Type: Deck Idea
Format (legal 👍)
vinVintage
Approx. Value:
$142.92
Buy

0 Likes 0 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

Innistrad Remastered
releases on January 24, 2025!

Buy on CardKingdom Buy on TcgPlayer

Innistrad Remastered
releases on January 24, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (24)
4 Arbor Elf
$0.37 Creature - Elf Druid
2 Elvish Herder
$0.37 Creature - Elf
4 Graypelt Hunter
$0.06 Creature - Human Warrior Ally
1 Harabaz Druid
$2.24 Creature - Human Druid Ally
2 Joraga Bard
$0.06 Creature - Elf Rogue Bard Ally
4 Oran-Rief Survivalist
$0.10 Creature - Human Warrior Ally
3 Tajuru Archer
$0.25 Creature - Elf Archer Ally
3 Vastwood Animist
$0.04 Creature - Elf Shaman Ally
1 Wasteland Viper
$0.47 Creature - Snake
Instant (7)
3 Aspect of Hydra
$0.10 Instant
1 Berserk
$92.56 Instant
2 Giant Growth
$0.09 Instant
1 Wrap in Vigor
$1.54 Instant
Artifact (3)
1 Ring of Kalonia
$0.49 Artifact - Equipment
1 Sensei's Divining Top
$27.09 Artifact
1 Sol Ring
$1.58 Artifact
Enchantment (6)
1 Lurking Predators
$6.92 Enchantment
2 Rancor
$1.16 Enchantment - Aura
3 Wild Growth
$0.46 Enchantment - Aura
Land (20)
20 Forest
$0.10 Basic Land - Forest
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Incredibly, I had never before made a pure green ally deck, but now that oversight has been remedied. I could have had more copies of Tajuru Archer, Vastwood Animist, and Joraga Bard (totaling another 4 cards), but the Joraga Bards don’t add much, and the archers and animists are situational. Instead I focused on mana, boosting, trampling, and allies that get bigger over time. Berserk, Wasteland Viper, and Lurking Predators are all potential game changers. In fact, everything I have one copy of is not by choice, but any could have a profound impact on the outcome; collectively they take up 8 slots. It feels pretty solid for speed, which is not surprising, given its 20/7/6/6/0/1 curve (2.05 average), but it should be noted that the creatures form a 7/5/6/6 curve (2.46 average) and cannot be counted on for first-turn help. However, the mana assists seem to put most things in reach by turn 2 or 3.
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