Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$26.24
Buy

0 Likes 0 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 12 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (30)
4 Coralhelm Commander
$0.58 Creature - Merfolk Soldier
3 Echo Mage
$0.55 Creature - Human Wizard
4 Enclave Cryptologist
$0.31 Creature - Merfolk Wizard
4 Hada Spy Patrol
$0.11 Creature - Human Rogue
4 Halimar Wavewatch
$0.10 Creature - Merfolk Soldier
4 Skywatcher Adept
$0.14 Creature - Merfolk Wizard
4 Thrummingbird
$0.42 Creature - Phyrexian Bird Horror
3 Venerated Teacher
$0.17 Creature - Human Wizard
Instant (3)
3 Steady Progress
$0.26 Instant
Artifact (3)
3 Contagion Clasp
$0.42 Artifact
Enchantment (4)
4 Training Grounds
$3.20 Enchantment
Land (20)
20 Island
$0.13 Basic Land - Island
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
I wanted to try Proliferate with level up (I will try it with boosting Allies, Graft, clockwork cards, and the like later), and this is the result. The deck is cheap at a 1.93 average, having only a 12/19/9 curve. The Enclave Cryptologists should, if all goes well, power me through the deck to what I need and allow me to keep growing. There is no real synergy between the various cards with level up; instead, I am looking to have each provide its individual top benefit quickly.
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