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ADAM HAGGERTY's profile
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- MTG COLLECTION
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Inventory
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Tradelist
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Wishlist
- MTG DECKS (1076)
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Alfredo
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Historic
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Arclight Pheonix/Holllow One
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Izzet Combo
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Naya Pump
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Walker Control
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Brawl!
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Brewer's Paradise
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Buying lists
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Choose
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Collection
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Format
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EDH
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Unused Staples
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Volrath
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Legacy
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Modern
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Pioneer
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MISC
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Sets
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Full Collection
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Cubes
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Companion Cube
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Constructed challenge
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Cube Sale
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Constructs based on Pulling
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Intricate Design
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MISC
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The Stack
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Walker Cube
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Wasteland
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Wasteland additions post D&D
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EDH
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ARC
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ARC 1
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ARC 2
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Others
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Syr Gwynn
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ARC 4
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ARC 6
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ARC 7
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ARC Future Generals
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Metalpocalypse
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EDH
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Companion/Partners
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Gandalf the Grey
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Garth
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Light Paws
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Misc
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Path of the Djinn
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R/G
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Rielle the Wheel
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The Gunslinger
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The Panthenon
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Valki
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WALL-E
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Pod
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Pod Series 1
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Pod Series 2
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Pod Series 3
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Fight Night
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Ep 1
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Ep 2
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Gauntlet
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Gift and Gamble
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Aggro
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Combo
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Control
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Midrange
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Historic
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Metagame as of:
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Mine
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Others
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Holiday challenge
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Legacy
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Modern
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Adam's Tools
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Full Throtle Death's Shadow
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Mill
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Archive
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Altar of Orb
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Artifact mill
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Azorius Stoneblade
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Bonds Combo
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Combo Esper Control
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Copy of Esper Mill Build
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Death mill V1
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Death mill V2
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Esper Creature mill
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Esper Mill
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Esper Mill Aether Revolt
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Esper Mill Ixalan
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Esper Mystic Mill
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Esper Mystic Mill NRG 01/11/19
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Esper Mystic Mill regionals 10/19
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Fractured Sanity
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Greedy 4c mill
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Grixis Creature mill
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Ikoria Mill
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Kaheera Mill
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Kaya Full Stop
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mystic
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Stoneage mill V1
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Stoneage mill V3
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Sultai Mill Creature balance
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Sultai Mill V1
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Sultai Mill V2
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Sultai Mystic Mill
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Sultai Mystical Teachings
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Super Lean Mill
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U/B Mill Field
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Uro mill
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Walker mill
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Yorion Mystic Mill
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Current projects
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Stack based Combo
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Fredo
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Lists
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Brews
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0 Cost
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Assault Loam
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Hollow one reborn
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Jeskai Xscendancy
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Lutri
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Misc
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4c combo!
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8 frog
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Angels?
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Awake the dragon
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Bedlam revaler
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Big CMC's
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Collective defiance
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creature counters
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Cycling breach
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Day's Undoing
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Equipment
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Flyers
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Free army
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Gain draw
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Goblins
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Grave Mages
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Heavy tax
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ironworks reborn
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Lands
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Lifegain Lands
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Locket of yesterday's
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Lots of grave creatures
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Lotus Cobra
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Mardu choices
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Maze's End Modern?
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Miracles
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Modern aid
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Modern zombies
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New pod
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No Amulet, No Bloom
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Psycho Surgery
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Reanimation line
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Reanimator
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Restore Balance
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Sent fire
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Slabs
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Snow
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Temporal Mastery
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Temur immortal
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The witcher
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U/W Control
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Wizards
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WR Sigarda's Aid Modern
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Mono Blue Aggro Revisited
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Nyx
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Pox
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Prison
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Summer Series
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BW Devotion
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Tokens 4 u
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Trap!
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The Belcher project
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Whitewash
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Wild Rec
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UW control
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Combo
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Control
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Eldrazi
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Esper
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Linear
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Skred Red
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Sultai
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Tempo
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Value
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Metagames
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COVID Meta
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4 color control
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4 color copy cat
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4 Color Time Warp
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4 color Uro
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Abzan Company
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Ad Nauseum
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Amulet Titan
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Azorius Belcher
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Bant Reclaimer
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Bant Snow
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Belcher bullshit the 2nd
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Boros Heliod
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Boros LD
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Dimir Rogues Duke
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Dimir Rogues LSV
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Dredge
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Eldrazi tron
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Esper Control
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Hu-mans
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Jengatha Nactyl
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Jeskai Lotus Field
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Jund
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Mardu Death's Shadow
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Mon-red prowess
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oops all spells
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Selesnya Company
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Selesnya Reclaimer
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UR Prowess
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Metagame 06/02/2018
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Metagame 1/11/19
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Control
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Graveyard Control
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Affinity
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Bant Snowblade
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Burn
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Eldrazi Tron
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Humans
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Selesnya Eldrazi
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Operable
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Advanced Procedures
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Oko/Urza
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Titan
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Bogles
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Devoted devastation
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Infect
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Storm
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Urza Tron
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Azorius control
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Jund
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Metagame 3/27/15
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Metagame 8/17/15
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Post Companion COVID
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Misc
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PT Atlanta and Regionals
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Titans
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Pioneer
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Adam's super secret tech
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Approach
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Big Booty
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Call Collect
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Control
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Dargons
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G/W Avacyn
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Jeskai Ascendancy
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Maze's End
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Midrange Kroxa
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Misc
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Affinity
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Black Devotion
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Collective defiance
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Control
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Copy of Temur immortal
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Diciple of deceit
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Emergent Ultimatum
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Gonti's machinations
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GW heliod
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Harvest season
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Lurrus/Professor of symbology
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Mill?
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Mono Red
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Oath of Nissa
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Real Big
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Riddle of lightning
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Slivers
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Stoke the flames
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The Lock: Pioneer edition
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Thunderkin
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Tokens?
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UG Heroic
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Vampires
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Wizards
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Yorion BS
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Rack?
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Sigarda's Aid
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Temur Immortal
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UW Obsession
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Yidaro
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Card pool
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Others Decks
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Decks
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Approach
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Arcanist/Prowess
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Bogles
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Control
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Copycat
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Counters
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Devotion
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Ensoul
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Jeskai Ascendancy
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Marvel
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Misc
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Reclamation
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Super Freinds
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Metas
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COVID Meta
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Lotus Field
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Oops all spells
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Azorius Spirits
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Boros Auras
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Boros Burn
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Boros Winnota
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Boros Wizards
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Chonky Gruul
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Chonky red
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Citadel Sacrifice
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Enter the Infinite
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Esper Yorion
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Four-color ramp
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Grixis Control
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Gruul Aggro
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Gruul Possibility Storm
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Inverter 1
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Jeskai Fires
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Jund Citadel
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Lurrus pyromancer
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Mono-Green Devotion
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Niv-Mizzet reborn
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Orzhov Humans
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Rakdos Arcanist (Lurrus)
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Simic Spirits
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Sultai Control
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Sultai Dredge
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Sultai Rec
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Temur Rec
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Wafo-Tapa Dimir Control
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Winnota
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Meta 14+22+29
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Pioneer 9/1/22
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Player Tour 1
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Standard
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Bloomburrow
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Core 2021
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COVID
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Eldrane
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Ikoria
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Kladheim
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Giants
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Mono Black
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Other's Decks
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Snow Patrol
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Collected conjuring
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Cycling
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Cycling 2
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Foretold
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Oracle
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Old Standard
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2020
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Aether Revolt
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Amonkhet
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Meta 4/25/2017
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Turbo Fog
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4 color Delerium
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Durdle Town
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Gaea's Revenge!
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Izzet Machine Gun
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Jeskai Control
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Mill/Dynavolt Tower
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Molten Nursery
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Tempo/ Lockout
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U/W flash
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Battle
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Dominaria
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Dragons of Tarkhir
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Eldritch Moon
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Fate Reforged
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Gatewatch
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Guilds of Ravnica
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After PTGR
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Control
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Favorable Winds
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G/B/X
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Izzet Burn?
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Other
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Hours of Devastation
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Ixalan
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Kaladesh
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M19
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Origins
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Pre Fate Reforged
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Ravnica Allegiance
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Rivals of Ixalan
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Shadows over Innistrad
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War of the Spark
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Maze's End
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Maze's End 30$
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Strixhaven
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Theros Beyond Death
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Zendikar Rising
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Vintage
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Kotis first cut
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Kotis workshop
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Avg. CMC 3.71 |
Card Color Breakdown |
Card Type Breakdown |

Columns
Sideboard - 83 cards, 69 distinct
Scratchpad - 0 cards, 0 distinct

No cards here. :(
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Notes
The idea here is pretty interesting, and there's enough cards available to do it. Pioneer has been a very hyper linear format at the outset here, and the progressive bans are pushing us into midrange and control territory. Generally this kind of deck building is favorable for me as others need established packages to develop decks where as I'm able to do my own thinking.
I've been positing that the format seems like it doesn't have a great spread of answers but that in actuality there is are great answers that require deck building requirements. Everyone thinks that fatal push and wild slash are the only efficient removal spells. Drown in the loch is like the best terminate ever printed that has pretty low hoops to jump through.
Another fallacy is that there is no selection or velocity. People are just looking for what they already know, not re-evaluating cards in the new context. 1 C cycling is vastly under rated, and there are really good control spells for doing so. Similarly merfolk secret keeper offers a high velocity spell that enables early dig through times, early drown in the Loch's, early Approach's, with a fail rate wall that stifles early aggro when needed. If you think about it as a higher ceiling lower floor wall of omens it's stock goes way up.
The deck concept is simple then utilizing a package of versatile removal, high velocity, and a mixed closing speed in torrential gearhulk and approach. I'm toying with a mid tempo deck where I create a bubble by devastating early resources and win in the recovery time. In this play style I have long game, but I don't need to answer anything, just what would preclude me from winning on T7-9.
Also mana wise U/W duals are not awesome. Esper manabase is actually functionally more elegant.
I've been positing that the format seems like it doesn't have a great spread of answers but that in actuality there is are great answers that require deck building requirements. Everyone thinks that fatal push and wild slash are the only efficient removal spells. Drown in the loch is like the best terminate ever printed that has pretty low hoops to jump through.
Another fallacy is that there is no selection or velocity. People are just looking for what they already know, not re-evaluating cards in the new context. 1 C cycling is vastly under rated, and there are really good control spells for doing so. Similarly merfolk secret keeper offers a high velocity spell that enables early dig through times, early drown in the Loch's, early Approach's, with a fail rate wall that stifles early aggro when needed. If you think about it as a higher ceiling lower floor wall of omens it's stock goes way up.
The deck concept is simple then utilizing a package of versatile removal, high velocity, and a mixed closing speed in torrential gearhulk and approach. I'm toying with a mid tempo deck where I create a bubble by devastating early resources and win in the recovery time. In this play style I have long game, but I don't need to answer anything, just what would preclude me from winning on T7-9.
Also mana wise U/W duals are not awesome. Esper manabase is actually functionally more elegant.
Comments
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