Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$44.91
Buy

0 Likes 0 Comments
Avg. CMC 2.44
Card Color Breakdown
Card Type Breakdown

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 23 distinct
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Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (24)
2 Azorius Guildmage
$0.24 Creature - Vedalken Wizard 2 04-Feb-2013 10:41
2 Blinding Mage
$0.07 Creature - Human Wizard 1 04-Feb-2013 10:41
3 Caravan Escort
$0.05 Creature - Human Knight 1 04-Feb-2013 10:41
2 Dawnglare Invoker
$0.10 Creature - Kor Wizard 2 04-Feb-2013 10:41
2 Hada Spy Patrol
$0.12 Creature - Human Rogue 1 04-Feb-2013 10:41
2 Kabira Vindicator
$0.08 Creature - Human Knight 2 04-Feb-2013 10:41
2 Skywatcher Adept
$0.14 Creature - Merfolk Wizard 1 04-Feb-2013 10:41
2 Student of Warfare
$0.88 Creature - Human Knight 1 04-Feb-2013 10:41
2 Transcendent Master
$0.42 Creature - Human Cleric Avatar 3 04-Feb-2013 10:41
3 Venerated Teacher
$0.05 Creature - Human Wizard 2 04-Feb-2013 10:41
2 Viral Drake
$0.99 Creature - Phyrexian Drake 1 04-Feb-2013 10:41
Instant (2)
2 Holy Day
$0.48 Instant 04-Feb-2013 10:41
Sorcery (2)
2 Arm with Aether
$0.20 Sorcery 04-Feb-2013 10:42
Artifact (1)
1 Soul Conduit
$0.67 Artifact 04-Feb-2013 10:41
Enchantment (11)
2 Energy Flux
$0.37 Enchantment 04-Feb-2013 10:41
2 Narcolepsy
$0.06 Enchantment - Aura 04-Feb-2013 10:41
3 Time of Heroes
$0.09 Enchantment 04-Feb-2013 10:41
4 Training Grounds
$5.19 Enchantment 04-Feb-2013 10:41
Land (20)
2 Glacial Fortress
$0.49 Land 04-Feb-2013 10:41
7 Island
$0.10 Basic Land - Island 04-Feb-2013 10:41
1 Karakas
$11.03 Legendary Land 04-Feb-2013 10:41
7 Plains
$0.07 Basic Land - Plains 04-Feb-2013 10:41
3 Seachrome Coast
$0.47 Land 04-Feb-2013 10:41
Sideboard - 0 cards, 0 distinct
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No cards here. :(

Notes
 
This can pin down, tap, and bounce insanely large numbers of creatures, and do it an insanely large number of ways. The key to a powerful victory lies in having at least one Training Grounds, though two or three would be preferable. While this won’t do much for leveling up, it will power other abilities such as those on the Dawnglare Invokers, Soul Conduit, and Viral Drake. The last of those can proliferate nicely, leveling up across the board. I have wanted to include Energy Flux in a deck for a long time now, and this was a great opportunity, given the profusion of artifacts I see across the table anymore. The 13/11/11/4/0/1 curve is nicely weighted to the bottom, averaging 2.25.
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