Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$72.61

0 Likes 0 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 15 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (25)
4 Champion's Drake
$0.10 Creature - Drake
3 Echo Mage
$0.50 Creature - Human Wizard
4 Enclave Cryptologist
$0.28 Creature - Merfolk Wizard
4 Hada Spy Patrol
$0.15 Creature - Human Rogue
2 Halimar Wavewatch
$0.11 Creature - Merfolk Soldier
4 Skywatcher Adept
$0.07 Creature - Merfolk Wizard
4 Venerated Teacher
$0.12 Creature - Human Wizard
Instant (3)
1 Cyclonic Rift
$28.23 Instant
2 Redirect
$0.32 Instant
Sorcery (7)
4 Distortion Strike
$0.37 Sorcery
1 Time Warp
$14.22 Sorcery
2 Tome Scour
$0.18 Sorcery
Artifact (1)
1 Illusionist's Bracers
$3.16 Artifact - Equipment
Enchantment (4)
4 Training Grounds
$4.53 Enchantment
Land (20)
20 Island
$0.09 Basic Land - Island
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
While this very much does operate as a speed-leveling deck, it is also a deck about grinding and bouncing, adding in multiplier effects from Echo Mage and Illusionist's Bracers. It can fight perfectly well, and even (theoretically) take 10 turns in a row, it really works best when operating flatly, adding pieces from every title. There is little more to be said here, as it doesn't have much depth on combos, relying more on synergistic elements. The 18/14/7/0/1 curve averages 1.80 (the 25 creatures come out to a mere 1.96).
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