Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$58.68
Buy

0 Likes 0 Comments
Avg. CMC 2.17
Card Color Breakdown
Card Type Breakdown

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 14 distinct
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Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (25)
3 Goldnight Commander
$0.20
Creature - Human Cleric Soldier
2 22-Feb-2015 12:15
2 Kor Skyfisher
$0.41
Creature - Kor Soldier
2 22-Feb-2015 12:15
4 Soul Warden
$2.64
Creature - Human Cleric
1 22-Feb-2015 12:15
4 Soul's Attendant
$5.11
Creature - Human Cleric
1 22-Feb-2015 12:15
4 Suture Priest
$1.57
Creature - Phyrexian Cleric
1 22-Feb-2015 12:15
4 Whitemane Lion
$0.16
Creature - Cat
2 22-Feb-2015 12:15
4 Witch Hunter
$0.33
Creature - Human Cleric
1 22-Feb-2015 12:15
Instant (8)
1 Path to Exile
$0.98
Instant
22-Feb-2015 12:15
3 Reciprocate
$0.20
Instant
22-Feb-2015 12:15
4 Unmake
$0.44
Instant
22-Feb-2015 12:15
Enchantment (6)
4 Journey to Nowhere
$0.33
Enchantment
22-Feb-2015 12:15
2 Oblivion Ring
$0.16
Enchantment
22-Feb-2015 12:15
Land (21)
1 Karakas
$11.84
Legendary Land
22-Feb-2015 12:15
20 Plains
$0.06
Basic Land - Plains
22-Feb-2015 12:15
Sideboard - 0 cards, 0 distinct
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Notes
 
This borrows some from Ghandi of the NRA, but takes things in a different direction for creature management, using exile and cards such as Witch Hunter to keep the opponent in line. I have considered Pentarch Paladins, and a second version might swap out a pair of Witch Hunters for two of them. By bouncing my own creatures (2 Kor Skyfishers and 4 Whitemane Lions), I can generate a great deal of life gaining. Even a single Goldnight Commander can power a modest army, and since Whitemane Lions have flash, do it even when it isn’t my turn. Exile can manage a number of other problems. Since no single permanent is critical to the strategies here, targeting my creatures doesn’t help my opponent, and since I can deny practically any creature that may come into play a chance to harm me, I care little what they can do. The costs are pretty low, though there are activations to pay for on the Witch Hunters. The 12/14/6/7 curve should work well, especially with 21 land, giving an average cost of 2.21.
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