Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$105.91

0 Likes 0 Comments
Avg. CMC 1.79
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 15 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (32)
2 Amoeboid Changeling
$0.35 Creature - Shapeshifter
4 Coralhelm Commander
$1.32 Creature - Merfolk Soldier
4 Enclave Cryptologist
$0.28 Creature - Merfolk Wizard
4 Lord of Atlantis
$17.07 Creature - Merfolk
3 Lullmage Mentor
$4.06 Creature - Merfolk Wizard
3 Merfolk Assassin
$0.30 Creature - Merfolk Assassin
3 Merfolk Sovereign
$0.27 Creature - Merfolk Noble
1 Merrow Reejerey
$0.78 Creature - Merfolk Soldier
2 Merrow Witsniper
$0.13 Creature - Merfolk Rogue
2 Mothdust Changeling
$0.46 Creature - Shapeshifter
4 Skywatcher Adept
$0.07 Creature - Merfolk Wizard
Instant (6)
4 Counterspell
$1.15 Instant
2 Magical Hack
$1.34 Instant
Sorcery (2)
2 Ponder
$2.66 Sorcery
Land (20)
20 Island
$0.09 Basic Land - Island
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
T3 deck. As with the others in my “Example” series, I went back to the preceding theme decks. I borrowed what I hope is the best of each, keeping focused, cheap, and well populated. There are 32 Merfolk (including Changelings) in this deck, and the other 8 cards counter, alter my landwalk ability, or let me see and draw cards. I expect this deck to have a winning record in play, but I just have no idea quite where it will fall in the larger picture. The 16/17/7 curve (1.78 average cost) makes for some quick growth, ideally with a little help from Enclave Cryptologists. An even dozen cards can boost all Merfolk, including, of course, each other. The assassination trick with Amoeboid Changelings, Merfolk Assassins, and Lords of Atlantis remains, but the Magical Hack inclusion should give a boost at a key moment if all else fails to come through.
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