Type: Deck Idea
Format (invalid)
modModern
Approx. Value:
$579.21
Buy

0 Likes 0 Comments
Avg. CMC 2.73
Card Color Breakdown
Card Type Breakdown

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 21 distinct
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Name  Ed. Price Type Cost P Modified
Rarity Color
Instant (10)
4 Archive Trap
$0.51 Instant - Trap 25-Mar-2021 12:58
2 Crypt Incursion
$0.40 Instant 25-Mar-2021 15:46
4 Visions of Beyond
$6.09 Instant 25-Mar-2021 15:35
Sorcery (29)
4 Cleansing Wildfire
$0.32 Sorcery 25-Mar-2021 12:58
4 Collected Conjuring
$0.15 Sorcery 14-Mar-2021 19:53
1 Devastation Tide
$0.54 Sorcery 25-Mar-2021 15:44
4 Geomancer's Gambit
$0.10 Sorcery 25-Mar-2021 12:58
4 Glimpse the Unthinkable
$3.17 Sorcery 25-Mar-2021 13:36
4 Inquisition of Kozilek
$0.49 Sorcery 25-Mar-2021 15:16
4 Mind Funeral
$1.04 Sorcery 25-Mar-2021 12:58
4 Scheming Symmetry
$6.71 Sorcery 25-Mar-2021 13:12
Land (21)
1 Blood Crypt
$17.38 Land - Swamp Mountain 25-Mar-2021 15:09
4 Bloodstained Mire
$13.48 Land 25-Mar-2021 15:08
4 Polluted Delta
$15.63 Land 25-Mar-2021 14:13
4 Scalding Tarn
$25.48 Land 25-Mar-2021 15:36
3 Shelldock Isle
$2.43 Land 25-Mar-2021 15:46
1 Snow-Covered Island
$0.80 Basic Snow Land - Island 25-Mar-2021 14:12
1 Snow-Covered Mountain
$0.49 Basic Snow Land - Mountain 25-Mar-2021 14:12
1 Snow-Covered Swamp
$0.36 Basic Snow Land - Swamp 25-Mar-2021 14:13
1 Steam Vents
$16.13 Land - Island Mountain 25-Mar-2021 15:09
1 Watery Grave
$7.65 Land - Island Swamp 25-Mar-2021 14:14
Sideboard - 91 cards, 68 distinct
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:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (7)
1 Baral, Chief of Compliance
$1.61 Legendary Creature - Human Wizard 1 25-Mar-2021 13:06
1 Goblin Electromancer
$0.12 Creature - Goblin Wizard 2 25-Mar-2021 13:05
1 Kroxa, Titan of Death's Hunger
$2.58 Legendary Creature - Elder Giant 6 25-Mar-2021 16:19
1 Lurrus of the Dream-Den
$0.81 Legendary Creature - Cat Nightmare 3 25-Mar-2021 13:05
1 Platinum Emperion
$14.05 Artifact Creature - Golem 8 25-Mar-2021 15:17
1 Thing in the Ice // Awoken Horror
$0.56 Creature - Horror // Creature - Kraken Horror 0 25-Mar-2021 13:05
1 Umori, the Collector
$0.19 Legendary Creature - Ooze 4 25-Mar-2021 13:06
Instant (14)
4 Assassin's Trophy
$2.45 Instant 25-Mar-2021 15:35
2 Cling to Dust
$0.31 Instant 25-Mar-2021 15:44
1 Crypt Incursion
$0.40 Instant 25-Mar-2021 14:51
1 Drown in the Loch
$0.85 Instant 25-Mar-2021 13:04
4 Surgical Extraction
$0.88 Instant 25-Mar-2021 14:40
1 Thought Scour
$0.36 Instant 25-Mar-2021 13:04
1 Veil of Summer
$4.70 Instant 25-Mar-2021 14:52
Sorcery (41)
1 Anger of the Gods
$0.28 Sorcery 25-Mar-2021 13:19
1 Angrath's Rampage
$0.10 Sorcery 25-Mar-2021 13:08
1 Bitter Ordeal
$12.17 Sorcery 25-Mar-2021 13:20
1 Blightning
$0.21 Sorcery 25-Mar-2021 13:16
1 Bloodchief's Thirst
$0.11 Sorcery 25-Mar-2021 13:04
1 Bond of Insight
$0.24 Sorcery 25-Mar-2021 15:25
2 Bontu's Last Reckoning
$0.52 Sorcery 25-Mar-2021 15:44
1 Burning Inquiry
$3.11 Sorcery 25-Mar-2021 13:09
1 Collective Brutality
$0.28 Sorcery 25-Mar-2021 13:08
1 Collective Defiance
$0.15 Sorcery 25-Mar-2021 13:08
1 Crashing Footfalls
$0.56 Sorcery 25-Mar-2021 13:00
1 Deliver Unto Evil
$0.14 Sorcery 25-Mar-2021 13:38
1 Doublecast
$0.12 Sorcery 25-Mar-2021 13:21
1 Dreadbore
$0.39 Sorcery 25-Mar-2021 13:04
1 Duress
$0.14 Sorcery 25-Mar-2021 13:04
1 Exhaustion
$0.27 Sorcery 25-Mar-2021 13:21
1 Feed the Swarm
$0.33 Sorcery 25-Mar-2021 13:14
1 Flood of Recollection
$0.19 Sorcery 25-Mar-2021 13:37
1 Inscription of Ruin
$0.18 Sorcery 25-Mar-2021 13:08
1 Madcap Experiment
$0.10 Sorcery 25-Mar-2021 15:18
1 Maddening Cacophony
$6.85 Sorcery 25-Mar-2021 13:12
4 Memory Leak
$0.04 Sorcery 25-Mar-2021 15:46
1 Molten Rain
$0.36 Sorcery 25-Mar-2021 13:25
2 Pelakka Predation // Pelakka Caverns
$0.13 Sorcery // Land 25-Mar-2021 14:57
1 Ravenform
$0.24 Sorcery 25-Mar-2021 13:27
1 Restore Balance
$0.96 Sorcery 25-Mar-2021 13:00
1 Roiling Terrain
$0.16 Sorcery 25-Mar-2021 13:01
1 See the Truth
$0.39 Sorcery 25-Mar-2021 13:16
1 Shenanigans
$0.16 Sorcery 25-Mar-2021 13:17
1 Shreds of Sanity
$0.16 Sorcery 25-Mar-2021 13:37
1 Stitch in Time
$0.37 Sorcery 25-Mar-2021 13:28
1 Stream of Thought
$0.44 Sorcery 25-Mar-2021 13:12
1 Surging Dementia
$0.07 Sorcery 25-Mar-2021 13:17
1 Thoughtseize
$5.78 Sorcery 25-Mar-2021 13:04
1 Unmoored Ego
$0.25 Sorcery 25-Mar-2021 13:06
1 Wheel of Fate
$2.19 Sorcery 25-Mar-2021 12:59
Artifact (3)
1 Engineered Explosives
$1.19 Artifact 25-Mar-2021 13:06
1 Ensnaring Bridge
$4.95 Artifact 25-Mar-2021 13:39
1 Pithing Needle
$0.37 Artifact 25-Mar-2021 13:06
Enchantment (4)
4 Confounding Conundrum
$0.19 Enchantment 25-Mar-2021 14:08
Planeswalker (3)
2 Ashiok, Dream Render
$1.19 Legendary Planeswalker - Ashiok 25-Mar-2021 14:50
1 Narset, Parter of Veils
$0.98 Legendary Planeswalker - Narset 25-Mar-2021 12:59
Land (19)
1 Boseiju, Who Shelters All
$12.33 Legendary Land 25-Mar-2021 13:14
1 Breeding Pool
$7.91 Land - Forest Island 25-Mar-2021 15:09
1 Field of Ruin
$0.18 Land 25-Mar-2021 12:59
1 Ghost Quarter
$0.54 Land 25-Mar-2021 14:55
1 Ketria Triome
$14.17 Land - Forest Island Mountain 25-Mar-2021 15:36
2 Misty Rainforest
$26.97 Land 25-Mar-2021 15:08
1 Overgrown Tomb
$11.95 Land - Swamp Forest 25-Mar-2021 15:36
4 Riverglide Pathway // Lavaglide Pathway
$4.08 Land // Land 25-Mar-2021 14:12
1 Shivan Reef
$0.44 Land 25-Mar-2021 13:34
1 Snow-Covered Forest
$0.67 Basic Snow Land - Forest 25-Mar-2021 15:10
4 Spirebluff Canal
$2.16 Land 25-Mar-2021 14:12
1 Zagoth Triome
$18.29 Land - Swamp Forest Island 25-Mar-2021 15:36

Notes
 
In my work on collected conjuring in historic I realized that this could be my approach to the LD mill deck in modern. I've settled on a core of 28 cards that I think are extremely synergistic, and then a good amount of question marks. I'll out line the core here:
4x Archive Trap
4x Collected Conjuring
4x Glimpse the Unthinkable
4x Mind Funeral
4x Geomancer's Gambit
4x Cleansing Wildfire
4x Scheming Symmetry

So the heart of this deck is mill as some of the best proactive sorceries to hit off a conjuring. Archive Trap, glimpse the unthinkable, and mind funeral are all familiar here, this is the mill package I preferred pre mystic sanctuary. Collected Conjuring requires a minimum of 20 sorceries 3 or less, these are the first 8. The next 8 are geomancer's gambit and cleansing wildfire. They are proactive disruption, cantrips, and engine all in one. They allow us to have meaningful plays and big conjurings. They offer additional mill (getting the lands out), enablers for archive trap, card draw, and the super charge our mind funerals by getting lands out their deck. When our opponents run out of basics these become cantriping sinkholes. When you consider the kind of conjuring piles this creates it get's pretty exciting. Double LD leaves them down two basics if they have them, their mana fucked, we draw two cards, and if we have any archive traps before or after they are live. Glimpse before makes and LD spell more effective. Mind Funeral after can be a KO. The last core piece is scheming symmetry. My work to break that card has been tireless, but it's never been more at home than in this shell. Everyone of the previously mentioned cards breaks the symmetry, so making it asymmetrical with this cast of cards should be trivial. It is also a valid target for conjuring. This increases the consistency of our engine a lot, and a conjuring pile with this ends with a follow up KO. The first one is still likely archive trap, but that's completely great. It does push us to want a couple of surgical extraction to have up to 6 ways for free to ensure asymmetry. It also allows our remaining spots to be more of a toolbox, as this allows us to assemble things more consistently on demand if it's in the main. If we have enough realistic silver bullets to hit, this is extremely powerful. An unmentioned part of this core is a heavy fetchland manabase. The marginal thinning means a lot for a collected deck, and should push our consistency even further. A noticeable omission is confounding conundrum. It might be excellent, but I just don't know if it's 100 percent necessary, and my testing with it thus far is less than stellar. Without path to exile or assassin's trophy it is also less exciting. Assassin's trophy might make the cut though.

This gives us a lot of directions to build. We can go cost enablers like baral and do a storm impression, but I don't know if we need to do that per se (although it's worth trying out). We can also sideboard in creatures like Thing in the Ice, an old trick but a great one. We can madcap experiment out the side too, and 4x veil of summer +Boseiju. This is going to be a broad stripes sideboard deck even though symmetry gives us more control, we don't want to bank on that. We can chalk up for 2 copies of any 4 of though, so that will be useful. I'm a little less concerned about the sideboard game until I can lock on the second half of the deck. This initial list looks like it will serve but I wonder if it cut's the mustard, only testing will tell. It is fairly easy to get ran over, co I'm curious if our interaction suite covers this sufficiently or not. If we can reliably crypt incursion this should be okay as those games this is easily worth 30 life.
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