Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$195.55
Buy

0 Likes 0 Comments
Avg. CMC 2.28
Card Color Breakdown
Card Type Breakdown

Tarkir: Dragonstorm
releases on April 11, 2025!

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Tarkir: Dragonstorm
releases on April 11, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 60 cards, 28 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (36)
2 Amoeboid Changeling
$0.73 Creature - Shapeshifter
3 Dead Reveler
$0.08 Creature - Zombie
1 Diregraf Captain
$0.33 Creature - Zombie Soldier
2 Diregraf Ghoul
$0.06 Creature - Zombie
3 Drowned
$0.24 Creature - Zombie
2 Gravecrawler
$0.36 Creature - Zombie
2 Hunted Ghoul
$0.03 Creature - Zombie
1 Korlash, Heir to Blackblade
$2.54 Legendary Creature - Zombie Warrior
3 Mothdust Changeling
$0.77 Creature - Shapeshifter
2 Phyrexian Metamorph
$3.93 Artifact Creature - Phyrexian Shapeshifter
2 Scrapskin Drake
$0.06 Creature - Zombie Drake
3 Slitherhead
$0.18 Creature - Plant Zombie
2 Undead Alchemist
$0.84 Creature - Zombie
2 Vesper Ghoul
$0.20 Creature - Zombie Druid
2 Walking Corpse
$0.02 Creature - Zombie
4 Zombie Master
$1.87 Creature - Zombie
Instant (1)
1 Blustersquall
$0.25 Instant
Enchantment (3)
3 Jace's Erasure
$0.22 Enchantment
Land (20)
4 Ancient Ziggurat
$2.28 Land
1 Cavern of Souls
$37.25 Land
2 Darkslick Shores
$4.06 Land
4 Island
$0.09 Basic Land - Island
1 Nephalia Drownyard
$0.38 Land
1 River of Tears
$0.11 Land
3 Swamp
$0.11 Basic Land - Swamp
1 Urborg
$10.83 Legendary Land
2 Urborg, Tomb of Yawgmoth
$50.37 Legendary Land
1 Vivid Marsh
$0.78 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
After repeated failed attempts to make a decent zombie deck, I am back at it again. Despite attempts to do otherwise, I went almost completely with creatures for the non-land (90%), with only 3 copies of Jace’s Erasure and 1 copy of Blustersquall breaking it up. With the help of new cards and changelings I was able to keep costs down, averaging only 2.23 on a 13/10/12/5 curve (slightly higher for the blue, but not much). I am not playing up the landwalking aspect as I have in the past, relying more on the creatures themselves.
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