Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$142.07

0 Likes 0 Comments
Avg. CMC 2.2
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 24 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (30)
4 Akoum Battlesinger
$0.10 Creature - Human Berserker Ally
4 Hada Freeblade
$0.21 Creature - Human Soldier Ally
4 Halimar Excavator
$0.11 Creature - Human Wizard Ally
3 Highland Berserker
$0.08 Creature - Human Berserker Ally
3 Jwari Shapeshifter
$0.38 Creature - Shapeshifter Ally
3 Kazuul Warlord
$0.20 Creature - Minotaur Warrior Ally
4 Ondu Cleric
$0.18 Creature - Kor Cleric Ally
3 Sea Gate Loremaster
$0.37 Creature - Merfolk Wizard Ally
2 Talus Paladin
$0.34 Creature - Human Knight Ally
Instant (6)
2 Double Cleave
$0.11 Instant
2 Energy Arc
$0.40 Instant
2 Lightning Bolt
$1.05 Instant
Sorcery (1)
1 Teleportal
$0.15 Sorcery
Artifact (2)
1 Aether Vial
$5.95 Artifact
1 Lotus Petal
$18.31 Artifact
Land (21)
4 Ancient Ziggurat
$2.48 Land
1 Cavern of Souls
$41.62 Land
2 Hallowed Fountain
$8.49 Land - Plains Island
3 Island
$0.09 Basic Land - Island
4 Mountain
$0.12 Basic Land - Mountain
3 Plains
$0.09 Basic Land - Plains
1 Sacred Foundry
$16.93 Land - Mountain Plains
2 Seachrome Coast
$4.12 Land
1 Steam Vents
$13.66 Land - Island Mountain
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This is my second three-color ally deck, after the 8-5 GRW Buddy System. There are 10 allies from each color, and another 10 cards in support. I limited my liability for tapped lands on entry by not using land-type dependencies, as there would be few qualifying lands (even now, only three of each basic that applies to the deck, plus an extra mountain for good measure). Æther Vial makes an appearance because 18 of the 30 allies are at the 2-spot, and that can make for a nasty surprise during combat, whether I am attacking or blocking. Teleportal can get everything unblockable, and Lotus Petal gets me the colors I need. Energy Arc becomes a selective Fog, and Double Cleave can be powerful when getting even a modest creature by. The (1)/7/23/0/2/6 curve averages out to 2.33, but it is 2.90 for creatures in U and R.
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