Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$79.15

0 Likes 0 Comments
Avg. CMC 2.67
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 28 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (23)
1 Abbey Gargoyles
$0.11 Creature - Gargoyle
4 Beasts of Bogardan
$2.19 Creature - Beast
4 Goblin Arsonist
$0.09 Creature - Goblin Shaman
1 Knights of Thorn
$7.20 Creature - Human Knight
4 Kor Firewalker
$0.09 Creature - Kor Soldier
4 Repentant Blacksmith
$0.19 Creature - Human
1 Soltari Priest
$0.25 Creature - Soltari Cleric
1 Subterranean Spirit
$1.33 Creature - Elemental Spirit
1 Tivadar of Thorn
$0.47 Legendary Creature - Human Knight
2 Vulshok Refugee
$0.13 Creature - Human Warrior
Instant (7)
1 Acolyte's Reward
$0.09 Instant
1 Awe Strike
$0.18 Instant
1 Boros Charm
$3.49 Instant
2 Eye for an Eye
$0.37 Instant
2 Martyrdom
$0.17 Instant
Sorcery (8)
2 Blasphemous Act
$2.77 Sorcery
1 Bonfire of the Damned
$2.17 Sorcery
3 Earthquake
$0.78 Sorcery
2 Pyroclasm
$0.33 Sorcery
Artifact (2)
1 Lotus Petal
$18.34 Artifact
1 Sol Ring
$1.28 Artifact
Land (20)
3 Boros Guildgate
$0.07 Land - Gate
4 Clifftop Retreat
$0.83 Land
2 Dwarven Ruins
$0.66 Land
4 Mountain
$0.09 Basic Land - Mountain
4 Plains
$0.06 Basic Land - Plains
2 Ruins of Trokair
$0.24 Land
1 Sacred Foundry
$18.19 Land - Mountain Plains
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
I went back to the concept of Red, White, And Blow, but took it in a different direction. Mana is going to be an issue, and maybe the predecessor deck is right to include Fellwar Stones. Still, I have 20 land plus Lotus Petal and Sol Ring, and of the lands, 8 produce both colors, and another 4 can be sacrificed for two colored mana.  The basic idea is that I will control my opponent’s creatures by doing damage across the board, then win with my own creatures, almost all of which have protection from red. While the Goblin Arsonists are not protected, losing them is no matter, as they will carry damage forward. I have a little damage reversing and rebounding here, too, just in case I have to mix it up with something big before I can nuke the bad guys. It is has a deceptive curve at (1)/10/15/5/1/6, for a nominal 2.68 average (2.83 for the 23 creatures and 2.47 for the 17 non-creatures), but Earthquake costs more than 1, and Blasphemous Act costs less than 9.
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