Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$153.14

0 Likes 0 Comments
Avg. CMC 2.11
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (25)
4 Ember Hauler
$0.05 Creature - Goblin
3 Foundry Street Denizen
$0.16 Creature - Goblin Warrior
1 Frenzied Goblin
$0.23 Creature - Goblin Berserker
4 Goblin Arsonist
$0.09 Creature - Goblin Shaman
2 Goblin Bushwhacker
$2.71 Creature - Goblin Warrior
4 Goblin King
$20.63 Creature - Goblin
1 Goblin Soothsayer
$0.44 Creature - Goblin Shaman
3 Goblin Wardriver
$0.37 Creature - Goblin Warrior
1 Legion Loyalist
$3.64 Creature - Goblin Soldier
1 Mogg Flunkies
$0.02 Creature - Goblin
1 Siege-Gang Commander
$0.15 Creature - Goblin
Sorcery (4)
4 Goblin Grenade
N/A Sorcery
Artifact (1)
1 Coat of Arms
$20.26 Artifact
Enchantment (10)
1 Boggart Shenanigans
$7.28 Tribal Enchantment - Goblin
1 Curse of Stalked Prey
$0.40 Enchantment - Aura Curse
2 Goblin Warrens
$1.03 Enchantment
2 Mana Flare
$4.31 Enchantment
4 Quest for the Goblin Lord
$0.87 Enchantment
Land (20)
1 Hammerheim
$14.76 Legendary Land
19 Mountain
$0.09 Basic Land - Mountain
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Starting with a review of non-aura enchantments with converted mana costs of 3 or less, I found a few things that turned me back to goblins. Without reviewing past goblin decks, I ended up creating something similar to, yet fundamentally different from, Yo, G! While the earlier deck focused on spawning and sacrificing, this one is more interested in making beefy goblins to fight, though it can still pump out plenty of them. The 20/9/9/0/2 curve averages 1.88, the same as it's predecessor, but with more at the high and low ends of the mana scale.
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