Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$210.44

0 Likes 0 Comments
Avg. CMC 2.93
Card Color Breakdown
Card Type Breakdown

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Main Deck - 91 cards, 28 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (34)
4 Bedlam Reveler
$0.24 Creature - Devil Horror
4 Deceiver Exarch
$0.30 Creature - Phyrexian Cleric
4 Elder Deep-Fiend
$0.32 Creature - Eldrazi Octopus
4 Insolent Neonate
$0.10 Creature - Vampire
2 Kiki-Jiki, Mirror Breaker
$9.16 Legendary Creature - Goblin Shaman
4 Monastery Swiftspear
$0.41 Creature - Human Monk
4 Simian Spirit Guide
$1.15 Creature - Ape Spirit
4 Snapcaster Mage
$14.85 Creature - Human Wizard
4 Street Wraith
$0.27 Creature - Wraith
Instant (27)
3 Cryptic Command
$7.55 Instant
4 Kozilek's Return
$0.47 Instant
4 Lightning Bolt
$1.05 Instant
1 Manamorphose
$2.63 Instant
4 Noxious Revival
$5.01 Instant
4 Remand
$1.11 Instant
3 Riddle of Lightning
$0.08 Instant
4 Thunderous Wrath
$0.16 Instant
Sorcery (22)
2 Bonfire of the Damned
$2.01 Sorcery
4 Contingency Plan
$0.06 Sorcery
1 Faithless Looting
$0.28 Sorcery
1 Gitaxian Probe
$2.78 Sorcery
1 Nahiri's Wrath
$0.42 Sorcery
4 Serum Visions
$0.66 Sorcery
4 Taigam's Scheming
$0.05 Sorcery
4 Temporal Mastery
$6.09 Sorcery
1 Traverse the Ulvenwald
$0.87 Sorcery
Artifact (4)
4 Mishra's Bauble
$0.89 Artifact
Enchantment (4)
4 Blood Moon
$5.59 Enchantment
Sideboard - 9 cards, 9 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (6)
1 Desperate Ritual
$1.36 Instant - Arcane
1 Lash Out
$0.12 Instant
1 Magma Jet
$0.06 Instant
1 Release the Ants
$0.13 Instant
1 Scattering Stroke
$0.22 Instant
1 Telling Time
$0.32 Instant
Sorcery (3)
1 Devastation Tide
$0.45 Sorcery
1 Research the Deep
$0.22 Sorcery
1 Titan's Revenge
$0.23 Sorcery

Notes
 
Here's some odd packages that fit together well.

I was thinking about how well deceiver exarch/kiki-jiki pair with Koz return and Elder-deep fiend as tempo plays. It seems like if you pair it with the usual u/r tempo stuff it would pretty effective. You would have to sculpt your draws.

u/r miracles in modern has been waiting awhile, and needs serious draw sculpting. We have serum visions and telling time, but we also have taiga's scheming/contingency plan that super digs and sculpts. Noxious Revival/ snapcaster mage pulls the room together. This also packages with the death shadow engine of wraith/bauble/probe. Bauble is so good with miracles!

Add Bedlam Reveler and other discard outlets like neonate, wrath, and looting for value and keep cards flowing. Riddle of lightning does so much work and damage, it's almost another combo. Traverse the ulvenwald to pull the room together?

If I can refine this list, imagine some of the sequences! T 1 visions, T2 scheme/plan, T3 Exarch with return in yard. T4 deep-fiend recur return OR T4 simian/kiki win. T5 Riddle into mastery thunderous wrath.

How about T1 swiftspear probe (2 dam). T2 thunderous wrath miracled/ Noxious revival (7 dam), on their turn street wraith for (5 dam). T2.5 14 dam done not including their own pain!

Or T1 Swift (1). T2 miracle wrath, noxious (8). T3 Miracle wrath, Snapcaster Noxious (8). T4 Miracle Wrath (9). 15 of that is straight burn. This is playing with 4 cards and three land over 4 turns.

I think some of the key sticking points that need grease is needing lot's of cards and the right cards. Feels like many hands will come up short of the crucial piece or have a hand full of clunky garbage. I'm hoping to find a mix of cards that overlap enough to always fit together, and the suicide/ plan+scheme almost effectively halves the deck size while enabling. I think if I build with T2 blood moon possible I'll be able to steal as least as many games as I fumble.
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