Type: Deck Idea
Format (legal 👍)
vinVintage
Approx. Value:
$133.00
Buy

0 Likes 0 Comments
Avg. CMC 2.38
Card Color Breakdown
Card Type Breakdown

Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer

Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 18 distinct
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:
Name  Ed. Price Type Cost Modified
Rarity Color
Creature (25)
3 Blistergrub
$0.09
Creature - Phyrexian Horror
19-Jan-2016 09:13
1 Blood Artist
$2.32
Creature - Vampire
19-Jan-2016 09:13
4 Blood Seeker
$0.23
Creature - Vampire Shaman
19-Jan-2016 09:13
4 Deathgreeter
$0.75
Creature - Human Shaman
19-Jan-2016 09:13
3 Perilous Myr
$0.19
Artifact Creature - Phyrexian Myr
19-Jan-2016 09:13
2 Thrill-Kill Assassin
$0.04
Creature - Human Assassin
19-Jan-2016 09:13
3 Typhoid Rats
$0.22
Creature - Rat
19-Jan-2016 09:13
3 Vampire Nighthawk
$0.33
Creature - Vampire Shaman
19-Jan-2016 09:13
2 Wight of Precinct Six
$0.14
Creature - Zombie
19-Jan-2016 09:13
Instant (5)
3 Dark Ritual
$5.22
Instant
19-Jan-2016 09:13
2 Geth's Verdict
$0.18
Instant
19-Jan-2016 09:13
Artifact (1)
1 Sol Ring
$1.55
Artifact
19-Jan-2016 09:13
Enchantment (9)
3 Blood Reckoning
$0.18
Enchantment
19-Jan-2016 09:13
2 Curse of Death's Hold
$0.86
Enchantment - Aura Curse
19-Jan-2016 09:13
2 Curse of Wizardry
$0.21
Enchantment
19-Jan-2016 09:13
2 Quag Sickness
$0.05
Enchantment - Aura
19-Jan-2016 09:13
Land (20)
18 Swamp
$0.09
Basic Land - Swamp
19-Jan-2016 09:13
2 Urborg, Tomb of Yawgmoth
$50.97
Legendary Land
19-Jan-2016 09:13
Sideboard - 0 cards, 0 distinct
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No cards here. :(

Notes
 
While I was working on Gone Tomorrow, I had a few things come up I wanted to try together. They weren't cheap, and I knew I was going to need some good backup singers in here. I went with deathtouch and things that hurt when they die, in addition to the usual suspects on pain and life gaining. The keys here, however, are Blood Reckoning, Curse of Wizardry, and Curse of Death's Hold. Casting hurts, and it is less effective when creatures come out, and it is painful when they attack me. I chose to mix the removal up, splitting it between Geth's Verdict and Quag Sickness, for cost and flexibility and choice. I am taking a chance by not going up by one land while keeping two copies of Urborg, Tomb of Yawgmoth, but I think it is acceptable for now with the 11/14/8/5/2 curve, as 2.33 is not too high, and 25 cards remain below the 3-spot.
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