Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$17.28

0 Likes 0 Comments
Avg. CMC 2.82
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 18 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (28)
2 Aether Membrane
$0.35 Creature - Wall
1 Aetherflame Wall
$0.08 Creature - Wall
3 Cinder Wall
$0.07 Creature - Wall
4 Ogre Sentry
$0.02 Creature - Ogre Warrior
4 Vent Sentinel
$0.03 Creature - Elemental
2 Wall of Dust
$0.19 Creature - Wall
2 Wall of Earth
$0.30 Creature - Wall
2 Wall of Fire
$0.02 Creature - Wall
2 Wall of Heat
$0.35 Creature - Wall
2 Wall of Lava
$0.24 Creature - Wall
4 Wall of Stone
$0.28 Creature - Wall
Instant (7)
2 Artillerize
$0.05 Instant
2 Last-Ditch Effort
$0.79 Instant
3 Lightning Bolt
$1.05 Instant
Sorcery (3)
2 Blasphemous Act
$2.11 Sorcery
1 Mizzium Mortars
$0.70 Sorcery
Enchantment (2)
2 Fire Whip
$0.31 Enchantment - Aura
Land (20)
20 Mountain
$0.12 Basic Land - Mountain
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This is the same basic premise as Ice Chips, but for damage instead of grinding. It might benefit by Chandra’s Spitfire, but for now I will leave that out. The majority of creatures (28) have defender, but there is very little that can block flying (1 card). There is plenty of direct damage from instants and sorceries, including the Blasphemous Act reset button if needed (best if I can fire it off, then place Last-Ditch Effort atop it on the stack). A number of the walls (5) are pumpable, and that could be increased. Vent Sentinel is the key here, able to deal damage equal to the number of creatures with defender that I control. The curve is 8/10/14/6/0/0/0/0/2 for a 2.80 average, but it is only 2.35 without Blasphemous Act, which will cost far less than 9.
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