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ADAM HAGGERTY's profile
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- MTG COLLECTION
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Inventory
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Tradelist
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Wishlist
- MTG DECKS (1076)
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Alfredo
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Historic
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Arclight Pheonix/Holllow One
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Izzet Combo
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Naya Pump
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Walker Control
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Brawl!
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Brewer's Paradise
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Buying lists
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Choose
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Collection
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Format
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EDH
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Unused Staples
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Volrath
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Legacy
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Modern
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Pioneer
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MISC
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Sets
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Full Collection
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Cubes
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Companion Cube
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Constructed challenge
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Cube Sale
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Constructs based on Pulling
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Intricate Design
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MISC
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The Stack
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Walker Cube
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Wasteland
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Wasteland additions post D&D
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EDH
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ARC
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ARC 1
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ARC 2
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Others
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Syr Gwynn
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ARC 4
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ARC 6
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ARC 7
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ARC Future Generals
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Metalpocalypse
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EDH
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Companion/Partners
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Gandalf the Grey
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Garth
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Light Paws
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Misc
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Path of the Djinn
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R/G
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Rielle the Wheel
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The Gunslinger
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The Panthenon
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Valki
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WALL-E
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Pod
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Pod Series 1
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Pod Series 2
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Pod Series 3
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Fight Night
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Ep 1
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Ep 2
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Gauntlet
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Gift and Gamble
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Aggro
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Combo
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Control
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Midrange
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Historic
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Metagame as of:
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Mine
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Others
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Holiday challenge
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Legacy
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Modern
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Adam's Tools
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Full Throtle Death's Shadow
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Mill
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Archive
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Altar of Orb
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Artifact mill
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Azorius Stoneblade
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Bonds Combo
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Combo Esper Control
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Copy of Esper Mill Build
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Death mill V1
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Death mill V2
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Esper Creature mill
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Esper Mill
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Esper Mill Aether Revolt
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Esper Mill Ixalan
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Esper Mystic Mill
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Esper Mystic Mill NRG 01/11/19
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Esper Mystic Mill regionals 10/19
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Fractured Sanity
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Greedy 4c mill
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Grixis Creature mill
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Ikoria Mill
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Kaheera Mill
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Kaya Full Stop
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mystic
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Stoneage mill V1
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Stoneage mill V3
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Sultai Mill Creature balance
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Sultai Mill V1
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Sultai Mill V2
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Sultai Mystic Mill
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Sultai Mystical Teachings
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Super Lean Mill
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U/B Mill Field
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Uro mill
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Walker mill
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Yorion Mystic Mill
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Current projects
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Stack based Combo
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Fredo
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Lists
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Brews
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0 Cost
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Assault Loam
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Hollow one reborn
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Jeskai Xscendancy
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Lutri
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Misc
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4c combo!
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8 frog
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Angels?
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Awake the dragon
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Bedlam revaler
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Big CMC's
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Collective defiance
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creature counters
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Cycling breach
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Day's Undoing
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Equipment
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Flyers
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Free army
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Gain draw
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Goblins
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Grave Mages
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Heavy tax
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ironworks reborn
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Lands
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Lifegain Lands
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Locket of yesterday's
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Lots of grave creatures
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Lotus Cobra
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Mardu choices
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Maze's End Modern?
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Miracles
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Modern aid
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Modern zombies
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New pod
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No Amulet, No Bloom
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Psycho Surgery
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Reanimation line
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Reanimator
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Restore Balance
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Sent fire
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Slabs
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Snow
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Temporal Mastery
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Temur immortal
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The witcher
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U/W Control
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Wizards
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WR Sigarda's Aid Modern
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Mono Blue Aggro Revisited
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Nyx
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Pox
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Prison
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Summer Series
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BW Devotion
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Tokens 4 u
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Trap!
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The Belcher project
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Whitewash
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Wild Rec
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UW control
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Combo
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Control
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Eldrazi
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Esper
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Linear
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Skred Red
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Sultai
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Tempo
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Value
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Metagames
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COVID Meta
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4 color control
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4 color copy cat
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4 Color Time Warp
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4 color Uro
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Abzan Company
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Ad Nauseum
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Amulet Titan
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Azorius Belcher
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Bant Reclaimer
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Bant Snow
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Belcher bullshit the 2nd
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Boros Heliod
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Boros LD
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Dimir Rogues Duke
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Dimir Rogues LSV
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Dredge
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Eldrazi tron
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Esper Control
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Hu-mans
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Jengatha Nactyl
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Jeskai Lotus Field
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Jund
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Mardu Death's Shadow
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Mon-red prowess
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oops all spells
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Selesnya Company
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Selesnya Reclaimer
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UR Prowess
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Metagame 06/02/2018
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Metagame 1/11/19
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Control
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Graveyard Control
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Affinity
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Bant Snowblade
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Burn
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Eldrazi Tron
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Humans
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Selesnya Eldrazi
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Operable
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Advanced Procedures
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Oko/Urza
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Titan
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Bogles
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Devoted devastation
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Infect
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Storm
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Urza Tron
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Azorius control
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Jund
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Metagame 3/27/15
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Metagame 8/17/15
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Post Companion COVID
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Misc
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PT Atlanta and Regionals
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Titans
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Pioneer
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Adam's super secret tech
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Approach
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Big Booty
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Call Collect
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Control
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Dargons
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G/W Avacyn
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Jeskai Ascendancy
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Maze's End
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Midrange Kroxa
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Misc
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Affinity
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Black Devotion
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Collective defiance
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Control
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Copy of Temur immortal
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Diciple of deceit
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Emergent Ultimatum
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Gonti's machinations
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GW heliod
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Harvest season
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Lurrus/Professor of symbology
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Mill?
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Mono Red
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Oath of Nissa
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Real Big
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Riddle of lightning
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Slivers
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Stoke the flames
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The Lock: Pioneer edition
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Thunderkin
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Tokens?
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UG Heroic
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Vampires
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Wizards
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Yorion BS
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Rack?
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Sigarda's Aid
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Temur Immortal
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UW Obsession
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Yidaro
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Card pool
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Others Decks
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Decks
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Approach
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Arcanist/Prowess
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Bogles
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Control
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Copycat
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Counters
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Devotion
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Ensoul
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Jeskai Ascendancy
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Marvel
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Misc
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Reclamation
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Super Freinds
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Metas
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COVID Meta
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Lotus Field
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Oops all spells
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Azorius Spirits
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Boros Auras
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Boros Burn
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Boros Winnota
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Boros Wizards
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Chonky Gruul
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Chonky red
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Citadel Sacrifice
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Enter the Infinite
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Esper Yorion
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Four-color ramp
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Grixis Control
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Gruul Aggro
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Gruul Possibility Storm
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Inverter 1
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Jeskai Fires
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Jund Citadel
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Lurrus pyromancer
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Mono-Green Devotion
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Niv-Mizzet reborn
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Orzhov Humans
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Rakdos Arcanist (Lurrus)
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Simic Spirits
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Sultai Control
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Sultai Dredge
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Sultai Rec
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Temur Rec
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Wafo-Tapa Dimir Control
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Winnota
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Meta 14+22+29
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Pioneer 9/1/22
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Player Tour 1
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Standard
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Bloomburrow
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Core 2021
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COVID
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Eldrane
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Ikoria
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Kladheim
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Giants
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Mono Black
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Other's Decks
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Snow Patrol
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Collected conjuring
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Cycling
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Cycling 2
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Foretold
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Oracle
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Old Standard
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2020
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Aether Revolt
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Amonkhet
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Meta 4/25/2017
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Turbo Fog
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4 color Delerium
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Durdle Town
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Gaea's Revenge!
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Izzet Machine Gun
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Jeskai Control
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Mill/Dynavolt Tower
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Molten Nursery
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Tempo/ Lockout
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U/W flash
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Battle
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Dominaria
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Dragons of Tarkhir
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Eldritch Moon
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Fate Reforged
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Gatewatch
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Guilds of Ravnica
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After PTGR
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Control
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Favorable Winds
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G/B/X
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Izzet Burn?
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Other
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Hours of Devastation
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Ixalan
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Kaladesh
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M19
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Origins
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Pre Fate Reforged
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Ravnica Allegiance
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Rivals of Ixalan
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Shadows over Innistrad
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War of the Spark
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Maze's End
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Maze's End 30$
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Strixhaven
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Theros Beyond Death
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Zendikar Rising
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Vintage
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Kotis first cut
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Kotis workshop
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Avg. CMC 3.43 |
Card Color Breakdown |
Card Type Breakdown |

Columns
Sideboard - 26 cards, 11 distinct
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Name ![]() |
Edition | $ | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (10) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Gonti, Lord of Luxury
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$0.19 | Legendary Creature - Aetherborn Rogue | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 |
Kambal, Consul of Allocation
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$3.47 | Legendary Creature - Human Advisor | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 |
Knight of Grace
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$0.16 | Creature - Human Knight | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 |
Knight of Malice
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$0.16 | Creature - Human Knight | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (6) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 |
Invoke the Divine
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$0.08 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 |
Negate
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$0.28 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (6) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 |
Doomfall
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$0.07 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 |
Duress
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$0.14 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Sorcerous Spyglass
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$0.08 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 |
Arguel's Blood Fast // Temple of Aclazotz
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$0.27 | Legendary Enchantment // Legendary Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Gideon's Intervention
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$0.13 | Enchantment |
Scratchpad - 0 cards, 0 distinct

No cards here. :(
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Notes
It get's easier if I abandon Approach all together, but I'm not fully convinced that having access to some kind of clock isn't worth it. Decking your opponent by normal draws is quite the game plan, and Approach let's you win games you shouldn't. I've been running the Bant version for grow from the ashes, which is very powerful and can help close games fairly quickly with approach. Black offers a lot of tools.
Black has access to 4 duress, which is particularly good in the diverse threat meta, and is the ultimate pace maker in counter wars. Duress with counterspell back up is a savage beating to straight U/W control. Duress is also a proactive tool, so pairs well with trying to land an approach, teferi, or strip opposing planeswalkers at key times. The eldest reborn is some sweet tech that has surfaced, and is pretty much great against everything. The fact that it can get planeswalkers to is just so much gas, effectively acting as another Teferi. Going into black also let's us get away from the enchantment removal. It's not the biggest liability and they are certainly efficient, but people are preying on these from side somewhat, and cast out wars are annoying and fragile. It can create a tempo window if they remove or bounce it, and the black removal just happens. We also can play a miser's profane proccession, which I have a feeling is going to overperform. Playing a decent number of these flip cards also still give us access to mana acceleration, which helps still get an approach ahead of schedule and win control mirrors. We also can play Kambal and Blood Fast. Kambal is a ridiculous win con against control, and having access to blood fast in a control mirror is Sweet. We can run Gonti, which also generally good against everything, and super good against control. History of Banalia is still a concern, but not untenable. Overall, I think if we hone it right, it should be the apex control deck, and also have the same if not a little more robust plan against the rest of the field. I'll need to compare lists with esper midrange and B/W vehicles.
As an aside, the mana right now is GREAT for control decks. Anyone who thinks the mana is bad just hasn't figured it out yet. Check lands, cycling lands, and utility lands across color favor control decks for sure. Running three colors is relatively easy, as long as the third is a light splash. I might be pushing it with vraska's contempt, but it also might work out just fine! Dual color decks don't have 12 awesome dual options, but they have 8 and a bunch of functional options, so top complaining? I think three color manabases are actually easier than two for this reason.
Black has access to 4 duress, which is particularly good in the diverse threat meta, and is the ultimate pace maker in counter wars. Duress with counterspell back up is a savage beating to straight U/W control. Duress is also a proactive tool, so pairs well with trying to land an approach, teferi, or strip opposing planeswalkers at key times. The eldest reborn is some sweet tech that has surfaced, and is pretty much great against everything. The fact that it can get planeswalkers to is just so much gas, effectively acting as another Teferi. Going into black also let's us get away from the enchantment removal. It's not the biggest liability and they are certainly efficient, but people are preying on these from side somewhat, and cast out wars are annoying and fragile. It can create a tempo window if they remove or bounce it, and the black removal just happens. We also can play a miser's profane proccession, which I have a feeling is going to overperform. Playing a decent number of these flip cards also still give us access to mana acceleration, which helps still get an approach ahead of schedule and win control mirrors. We also can play Kambal and Blood Fast. Kambal is a ridiculous win con against control, and having access to blood fast in a control mirror is Sweet. We can run Gonti, which also generally good against everything, and super good against control. History of Banalia is still a concern, but not untenable. Overall, I think if we hone it right, it should be the apex control deck, and also have the same if not a little more robust plan against the rest of the field. I'll need to compare lists with esper midrange and B/W vehicles.
As an aside, the mana right now is GREAT for control decks. Anyone who thinks the mana is bad just hasn't figured it out yet. Check lands, cycling lands, and utility lands across color favor control decks for sure. Running three colors is relatively easy, as long as the third is a light splash. I might be pushing it with vraska's contempt, but it also might work out just fine! Dual color decks don't have 12 awesome dual options, but they have 8 and a bunch of functional options, so top complaining? I think three color manabases are actually easier than two for this reason.
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