Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$149.31

0 Likes 0 Comments
Avg. CMC 2.13
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 19 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (19)
3 Cathartic Adept
$0.17 Creature - Human Wizard
3 Guul Draz Assassin
$1.94 Creature - Vampire Assassin
3 Hedron Crab
$7.00 Creature - Crab
2 Prodigal Sorcerer
$0.23 Creature - Human Wizard
4 Rathi Trapper
$0.08 Creature - Human Rebel Rogue
2 Royal Assassin
$0.68 Creature - Human Assassin
2 Zuran Spellcaster
$0.18 Creature - Human Wizard
Instant (3)
3 Dark Ritual
$2.87 Instant
Sorcery (5)
1 Demonic Tutor
$38.04 Sorcery
4 Tome Scour
$0.12 Sorcery
Artifact (2)
2 Thran Lens
$0.72 Artifact
Enchantment (10)
4 Jace's Erasure
$0.18 Enchantment
1 Leyline of Anticipation
$2.02 Enchantment
2 Leyline of the Void
$1.22 Enchantment
3 Narcolepsy
$0.08 Enchantment - Aura
Land (21)
2 Drowned Catacomb
$2.25 Land
10 Island
$0.11 Basic Land - Island
8 Swamp
$2.05 Basic Land - Swamp
1 Urborg, Tomb of Yawgmoth
$43.49 Legendary Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This one is a big gamble. I am looking to manage my opponent’s library, ideally into the Exile zone. The deck leans slightly to the blue side, but the basic idea is that I am going to grind slowly, controlling the big stuff with Narcolepsy. This probably needs Tormod’s Crypt to work, but I will try it without. There is a reasonable chance of getting the black Leyline and really causing problems, especially with Jace’s Erasure. In theory, I could be exiling the top four cards of a deck every time I draw a card. Thran Lens is necessary to get around the risk of protection. The Rathi Trappers and the Royal Assassins are designed to make targets for killing (and ideally exiling) pretty much anything. The Hedron Crabs can, if maxed out with Jace’s Erasures, put the top 13 cards into a graveyard if the draw is a land. The 16/14/6/3 curve makes for a fairly low 1.90 average cost.
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