Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$469.86
Buy

0 Likes 0 Comments
Avg. CMC 3.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (26)
2 Barbed Shocker
$0.21 Creature - Insect
2 Druid of the Anima
$5.11 Creature - Elf Druid
3 Elvish Spirit Guide
$3.26 Creature - Elf Spirit
1 Glissa Sunseeker
$0.95 Legendary Creature - Elf
3 Gorilla Berserkers
$0.19 Creature - Ape Berserker
4 Rip-Clan Crasher
$0.06 Creature - Human Warrior
2 Ronin Houndmaster
$0.11 Creature - Human Samurai
3 Simian Spirit Guide
$1.38 Creature - Ape Spirit
3 Talruum Minotaur
$0.16 Creature - Minotaur Berserker
3 Yavimaya Ants
$0.23 Creature - Insect
Instant (8)
2 Avoid Fate
$5.58 Instant
1 Fork
$35.26 Instant
2 Surge of Strength
$0.18 Instant
3 Undergrowth
$0.11 Instant
Sorcery (1)
1 Wheel of Fortune
$294.95 Sorcery
Artifact (1)
1 Knowledge Vault
$50.26 Artifact
Enchantment (4)
1 Caverns of Despair
$44.79 World Enchantment
3 Goblin War Drums
$0.87 Enchantment
Land (20)
8 Forest
$0.09 Basic Land - Forest
3 Jungle Shrine
$0.27 Land
9 Mountain
$0.10 Basic Land - Mountain
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
The idea was basically to use haste to catch the opponent off guard, then narrow attackers and blocks, limit the ability to block my creatures, and go in with Gorilla Berserkers. Ultimately, it lacks hitting power early, though, and the absence of Berserk is puzzling. I also need to find some way to bring key spells in at the right time, namely Caverns of Despair. The 5/9/12/11/3 curve is painful, averaging 2.95.
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