Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$111.26
Buy

0 Likes 0 Comments
Avg. CMC 2.38
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 14 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (22)
4 Cathartic Adept
$0.17 Creature - Human Wizard
2 Consecrated Sphinx
$25.80 Creature - Sphinx
4 Guard Gomazoa
$0.31 Creature - Jellyfish
4 Hedron Crab
$8.61 Creature - Crab
4 Jace's Phantasm
$0.27 Creature - Illusion
4 Seasinger
$0.22 Creature - Merfolk
Instant (2)
2 Counterspell
$1.50 Instant
Sorcery (1)
1 Time Warp
$12.56 Sorcery
Enchantment (15)
2 Curiosity
$0.30 Enchantment - Aura
4 Curse of the Bloody Tome
$0.12 Enchantment - Aura Curse
4 Jace's Erasure
$0.19 Enchantment
2 Sea's Claim
$0.22 Enchantment - Aura
3 Spreading Seas
$0.30 Enchantment - Aura
Land (20)
20 Island
$0.13 Basic Land - Island
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Unlike earlier grinding decks, this one doesn't focus on one-time shots, but repeating effects. Between the Seasingers, the Guard Gomazoas, and the Counterspells, I can manage most creature issues, with some flexibility for other things. This isn't built for speed, either, working instead to stay home and control, which was an early goal when making initial selections. The most expensive cards—Time Warp and Consecrated Sphinx—allow me to do more and could prove crucial in the late game. The curve is 16/9/12/0/1/2, which averages a quite respectable 2.18, especially in light of the expensive cards, without which it is 1.89.
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