Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$61.14

0 Likes 0 Comments
Avg. CMC 2.18
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 25 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (25)
1 Blood Artist
$2.49 Creature - Vampire
4 Deathgreeter
$3.47 Creature - Human Shaman
4 Goblin Arsonist
$0.09 Creature - Goblin Shaman
4 Hissing Iguanar
$0.09 Creature - Lizard
2 Keldon Marauders
$0.07 Creature - Human Warrior
2 Pawn of Ulamog
$3.03 Creature - Vampire Shaman
4 Perilous Myr
$0.04 Artifact Creature - Phyrexian Myr
2 Rathi Trapper
$0.08 Creature - Human Rebel Rogue
2 Thrill-Kill Assassin
$0.21 Creature - Human Assassin
Instant (6)
1 Delirium
$0.90 Instant
2 Last-Ditch Effort
$2.39 Instant
3 Tragic Slip
$0.22 Instant
Enchantment (9)
2 Blood Reckoning
$0.15 Enchantment
2 Death's Approach
$0.04 Enchantment - Aura
1 Eternal Thirst
$0.17 Enchantment - Aura
1 Guild Feud
$0.15 Enchantment
3 Seal of Fire
$0.23 Enchantment
Land (20)
4 Blackcleave Cliffs
$3.56 Land
2 Dragonskull Summit
$1.22 Land
5 Mountain
$0.09 Basic Land - Mountain
1 Stensia Bloodhall
$0.18 Land
5 Swamp
$2.05 Basic Land - Swamp
1 Thespian's Stage
$0.67 Land
1 Vivid Crag
$0.63 Land
1 Vivid Marsh
$0.52 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
I was looking at Impermanence and thinking I really could have done better than something I really didn't like trying out. I could do better, though I only really got a 4-star here. Unlike its predecessor, this deck relies more on natural death than forced, though it can still fire off a few things on its own. Instead, the focus was on what happened to get creatures into the graveyard, how I got them there, and what happened when they hit. With only a handful of creatures, if one is a Hissing Iguanar, Last-Ditch Effort can be devastating. Guild Feud doesn't so much grind as it does help things die. While this is not as cheap as Impermanence, it still keeps costs down on its 18/12/7/2/0/1 curve, averaging a still-cheap 1.93.
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