Main Deck - 111 cards, 47 distinct
Sideboard - 177 cards, 152 distinct
Notes
As an aside, sphinx's tutelage and shifting sky combo!
I was thinking about my gauntlet, and I need something totally outside the normal axis of hate to be able to sleeve, something that dodges graveyard, artifact, and creature hate. I thought about modern lands. Lands in legacy came about as a deep dive years into the format, and Modern has more than enough lands to do the same. We don't have tabernacle, so I think porting over legacy lands is immediately discounted, but we do have other avenue to explore.
My first dive was alll land in modern, and all cards that have land in their text box in modern. The results are just wow. Tutoring lands is not hard, expedition map and Tolaria west being the easiest. Quicksand, mouth of ronom, and several lands are recurrable removable spells if we use life from the loam, as well as seismaic assault. We already know the loam assault is potent. Treasure hunt is kind of insane to think about as a tutor for any of our high impact nonland cards that draws us like a bajillion cards. The chromatic2 could also provide redundancy with fixing, thinning the deck down. There is a huge suite of land destruction usuing ghost quarter and some excellent spells to boost. One combo I'm very excited about is spreading algae and urborg to lock people out of lands. I'm also excited about the 8 indestructable lands. They work awesome with boom/bust, and are an extremely potent combo with zendikon and animate land effects. We could be a graveyard heavy land control deck game one, and a graveyard independent land aggro deck game two! Also, if people blood moon me, I can side in koth of the hammer as complete cheeky ness. 0 drop artifacts off tolaria west. scythe tiger out the side, dragonmaster outcast, tireless tracker.
There's a lot of places this deck can go. It will be fairly hard to interact with, way over spreading potential answers, and ignore counter spells, removal, and creatures alike without much investment. We can intentionally expose a "weakness" like graveyard dependence G1 then from the sideboard completely remove the dependence. A ton of potential, but will require a lot of time to hone.
Legacy lands, whir prison, amulet titan are all potential study points. Also, aggro loam, haakon loam, etc.
A few other cards that stand out are storage matrix and trade routes. Storage matrix can be the nuts against creature/artifact decks and completely one sided. Trade routes is got to be at least a two. Giving all lands cycling for 1 with loam in the deck? Also being able to return any land at instant speed back to my hand for 1 c, blanking removal, saving creature lands, ad reusing etb triggers? Hell yeah!
Going a little deeper, I'm really split to what deck to build. I probably just need to make a suite of Land decks and try them out, and thenamalgamate instead of try ing to work towards my ideal build right off the bat. There is just so much more depth than I anticipated. Land prison with Trinisphere and ghost quarter is really, really good. We can hone on the LD elements, which should make it easy to keep them under 3 mana, and just hard lock them out of the game. Ghost quarter can target indestructable lands to become a pain free all basic fetch land. Censor and mana tithe become insane. That deck can also run approach of the second sun and boseiju to just have literal inevitability. There's more of a combo version, that is based off seismic assault and treasure hunt. And when thinking about my animate land sideboard strategy, I realized that it just might strong enough to run up front. Path to exile, settle, cryptic, and oust are the only commonly played answers to indestructable land creatures, and enchantment removal is spread thin. Also, sylvan avocate is just stupid with zendikons, lifespark spellbomb, and sylvan awakening. A real cornucopia of options.
I was thinking about my gauntlet, and I need something totally outside the normal axis of hate to be able to sleeve, something that dodges graveyard, artifact, and creature hate. I thought about modern lands. Lands in legacy came about as a deep dive years into the format, and Modern has more than enough lands to do the same. We don't have tabernacle, so I think porting over legacy lands is immediately discounted, but we do have other avenue to explore.
My first dive was alll land in modern, and all cards that have land in their text box in modern. The results are just wow. Tutoring lands is not hard, expedition map and Tolaria west being the easiest. Quicksand, mouth of ronom, and several lands are recurrable removable spells if we use life from the loam, as well as seismaic assault. We already know the loam assault is potent. Treasure hunt is kind of insane to think about as a tutor for any of our high impact nonland cards that draws us like a bajillion cards. The chromatic2 could also provide redundancy with fixing, thinning the deck down. There is a huge suite of land destruction usuing ghost quarter and some excellent spells to boost. One combo I'm very excited about is spreading algae and urborg to lock people out of lands. I'm also excited about the 8 indestructable lands. They work awesome with boom/bust, and are an extremely potent combo with zendikon and animate land effects. We could be a graveyard heavy land control deck game one, and a graveyard independent land aggro deck game two! Also, if people blood moon me, I can side in koth of the hammer as complete cheeky ness. 0 drop artifacts off tolaria west. scythe tiger out the side, dragonmaster outcast, tireless tracker.
There's a lot of places this deck can go. It will be fairly hard to interact with, way over spreading potential answers, and ignore counter spells, removal, and creatures alike without much investment. We can intentionally expose a "weakness" like graveyard dependence G1 then from the sideboard completely remove the dependence. A ton of potential, but will require a lot of time to hone.
Legacy lands, whir prison, amulet titan are all potential study points. Also, aggro loam, haakon loam, etc.
A few other cards that stand out are storage matrix and trade routes. Storage matrix can be the nuts against creature/artifact decks and completely one sided. Trade routes is got to be at least a two. Giving all lands cycling for 1 with loam in the deck? Also being able to return any land at instant speed back to my hand for 1 c, blanking removal, saving creature lands, ad reusing etb triggers? Hell yeah!
Going a little deeper, I'm really split to what deck to build. I probably just need to make a suite of Land decks and try them out, and thenamalgamate instead of try ing to work towards my ideal build right off the bat. There is just so much more depth than I anticipated. Land prison with Trinisphere and ghost quarter is really, really good. We can hone on the LD elements, which should make it easy to keep them under 3 mana, and just hard lock them out of the game. Ghost quarter can target indestructable lands to become a pain free all basic fetch land. Censor and mana tithe become insane. That deck can also run approach of the second sun and boseiju to just have literal inevitability. There's more of a combo version, that is based off seismic assault and treasure hunt. And when thinking about my animate land sideboard strategy, I realized that it just might strong enough to run up front. Path to exile, settle, cryptic, and oust are the only commonly played answers to indestructable land creatures, and enchantment removal is spread thin. Also, sylvan avocate is just stupid with zendikons, lifespark spellbomb, and sylvan awakening. A real cornucopia of options.
Comments
No comments yet.