Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$69.52
Buy

0 Likes 0 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (26)
4 Aether Figment
$0.13 Creature - Illusion
3 Death Cultist
$0.11 Creature - Human Wizard
2 Invisible Stalker
$0.57 Creature - Human Rogue
4 Nettling Imp
$0.30 Creature - Imp
4 Prodigal Sorcerer
$0.20 Creature - Human Wizard
4 Rathi Trapper
$0.08 Creature - Human Rebel Rogue
1 Realmwright
$0.16 Creature - Vedalken Wizard
4 Zuran Spellcaster
$0.20 Creature - Human Wizard
Instant (2)
2 Essence Vortex
$0.26 Instant
Sorcery (4)
4 Paranoid Delusions
$0.09 Sorcery
Artifact (2)
1 Lotus Petal
$17.35 Artifact
1 Sol Ring
$1.58 Artifact
Enchantment (6)
2 Binding Agony
$0.16 Enchantment - Aura
1 Copy Enchantment
$3.85 Enchantment
3 Ragged Veins
$0.14 Enchantment - Aura
Land (20)
2 Darkslick Shores
$4.61 Land
2 Drowned Catacomb
$2.51 Land
7 Island
$0.13 Basic Land - Island
1 River of Tears
$0.41 Land
7 Swamp
$1.59 Basic Land - Swamp
1 Watery Grave
$13.16 Land - Island Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
I returned to the Binding Agony/Ragged Veins concept, but I threw in a couple of unblockables and some old-school tap-and-force action. Also I went with blue rather than red as the complement color, reducing the specific color requirements (dropping [B][R] in favor of [U] to get poking). The idea is that, short of energy, my opponent is going to need creatures, and it is my job to keep them under control while I chip away at the player’s life total. I was having trouble with costs before making some last-minute changes to get at least a couple of creatures at the 1-spot, so now it is a (1)/5/19/15 curve for a 2.20 average. Mana assists were critical.
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