ulvenwald
$0.38 Sorcery 22-Aug-2016 15:10
Artifact (4)
4 Mishra's Bauble
$0.96 Artifact 22-Aug-2016 15:05
Enchantment (4)
4 Blood Moon
$6.24 Enchantment 22-Aug-2016 15:05
Sideboard - 9 cards, 9 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Instant (6)
1 Desperate Ritual
$2.18 Instant - Arcane 22-Aug-2016 15:07
1 Lash Out
$0.13 Instant 22-Aug-2016 15:07
1 Magma Jet
$0.06 Instant 22-Aug-2016 15:06
1 Release the Ants
$0.16 Instant 22-Aug-2016 15:06
1 Scattering Stroke
$0.26 Instant 22-Aug-2016 15:06
1 Telling Time
$0.35 Instant 22-Aug-2016 15:05
Sorcery (3)
1 Devastation Tide
$0.54 Sorcery 22-Aug-2016 15:05
1 Research the Deep
$0.31 Sorcery 22-Aug-2016 15:04
1 Titan's Revenge
$0.32 Sorcery 22-Aug-2016 15:04

Notes
 
Here's some odd packages that fit together well.

I was thinking about how well deceiver exarch/kiki-jiki pair with Koz return and Elder-deep fiend as tempo plays. It seems like if you pair it with the usual u/r tempo stuff it would pretty effective. You would have to sculpt your draws.

u/r miracles in modern has been waiting awhile, and needs serious draw sculpting. We have serum visions and telling time, but we also have taiga's scheming/contingency plan that super digs and sculpts. Noxious Revival/ snapcaster mage pulls the room together. This also packages with the death shadow engine of wraith/bauble/probe. Bauble is so good with miracles!

Add Bedlam Reveler and other discard outlets like neonate, wrath, and looting for value and keep cards flowing. Riddle of lightning does so much work and damage, it's almost another combo. Traverse the ulvenwald to pull the room together?

If I can refine this list, imagine some of the sequences! T 1 visions, T2 scheme/plan, T3 Exarch with return in yard. T4 deep-fiend recur return OR T4 simian/kiki win. T5 Riddle into mastery thunderous wrath.

How about T1 swiftspear probe (2 dam). T2 thunderous wrath miracled/ Noxious revival (7 dam), on their turn street wraith for (5 dam). T2.5 14 dam done not including their own pain!

Or T1 Swift (1). T2 miracle wrath, noxious (8). T3 Miracle wrath, Snapcaster Noxious (8). T4 Miracle Wrath (9). 15 of that is straight burn. This is playing with 4 cards and three land over 4 turns.

I think some of the key sticking points that need grease is needing lot's of cards and the right cards. Feels like many hands will come up short of the crucial piece or have a hand full of clunky garbage. I'm hoping to find a mix of cards that overlap enough to always fit together, and the suicide/ plan+scheme almost effectively halves the deck size while enabling. I think if I build with T2 blood moon possible I'll be able to steal as least as many games as I fumble.
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