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Type: Deck Idea
Variant Tag: conConstructed
Format: Legacy
More Info
Approx. Value:
$81.71

0 Likes 0 Comments Group listing by:
Mana Curve
Card Color Breakdown
Card Type Breakdown

Main Deck - 60 cards, 15 distinct
Columns
Name  Type Cost Edition Price
Color Rarity
Creature (26)
4 Coralhelm Commander Creature - Merfolk Soldier
$2.56
2 Drowner Initiate Creature - Merfolk Wizard
$0.19
4 Enclave Cryptologist Creature - Merfolk Wizard
$0.36
4 Lord of Atlantis Creature - Merfolk
$11.01
3 Merfolk Sovereign Creature - Merfolk
$0.58
1 Merrow Reejerey Creature - Merfolk Soldier
$4.43
4 Seasinger Creature - Merfolk
$0.29
4 Skywatcher Adept Creature - Merfolk Wizard
$0.15
Instant (5)
1 Force Spike Instant
$0.24
2 Mana Leak Instant
$0.21
2 Power Sink Instant
$0.26
Sorcery (1)
1 Trait Doctoring Sorcery
$0.30
Enchantment (8)
4 Psychic Venom Enchantment - Aura
$0.17
4 Spreading Seas Enchantment - Aura
$3.88
Land (20)
20 Island Basic Land - Island
N/A
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
I started with a mana management approach, hoping to capitalize on creature theft, but I never did enough of either to get exactly where I wanted. Some merfolk started creeping in, so I emphasized that, using all 12 merfolk I have that boost other merfolk, plus Seasingers, Drowner Initiates, and Enclave Cryptologists. This might do better with a little more control, and possibly Energy Flux. Still, the idea here is that I am going to make casting more difficult and then steal whatever is best for me. The focus on boosts makes even my small creatures a threat by mid-game, and the land-type conversion can make it easy to swing for a lot, no blocking. The 14/18/8 curve is tight, as one would expect from such a deck, averaging only 1.85.
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