Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$66.15

0 Likes 0 Comments
Avg. CMC 1.89
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 23 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (22)
2 Avacyn's Pilgrim
$0.42 Creature - Human Monk
2 Benalish Cavalry
$0.07 Creature - Human Knight
2 Devoted Retainer
$0.18 Creature - Human Samurai
2 Doomed Traveler
$0.03 Creature - Human Soldier
2 Elvish Spirit Guide
$3.44 Creature - Elf Spirit
4 Midnight Guard
$0.05 Creature - Human Soldier
1 Mother of Runes
$7.66 Creature - Human Cleric
2 Quirion Elves
$0.22 Creature - Elf Druid
3 Wall of Omens
$0.29 Creature - Wall
2 War Priest of Thune
$0.14 Creature - Human Cleric
Instant (4)
2 Fog
$0.34 Instant
2 Holy Day
$0.41 Instant
Artifact (3)
1 Howling Mine
$3.53 Artifact
1 Sensei's Divining Top
$26.32 Artifact
1 Temple Bell
$3.53 Artifact
Enchantment (11)
2 Nature's Chosen
$1.40 Enchantment - Aura
4 Presence of Gond
$0.24 Enchantment - Aura
1 Reclamation
$0.48 Enchantment
4 Regeneration
$0.17 Enchantment - Aura
Land (20)
8 Forest
$0.08 Basic Land - Forest
8 Plains
$0.06 Basic Land - Plains
2 Razorverge Thicket
$1.45 Land
2 Sunpetal Grove
$2.30 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
T4 deck. I was looking for a way to take advantage of Midnight Guards, and my search turned up Presence of Gond. If I can put the two together (card drawing is there to assist), I can fire off an infinite combo of Elf tokens. There is a little mana acceleration going on, but it is nothing exceptional. Creatures were selected for a range of abilities and attributes, with things being spread out across numerous titles. They can produce mana, fight, put creatures in play, trigger card drawing, and destroy cards, among other things. The curve is quite nice at 14/14/11/1, with the high end being anti-black. The 1.98 average is not terribly low, but it keeps things manageable. With no mana assistance and the right land each turn, this could spawn infinite Elves starting on turn 3.
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