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Type: Deck Idea
Variant Tag: conConstructed
Format: Legacy
More Info
Approx. Value:
$88.24

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Mana Curve
Card Color Breakdown
Card Type Breakdown

Main Deck - 60 cards, 15 distinct
Columns
Name  Edition Price Type Cost
Rarity Color
Creature (26)
4 Coralhelm Commander
$3.39 Creature - Merfolk Soldier
2 Drowner Initiate
$0.22 Creature - Merfolk Wizard
4 Enclave Cryptologist
$0.38 Creature - Merfolk Wizard
4 Lord of Atlantis
$12.74 Creature - Merfolk
3 Merfolk Sovereign
$0.56 Creature - Merfolk
1 Merrow Reejerey
$3.48 Creature - Merfolk Soldier
4 Seasinger
$0.25 Creature - Merfolk
4 Skywatcher Adept
$0.18 Creature - Merfolk Wizard
Instant (5)
1 Force Spike
$0.23 Instant
2 Mana Leak
$0.23 Instant
2 Power Sink
$0.26 Instant
Sorcery (1)
1 Trait Doctoring
$0.31 Sorcery
Enchantment (8)
4 Psychic Venom
$0.18 Enchantment - Aura
4 Spreading Seas
$2.36 Enchantment - Aura
Land (20)
20 Island
$0.16 Basic Land - Island
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
I started with a mana management approach, hoping to capitalize on creature theft, but I never did enough of either to get exactly where I wanted. Some merfolk started creeping in, so I emphasized that, using all 12 merfolk I have that boost other merfolk, plus Seasingers, Drowner Initiates, and Enclave Cryptologists. This might do better with a little more control, and possibly Energy Flux. Still, the idea here is that I am going to make casting more difficult and then steal whatever is best for me. The focus on boosts makes even my small creatures a threat by mid-game, and the land-type conversion can make it easy to swing for a lot, no blocking. The 14/18/8 curve is tight, as one would expect from such a deck, averaging only 1.85.
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