Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$85.72

0 Likes 0 Comments
Avg. CMC 1.79
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 15 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (26)
4 Coralhelm Commander
$0.67 Creature - Merfolk Soldier
2 Drowner Initiate
$0.23 Creature - Merfolk Wizard
4 Enclave Cryptologist
$0.31 Creature - Merfolk Wizard
4 Lord of Atlantis
$18.22 Creature - Merfolk
3 Merfolk Sovereign
$0.30 Creature - Merfolk Noble
1 Merrow Reejerey
$0.71 Creature - Merfolk Soldier
4 Seasinger
$0.23 Creature - Merfolk
4 Skywatcher Adept
$0.10 Creature - Merfolk Wizard
Instant (5)
1 Force Spike
$0.47 Instant
2 Mana Leak
$0.16 Instant
2 Power Sink
$0.36 Instant
Sorcery (1)
1 Trait Doctoring
$0.18 Sorcery
Enchantment (8)
4 Psychic Venom
$0.15 Enchantment - Aura
4 Spreading Seas
$0.26 Enchantment - Aura
Land (20)
20 Island
$0.11 Basic Land - Island
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
I started with a mana management approach, hoping to capitalize on creature theft, but I never did enough of either to get exactly where I wanted. Some merfolk started creeping in, so I emphasized that, using all 12 merfolk I have that boost other merfolk, plus Seasingers, Drowner Initiates, and Enclave Cryptologists. This might do better with a little more control, and possibly Energy Flux. Still, the idea here is that I am going to make casting more difficult and then steal whatever is best for me. The focus on boosts makes even my small creatures a threat by mid-game, and the land-type conversion can make it easy to swing for a lot, no blocking. The 14/18/8 curve is tight, as one would expect from such a deck, averaging only 1.85.
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