Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$346.32

0 Likes 0 Comments
Avg. CMC 2.68
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Instant (17)
1 Comet Storm
$0.90 Instant
3 Electrickery
$0.85 Instant
1 Fork
$40.01 Instant
2 Inflame
$0.11 Instant
4 Lightning Bolt
$1.05 Instant
3 Reverberate
$1.14 Instant
3 Staggershock
$0.05 Instant
Sorcery (22)
4 Arc Trail
$0.15 Sorcery
2 Blasphemous Act
$2.11 Sorcery
2 Fireball
$0.19 Sorcery
2 Flame Slash
$0.38 Sorcery
2 Into the Maw of Hell
$0.14 Sorcery
3 Pyroclasm
$0.16 Sorcery
1 Red Sun's Zenith
$0.47 Sorcery
1 Scrambleverse
$0.53 Sorcery
1 Wheel of Fate
$3.90 Sorcery
1 Wheel of Fortune
$278.60 Sorcery
3 Yamabushi's Storm
$0.13 Sorcery
Enchantment (1)
1 Leyline of Punishment
$1.86 Enchantment
Land (20)
20 Mountain
$0.12 Basic Land - Mountain
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This is a pure energy deck. There is but a single permanent in here,  2 cards that reset hands, 4 cards that copy other spells, and 1 card that mixes ownership of non-land permanents. Everything else (32 cards) deals damage. The point is to cripple creatures long enough to kill the opponent. The curve averages 2.45 on (1)/14/15/4/1/0/2/0/1/2, but some of the expensive cards are functionally cheaper, and some of the cheaper ones are more expensive, so it can be tough to know how things will turn out. I may need to add Mana Flare back in to handle the stuff that is fixed at the high end, such as Scrambleverse.
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