Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$70.69

0 Likes 0 Comments
Avg. CMC 3.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (23)
1 Chaos Imps
$0.14 Creature - Imp
2 Dead Reveler
$0.09 Creature - Zombie
4 Gore-House Chainwalker
$0.02 Creature - Human Warrior
4 Grim Roustabout
$0.05 Creature - Skeleton Warrior
2 Hellhole Flailer
$0.05 Creature - Ogre Warrior
4 Rakdos Cackler
$0.23 Creature - Devil
4 Splatter Thug
$0.13 Creature - Human Warrior
2 Thrill-Kill Assassin
$0.19 Creature - Human Assassin
Instant (10)
3 Grim Affliction
$0.26 Instant
3 Tainted Strike
$1.28 Instant
4 Volt Charge
$0.11 Instant
Sorcery (2)
2 Spread the Sickness
$0.25 Sorcery
Artifact (3)
2 Contagion Clasp
$0.53 Artifact
1 Contagion Engine
$19.51 Artifact
Land (22)
4 Akoum Refuge
$0.16 Land
4 Blackcleave Cliffs
$3.75 Land
1 Blood Crypt
$14.68 Land - Swamp Mountain
2 Dragonskull Summit
$2.08 Land
5 Mountain
$0.12 Basic Land - Mountain
6 Swamp
$1.16 Basic Land - Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
I only has samplings of many of these cards, so previous attempts to make a deck with this mix were always unbalanced, and all were abandoned. Here I am using a B/R mix with the unleash keyword and proliferate. All 23 creatures have unleash, and a dozen cards more (three are artifacts) that proliferate. An additional three cards temporarily give creatures infect, allowing for an alternate path to victory. The curve stays pretty cheap at 7/12/15/0/2/2, averaging 2.58 (2.24 without the four most expensive cards). The deck has 22 land, a concession to the need to be able to power my artifacts and cast spells in the same turn if the game grinds on.
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